The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm not going to blame killers for the state the game is in. Thats on the developers. Of course killers will use whatever tools they have at their disposal to win games.
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You nailed it on the head 👏
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Oh the chase is amazing. Getting hit from two blocks away. A billion unsafe pallets and dead zones. These are some fun chases let me tell you.
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You make some good points but I still think this game has gone to ######### and there's nothing I can think of that could save it. The OG players are nearly gone. New players will get tired REAL quick.
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Wrong bunny Feng, I'm talking the one with a red vest and tall pointed ears.
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I'm going to use the bunny Feng cosmetic as an example; such a beautiful cosmetic, but ruined by the mud and blood. Could have been top tier! and you never see it used
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It's not subjective, community cosmetics are far more popular. Look at the data mr developer
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Oh so now my comments need approval ? Not surprised lol
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Not subjective. I guarantee a vote would prove that community created cosmetics would win. Over your dirty looking ones.
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You must be a dev lol. I'm not buying a cosmetic that looks like the survivor was killed 3 days ago. The community has shown that they can create much better cosmetics than the devs can. So keep running around in your bloody rags.
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So far I'm only being called out on cosmetics and TCSM comments lol. Which are the last on my list tbh.
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Um at the beginning of a match there's no reason to have blood and mud on you. Perhaps after being injured or something? I'd ask devs to look at the stats from sales on each cosmetic. I can guarantee its lower on the stained ones. People want cute cosmetics.
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Oh okay, tell me how it's unbalanced? And after 7 years I think it's clear that those issues have no fix. This is dbd.
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Oh okay, so unless it's devour or blood fury, survivors are potatoes and bad at the game for cleansing hex totems. Gotcha.
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The only thing I'd nerf is the vision blur. His power aside from that is fine.
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This is unfortunately where all the nerfs to survivors have led us. Survivors literally have nothing to do now except generators. Healing, booning totems, etc. Are a waste of time now. If survivors do not complete gens quickly, they do not escape. Once made for this is nerfed, survivors will probably just hide and do gens.…
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Hexes are usually near gens anyway so they aren't that hard to check on. I also love the claim "most hexes can be ignored!". Killers love that one too.
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Give more EMP boxes but make them a finite resource. This way survivors will need to be strategic about when they will use them. Maybe that would make him too strong though? Edit: Or survivors can each retrieve one EMP but they need to charge it up to be able to use it. Or it goes on cooldown of some sort to charge back up.
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They definitely need work. I basically just unhook them and that's it. I do not interact with them in any other way. I don't do gens with them, nothing. They fail way too many skill checks. I like to think of them as cannon fodder for the killer but there have been times where the bot opened the door and royally screwed…
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I love how often killer mains claim this, when it's simply not true. Yes, a hex can be cleansed early if the spawn is unlucky. But it definitely does not occur as often as killers claim. Hexes can be downright horrific if not cleansed early and can lead to snowballing of all sorts. So, smart survivors will search for them.…
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You're kind of grouping all flashlight users in one basket. Not everyone uses them maliciously or goes out of their way to throw matches.
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I agree 100% that distortion is problematic. As a teammate it's horrendous. Three people are on death hook but this Meg with distortion is refusing to take a chase. Some people use this perk very selfishly. Not everyone of course. But many do.
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Blind builds are a thing. Sorry you're not a fan. Even in solo queue. Usually a combo of residual and blast mine. Maybe flashbang? Lightborn counters more than just flashlights. And when people are following you around with a flashlight, news flash. They are not doing generators or advancing their objective. They probably…
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I play daily, and I've seen it at least once a week. Maybe more. Even if it's once a year, would be way too OP with buffs to blindness. Then we'd probably be seeing it every other match.
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Keep nerfing survivors and those gens will go faster and faster. It's going to get to the point where survivors will just hide and sneak around doing gens, refuse to take chases, heal, use flashlights, sabo hooks. There will be nothing for survivors to do except generators.
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My problem with light born, is that it completely counters an entire build/playstyle with one perk slot. No perk in the game should entirely counter a certain strategy. Imagine if survivors could equip a perk to make them immune from vault grabs? Or immune from being hooked in the basement? Light born should have a cool…
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Blindness is fine as is. Buffing it would only hurt solo queue players. And as someone who plays mainly solo queue. I have died on hook plenty of times due to teammates not paying attention to third seal.
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Garden of joy has to be it. The main building is obviously strong, along with the three pallets outside. One on the patio, the one by the fence and the one near the truck. I find them all pretty strong. There's usually a few pallets on the perimeter as well. And when those are exhausted, head to shack lol.
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Edit: commented on wrong thread.
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Oh yes, I forgot she also gets a Haste effect. Well you can keep your haste and we will keep made for this?
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Listen, I know what you're getting at. But literally slapping M2 and shutting down a loop (like knight) requires ZERO skill- in my opinion of course. I respect your opinion but I just can't agree.
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The worst part is when you literally can't find a TV that is still turned on. I know full well how to counter her but if the TVs are all off what am I to do? Edit: maybe survivors should be able to see an aura of a TV that is turned on within 24 meters.
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Okay so we have "chase merchant" who goes around and puts drones at every safe loop, camping hex totems and whatever else. I'm still not impressed, sorry.
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I'm not following, sorry. What do you mean?
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I have no issue dying to a Nurse or Blight, because they have mastered a very difficult power and have shown skill. I'm fine going down to any killer really, if I can see that they are very honed in on that killers power and clearly have practiced with them a lot. Knight and skull merchant have the most brain dead power,…
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I was having HORRIBLE matches for like a month. I took a break and played re4 remake and when I came back the matches that I considered horrible before were actually fun again.
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I'll be shocked if we ever see this implemented in the game. It'll never make it past the PTB because SWFs will find a way to abuse it.
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Made for this also affects strong mobility killers. I have been dodging nurse swings like never before. And I've even bested a few blights using this perk. I've escaped hits that I normally would not have. You don't even need to spin. Just run lol.
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The real problem with solo queue is people are healing - constantly - when they should be doing generators. That's the main reason you're not escaping.
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They should just get rid of the chest aspect and let you craft a medkit by getting in a locker. Once injured, the perk charges up over 30 seconds. Once active you can craft the medkit. One time use.
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Omg seriously?? Finally these damn window hits get addressed and they just revert it immediately? That's it, taking a break from this game. Its just become more frustrating than fun.
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I can't remember the last time I actually did a daily. I ignore them completely. The reward is not worth the effort.
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Sometimes I hit a survivor on hook to let them know they did a good job. Isn't this why everyone does it?
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Okay, so then it should be at least at #10 currently. But it's not.
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Made for this has been around for 51 days, so roughly half of this data. Even still, newer perks tend to be used more frequently on release and then die down a bit. The fact that it's not even at #10 tells me that the pick rate is much lower than is being claimed.
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I personally don't really like going against her. It's sort of similar to knight where you are just holding w when they start setting up their power.
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Yes, I'm aware. Like 7 other people have already replied to me about it.
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You would think with the supposed high pick rate that in its 51 days being released, it would surely at least break into the bottom of the top ten? But yeah, you could be right about Lithe and sprint burst. I'm interested to see the next batch of data.
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Lol, and every single lobby has multiple people running made for this, right? It's not even in the top ten.