It's a waste of time to wait for the bleed out timer. If there's one survivor left and they're downed and there's no way they can escape, it would be better to be able to simply end the game at that point. There's no good reason to be forced to have to wait for them to bleed out.
Survivors can still get rid of both totems lickity split and it's straight back to mach speed gens.
Just had a match on this map where the windows were so good that it was pretty damn impossible to catch the survivors who would abuse it. The breakable wall was no help to slow this down and it's horrible to see the window near it and the window near the entrance be open at the same time so that it be used as a god loop.
There's too long a delay when using the attack and when it can hit. It's too narrow even in some of the more narrow areas of the game (You can miss someone vaulting a window when they're right infront of you, #########?). Making the attack faster or wide would help him out a lot.
This is happening a LOT lately. I'll be in the game, everyone will pause for a few seconds, and I'm dropped. As killer, it can be mid-match or the VERY end about to hook the final survivor and the game just disconnects me. Wastes my time and effort as I get NOTHING for what I just did the entire match. My connection to the…
Fix servers plz. I now can't even play the ######### game because of this crap.
I don't know what's up with the Oni's aiming. I can charge an attack and have the swing go forward, at the survivor, but then I go 'through' them and the attack misses entirely. And at times, a lunging one-hit down attack at a survivor at a window will have him veer to the left, hitting the wall, despite aiming dead center…
She's just too tall for first person. A survivor can run at you and you'll completely lose sight of them, due to the camera being so high.