I think that challenges that make your perks random are super fun and would like to see that option added to DbD.
Hey everyone. What are you builds for Hux? I love this character but I'm struggling with finding something good for him.
Right now Singularity's power is extremely easy to counter. Survivors have a constant stream of EMPs to use and even if one gets slipstreamed he gets rid of it pretty much on spot, often during chase. That makes Singularity a basic m1 killer with ability to look around from blocked pods. Now really fun.
Here's something I'm curious about. When there are no gens left and you get a late hook, do you defend it?
My matches seem more balanced than before and it's nice to see more perk variety on survivor side. Now you say something nice:)
Would it be possible to resking Demogorgon as something else like a werewolf or a moleman? I haven't played DBD when Demo was available and I don't want to pay 75-100$ to get him. Reskin as an original character should be possible, right?
Entity should block hex totems for 60 seconds at the start of a game. Totem spawn spots are not good - often hex totems last less than 30 seconds. Having them blocked would grant killer some benefit from hex perk effects. Right now taking hex perk often equals playing with 3 perks.
Hello fellow killer mains. How it's going for you after new patch? I've finally had time to play a bit yesterday. After 10 games I must say that new 'meta' works quite well for me. I even managed to catch Deathslinger adept (nice, clean game after which I've been called an idiot killer by a salty surv lol). Most games…
I think that killers should get fifth perk slot. Right now there's just no space to take things for fun like Mad Grit or Infectious Frigth. I'm not saying it should be implemented right away, cause it may be problematic, but we could test it in open betavand let BHVR decide if the change would be viable.
Like the title says, I'm starting to get lost and would like some advice from more experienced killer mains. I've played as various killers for around 700-800 hours now and honestly I don't know anymore. Against people that are semi-coordinated the best I can do is to hog few closest gens and run between those, sometimes…
As title says, I see no reason why people disconnecting (either out of spite or technical problems) shouldn't be automatically counted as a completed sacrifice.