So today pyramid head was changed so he can’t see cage auras and if you go near them they teleport away so what are my thoughts. I’m happy they made this change it encourages so much tunneling and camping I’m happy he got that change but there’s one thing I’m thinking about. Now if you approach a cage it teleports away the…
So this perk has changed a lot since it’s original form which was good cause the original version was very toxic but now we have a new version of the perk which is not as good so here’s my version of the perk and how it should be Dying Light=You become obsessed with one survivor. Your obsession gains a 25% action speed…
So everyone has ranked killers but no one has done one based on there teachable perks Expect Yerv so I’m going to show you my tier list for all killers based on there 3 perks So here’s my list I’m going to explain why everyone is there SS tier-bubba because he has BBQ and chili S tier-clown and nurse because he has PGTW…
So we can agree that his perks are awful and not good to use at all. So I made some changes to 2 of his perks to make them better. First off deathbound won’t get a change cause that’s a perk imo doesn’t need changing. Forced penance=Survivors who take a protection hit are inflicted with the broken and oblivious status…
So this isn’t new keys have been a issue for a long time now so I made some changes that could happen to keys here’s my ideas when you go to unlock the hatch with any key it takes 5 secs to open the hatch. During those 5 secs you will get a very hard skillcheck if you succeed it the hatch will open for 30 secs but if you…
Devs I have a question who’s next for there addon rework is it going to be Billy and Bubba Huntress Myers or pig please let me know thank you
Here’s some changes that would make deathslinger viable -increase chain range from 18m to 24m -if a injured survivor breaks the chain they go into the dying state(if they have deep wounds they will not go into the dying state) -make reload speed 2.00s -make cooldown for missed shots 1.25s For his ultra rare’s here’s how…
Even though the perk was buffed it should do more then just Broken here’s how it should be when a survivor takes a protection hit they will be inflicted with the broken, oblivious and hindered status effect for 40/50/60 secs (Hindered will only be -5% move speed so it’s not busted)
If you remember I posted a thread about changes to his basekit and ultra rares now I’m going to show my versions of his perks changed Gearhead=when you hit someone twice with any attack the perk activates for the next 30/35/40 secs all gens being worked on will be revealed by a yellow aura dead mans switch=When you hook…