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Don’t nerf decisive strike again
What’s the purpose of anti tunnel if you nerf a perk because it’s effective like damn let decisive be a strong perk it deactivates if you do anything and deactivates end game the days of decisive strike being overpowered are gone and it’s strictly for anti tunnel now can we leave this perk alone and let it have its 5…
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Nobody said DS was too effective
we waited two years for you to buff DS for you to nerf it again next patch if this isn’t a slap In the face to your player base idk what is
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When are we gonna fix terrible map reworks
Coldwind farm was a fair realm except cowshed now just a dead zone and a lot of unplayable tiles it’s so sad loading up into coldwind now because no one wants to play on it it’s just boring barley any pallets just nothing Haddonfield we all agreed this rework was unacceptable the edge map pallets are a joke the map is way…
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Rubber banding
everyone is experiencing rubber banding issues can we get a fast fix for this
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Why hasn’t haddonfields awful rework been addressed
the tiles were bad this was a pathetic excuse for a map rework too small no love put into the map or thought for anti loop oppressive killers and you guys are what just releasing it like this when me and everyone else left you valid feed back did you just listen ?
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Big congrats to the developer team for trying so hard recently
So as a long time dbd players know issues never got addressed fast back in the day but I understand why smaller company less man power etc but can we not applaud the devs for making such an effort this update Haddonfield hopefully having more skill expression for both sides not loop the god window or die and bloodlusting…
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Killers that relied on tunneling are gonna have a reality check when the update goes live
killers are gonna be facing alot more decisive strike which is a good thing this is healthy for the game decisive by no means was a awful perk but against range it was useless I hope every one starts running it again and realize they can fight back against tunneling instead of complaining
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Merged: Bye hug techs
This discussion has been merged.
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I kinda miss dead hard as a killer player and survivor
before you get out your pitch forks and torches and call me a survivor main yes I play survivor like most people do it is my preferred roll but I also play a lot of killer aswell chases used to be so fun and interactive now it’s just so boring chasing endless amounts of sprint burst and lithe gamers all the time pre…
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A dead hard change that could be healthy
So I as many survivors did use dead hard I used it from release as it was just really fun to use and making risky plays with as dead hard stands now it’s not by any means an awful perk but it’s kind of mid compared to sprint burst and lithe my proposed change is a survivor who gets unhooked or does a safe unhook will…
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Can we all agree Adrenaline doesn’t need touched
First off yes I know how 4 adrenalines can feel and it sucks but also it’s rare that ever happens this perk is a one time usage reward for completing five gens you play the game for all 5 gens with 3 perks where as you get perks like noed you do bad all game then get a life line with a free insta down you can’t say OHHHH…
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Can we talk coldwind and how bad the maps are now
The Nicholas cage update killed coldwind basically made the maps a dead zone with 2-3 safe tiles and the rest unsafe I want to know who even thought of the tent tiles which are a guaranteed hit unless the killer has no brain rancid the map no one asked to nerf is now one of the most killer sided maps in the game idk why…
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Can we address how unhealthy and unbearable pop pain res is
I can’t deal with pop pain res every single game I had 3 nurses in a row using pop pain res grim embrace it’s always the same stuff it’s making survivor unbearable give pop 4 stacks like pain res and make it so you need to hook the 4 separate survivors for value make pop 25-20% make pain res 15% its the two strongest most…
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When decisive strike gets buffed can my solo queue team mates please use it
personally tunneling has been too easy since 6.1 it’s not really skillful and most survivors do nothing to combat it I’m hoping with the new decisive strike buff survivors will actually help their team out by running at least one anti tunnel perk my guess is it will go back up to five seconds maybe be active 80s like off…