Comments
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I have never took DS off my build I still got value from the 3 second DS it’s just the five second stun is kinda needed against any killer with mobility
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The devs just don’t play their own game at a high mmr it’s just so blatantly obvious it hurts
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I have played since 2017 Decisive has mainly been a 5 second stun my whole playtime this is not a big deal to me as a killer or survivor player killers are now respecting DS again which is a good thing it’s making killer players think twice about that early tunnel out and it’s also very nice seeing all my team mates…
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I believe them i have played the game since 2017 and been bled out hundreds of time so don’t invalidate someone’s experience because you haven’t had the same…
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not enough pallets and some of the pallets are completely useless not a enjoyable experience
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if you don’t run DS unbreakable that’s a you problem but I come prepared lmao
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you do realize you can just slug them DS change is healthy and needed for the game and 90% of the community agree stop being a downer DS is a perk the killer controls you don’t have to eat the DS
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dead zone useless pallets this is the only bad thing about the update it’s such an L
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Ultimate weapon A lot more fair Decisive strike: perfect no end game activation with a 5 second stun to make some distance Adrenaline will feel mostly the same just eliminated off hook which is a good thing
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if you read what I said I did read that there is a stagnation of the meta the NEW meta what you need to realize is the old meta was the most fun dbd ever was survivors and killers don’t like to stray from what makes the game fun dead hard will never come off my build I have used it for 7 years same with DS resi unbreakable…
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Wow the survivors are running dead hard a perk that is twice per game and means they spend the majority of the game without exhaustion decisive strike a anti tunneling perk that only sees value once a game unbreakable only sees value one per game The fact you covered your own perks and sent dead plays as a example of…
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they have butchered coldwind the same way it’s sad to see the devs don’t know how to properly balance a map for both sides
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you ate this up tbh
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bro you do realize just slug the decisive user and leave them on the floor weaponizing decisive isn’t as big of a deal as you guys make it out to be
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they really thought they ate this up I made a post thanking the devs for the buff I have begged for on this forum for two years and had a guy saying he’s gonna camp with tombstone every game like bruh we do not care
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but the survivor that’s running invocation can literally just do a gen and have 2 health states and run something else gen related
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Thank you man because I don’t want to seem like a bad sport but the perk is just simply awfully designed and I would be lying if when the odd time I do solo queue and I see this perk it doesn’t make me a tad bit angry luckily I’ve only seen it in play 2-3 times lol
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can’t wait to run anti loop killers on these I love pallets where it’s a guaranteed hit if the killer has a brain
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can’t wait to add this to the unbearable map list and literally send azarovs and mac every game because it’s the only 2 fun realms to play on anymore
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well I mean then literally don’t run invocation and expect your solo queue team mates to be happy solo is already unbearable as it is I don’t blame the team mates for being angry like dude I’m just being realistic
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I mean if you wanna use invocation no offense but do it in. A swf and don’t ruin randoms games and giving the killer free pressure…
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I’m concerned they didn’t mention haddonfields awful rework they gave it the coldwind treatment too small and a lot of unplayable tiles idk what is with the map designers but they are not doing a very good job of making maps fun for both sides Freddy can deal with literally every pallet on the map with ease so imagine…
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I mean I’ve just recently learned how to do locker bangs very consistently and it’s very hard to pull off you need to practice the timings a lot and you won’t seen it done in most games unless the survivor knows the timing which most don’t not to mention you need to craft the bang and get it ready like dude if you hate…
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come for me if you want but dead hard genuinely one of the most fun perks in the game not dead hard for distance but just like an extra use for dead hard or more ways to earn it I obviously still use dead hard it’s not the worst perk but damn it sucks only having it twice
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that’s the counterplay to it unless they have unbreakable back in the day I used to run DS unbreakable soul guard dh lmao tank build
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I mean I have over ten thousand hours I’m an amazing survivor player and love to get tunnelled because it’s free gens and I’m not on about me I’m just on about now a lot more people will start running decisive again so it buys the team a lot more time if someone who isn’t that good gets tunnelled
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I’ve played since the game came out and yeah you wait 60 seconds in front of a locker you lose gens for that lmao
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bud I’ve been playing since 2017 and have adapted through every meta and still win 90% of my games with my swf like killers who need to tunnel aren’t good and need to work on their 1v1 gameplay and need to end chases faster
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Me who has played since 2017 and has seen every version of decisive strike and trust me five seconds will deter and make tunneling less common it’s will allow a survivor to make it to a stronger tile especially when comboed with dh and OTR good luck tunneling that
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they never promised enduring would work with decisive strike again because enduring hasn’t worked with decisive strike for years even when it was five seconds
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because the average survivor is not good enough to use the stun and loop well afterwards
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Took a long time but it’s finally happened I fear we won guys now blights won’t get so many undeserved hits hopefully hug teching was easy on blight if a wesker done it it’s impressive but blight was just so easy to do it with
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ive mentioned so many times I meant endurance dead hard
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Watching people dab in your face was pretty fun tbf like dead hard wasn’t the problem
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I mean endurance dead hard not dead hard for distance lmao
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I’ve also said that too because you get tunneled and dead hard is useless unless you have decisive
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I just recently made one on the suggestions that you should be able to earn your dead Hard in more ways than just getting unhooked like safe unhooks etc maybe even protection hits I just feel like a perk that you only get twice per game doesn’t even need an exhaustion effect at that rate
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I wasn’t on about old dead hard i mean the dead hard we got 6.1 I agree dh for distance was overpowered as all hell and deserved nerfing but just can’t agree with the most recent dead hard nerf tbh
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i mean then you could’ve just baited it and downed them ?
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Tbf as killer I liked the mind game of baiting a dead hard out which was pretty easy imo lithe and sprint burst buy so much more time than dead hard ever did especially if the survivor is good idk that’s just my opinion tho
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Yeah I don’t agree with your idea that’s making the perk completely useless… I don’t think bhvr will end up going through with the nerf tbh but we will see
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Tbh I have win most my games on survivor because I play in a 4 stack of really good players and none of us use adrenaline I haven’t used it since dead hard got its most recent nerf i think if you’re a good survivor you get more value out of hope
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You do realize the criteria is doing all 5 gens and still being alive lmao
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Oh 100% Freddy is so weak I don’t get why adrenaline has to kick him when he’s down