As of recently maps seem to be getting smaller with pallets and vaults either disappearing or being turned into pointless spots where the killer can go around just as easily as if it wasn't there. What is the point of having objects to chase around when they are pointless to use. And before anyone says that you can still…
The new anticamp has helped with the issue of killers just surrounding the hook with the survivor on it. However, I would like to know why they have it disable during the endgame collapse. If the intention is to prevent camping, why does it disable at all? Does this mean that camping is allowed then?
I have been seeing a lot of killers rushing back at top speed to the unhooked survivor and immediately chased and downed again. How does one avoid this?
As the title states, why? New killers such as the Unknown and Chucky are really powerful and perks such as weave attunement are so powerful that it makes the game not fun. Many of the newer killers can either teleport, attack survivors from ranges, or vault pallets and windows. The newer killers turn anything that the…
The last survivor in the match is always screwed. The amount of times that I have been the last survivor and not hooked once is more than I thought it would be, but no matter what you are basically screwed when you are hooked, why? Because you can't get yourself off the hook, not due to luck, but due to fact that the game…