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Duos and Genmat activation.
To keep it short, I think both players should stand on the Genmat platform at the same time to activate the second stage; dispense the genmat. Right now, one can grab it while other stays far enough, to see if anything cheeky comes up, meanwhile a solo player usually would need* one or two more tries (wipes) to figure…
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The only change to NOED I would like to see.
Removal of movement speed boost killer gets after it activates. Exposed status is completely fine. I do not think this perk is OP or anything, as it is a reason why it isn't as abundant in red ranks due to being quite easy to nullify it, I just do know that it is quite common at lower ranks. As everyone knows, these ranks…
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PSA: None Shall Survive (Tome 1)
Well, apparently this challenge (kill all survivors by any means in a single round) triggers as being completed if some survivor disconnects mid loading into the game; when game backs you off to the lobby. Nice... .
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Hatch stand off suggestion.
Quite a simple work around/suggestion for the current hatch stand offs. How about a new debuff/status effect that applies to survivors when being hit as long as all gens are powered or only one person is alive and hatch is open. Said debuff would disable interactions with the hatch for the next 5 seconds on top of that…
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Sprint Burst and its proposed change (Q&A #2)
The proposed change to Sprint Burst that was revealed on Q&A #2 isn't really going address its main issue and what makes it so strong and picked by so many survivor players. Currently, Sprint Burst allows survivors to instantly burst into a 3 second run speed of 150%. That power alone with addition of aim assist on killers…