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Reasonable Changes to Dead Hard
We all know that DH is a David King exhaustion perk that is super strong in all levels of the game. The exhaustion perks are all uniform in duration of exhaustion. I think this is a fundamental flaw in the design of exhaustion perks in general, since the risk reward of the exhaustion perks are different between perks.…
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Game Mode: Capture the Generator
New game modes have been requested for a while now, but players aren't suggesting what kind of modes we are looking for. I was thinking about a game mode that is similar to 'capture the flag' where two teams of 5 (4 survivors and 1 killer make a team) compete to finish the other sides generators. The map would have to be…
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Exit Gates- Leaving the game
I play survivor a lot more than I do killer but regardless of what I play, survivors sitting in the exit gate with no way to down or pick them up is frustrating as killer but also feeds into arrogance as a survivor. Would it be possible to create a window that survivors must vault in order to leave the game? This way,…
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Skill Checks- Yellow glyph on generators?
I absolutely loved the skill checks for the yellow glyphs, and was wondering. How could they incorporate this skill check into the game as a feature? Well the obvious answer you be on gens of course. But, not completely removing the current skill checks either. We know a skill check is coming when we hear the familiar…
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The Apocalypse (Future Killers?)
How cool would it be to have a year for the apocalypse where the new killer releases would be based off the four knights of the apocalypse?? There can be several events throughout the year with this as the main theme, ending the year with an incredible apocalypse event. Since these killers are from stories of old, survivor…