SUMMARY OF THE ISSUE: When a survivor is performing the animation of placing a flame turret, they are either invulnerable to tail attacks, or their hitbox is immensely misaligned. They are not immune to normal M1 attacks. This bug has happened before, got patched, but has now returned. PLATFORM: PC, but seemingly any. STEP…
SUMMARY OF THE ISSUE: Using the perk Shoulder the Burden, it occasionally doesn't make you exposed or scream as intended. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: -Use the perk Shoulder the Burden (I used it on a survivor on death hook, to make myself go death hook) -See if you are exposed or if…
PC- but assumedly all platforms- on very rare occasions in 2 v 8, a survivor just uncaged will have their camera moved to an unnatural position, become impossible to hit, will start floating in the cage animation, and cannot do anything such as vault, repair, etc- effectively giving the appearance of cheating. If another…
PC (but assumedly all platforms)- when a survivor is in the animation of setting up a flame turret, they are immune to being hit by the Tail Attack from the Xenomorph. Normal M1 hits work fine. Additional information Character played- The Xenomorph Perks played- N/A Map- Any Frequency of the issue- Whenever the survivor is…
Not a bug per say, more of an oversight (but wasn’t sure where to submit it). On The Shape’s character bio on the store/killer select screen, it incorrectly states his Base Terror Radius as 6 meters. Obviously this was altered to 0 in the October 2019 Mid-Chapter patch. Not a game-breaking issue by any means, but perhaps…