I have thought of the ultimate nerf. The nerf that will cause a thousand survivors to suddenly cry out in agony and writhe in pain. I can already hear the furious typing of the enraged and desperate. Add a 1 second cooldown to crouching and standing. That's right, I'm talking about NERFING THE TEABAG! HAHAHAHAHAHHAHAHA
So the survivor ques are long. Not many people want to play, or enjoy killer. So here's a suggestion... Offer a 50% BP bonus reward. After the round is over, give extra BP for playing the killer. Even people who don't want to play killer may want some BP. So they may play killer to earn some extra, fast. And it would make…
So my understanding of decisive strike is that it should stop people from tunneling. Seems fair, you want a counter for tunneling. However, it still ticks off if the killer is not tunneling. I have witnessed games where a killer will run off, get another survivor, put them on a hook, come back, hit the survivor, pick them…
Pretty plain question. Why just sit at the exit? Just trolling? Earning some points I don't know about? I mean I've started to just use the time to break pallets but I'm wondering if there's something I'm missing.
Playing the killer is wearing on me. People T-Bagging constantly, waiting at the exit till the very last second to waste time, the trash talk at the end, being told to kill myself, it really wears ya down. Thinking about switching to survivor so I can get a break from it.