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Does DS really work an anti-tunnel perk?
In my opinion and experience, DS isn't going to stop me from tunneling someone out of the trials. It stunns me for 5 seconds for sure, but if i am dealing with the weak one, it seems not to be a waste of time just go back to chase him again. The survivor is already within range to kill, why would I give up and try to find…
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m2 power limitaion makes no sense
For example, Pyramid head walks straight only and the dpi is heavily restricted when holding m2, also the special attack will be stopped by the smallest slope and do nothing. This situation is taking the "gambling mindgame" out of the chase. None of the above makes any sense, the charge time is already long enough for…
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pallet function improvement suggestion
Ever since pallet has the validation system, survivors can save the pallet for more emergency situation. At the beginning the system starts at a good idea, but when combined with the larger pallet range, it's a little bit painful. If the pallet range stays where it is now, maybe pallet can have more ways to interact with.…
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Risks and rewards
High rewards equals to high risks. This design concept is quite obvious when devs make hex perks. Stronger perks are almost hexes (ex. ruins)or requires activate condition (pop goes the weasel) or with a ridiculous long cd (ex. oppression), which means they can't be activated all the time. But survivors' meta perks are…
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Please restrict the number of items
Four survivors can use the same four perks is already ridiculous. Most of them just bring DH DS BT and self-care, I do have some problem with these perks being multipole in trials but it's another topic since as long as their available, most killer just assume they exist even maybe none if them is being used. On the other…