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Has a reason been given for Wesker's giant terror radius?
I just don't understand the reasoning behind it, why it's like that. Would it not make more sense to go the way of Huntress and Trickster, where you can hear that they're coming because of a lullaby / music instead?
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SWF should be shown on leaderboard, with a points bonus.
Connected lines or symbols of some sort should indicate who is linked in a SWF on the end game leaderboard (think Overwatch, you can see the dash lines between players to show who is queuing together). I don't know what points bonus would be appropriate, but just for example: 2 SWF = 5% BP bonus (for killer) 3 SWF = 10% BP…
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Can you tell me why my markdown isn't working here?
So I wanted to make an in line link in my comment, I looked at this thread for how to do so: https://forum.deadbydaylight.com/en/discussion/2286/guide-on-using-markdown-html-code-for-forum-usage#latest But if you look at my comment here:…
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Queue Incentive Bonus - but for individual killers
[Main menu would still show queue incentive for survivor vs. killer - but additionally, upon choosing to play killer, you would see an extra points bonus over a few characters, based on their low pick rate that day.] ______________ I'm really glad they added a queue points bonus on the main menu (although I see some people…
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Survivor charms should show up on generator lamp-posts.
Just like the killers' charms show up nice and big, front and center on the hooks - survivor charms should show up on the light posts on generators. Either a randomly dispersed mix selected from all survivor's in the match, or - each survivor would have one generator in the map that shows up with their set of unique…
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New Settings: 'Chat Censor On / Off' - and 'Menu Audio'
While I don't think the chat censor should have ever been implemented in the first place (seeing as this is an adult game, and you can keep the chat window closed if you so choose) - it should have always been a toggle option in the settings at least. It's the worst chat censor I've ever seen in my life, worse than useless…
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Bloodwebs should have an auto-fill button, or be single-click to claim.
So before the prestige change, you know how you would click and hold the center of the bloodweb to prestige? I really think we should be able to do this on any bloodweb page to auto-fill it (either choosing the cheapest options, or completely random). If not something like this - then I think at this point it would be a…
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Bugged Totem Spawn Locations
I'll include 2 totem locations (in picture) that are broken every time they spawn in that location. One on the top floor of Crotus Prenn Disturbed Ward, cleansing it causes your survivor to be stuck in one spot in the air, you can only rotate until the killer downs you to let you out (on the right). The other is on Lery's…
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Trapper should get his traps out of lockers, just like Huntress.
The biggest detriment to Trapper's gameplay is that he has to go on a scavenger hunt for his own killer-power. This means that it's not uncommon for some traps to never even get picked up, in some matches. He would only be able to get one out of a locker at a time, and no more than one from any individual locker. Once his…
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Year 5 - any plans for a new game mode?
Been playing since 2017, and I remember being surprised from the beginning that there was only one game mode, and a ranked one at that. I've always thought that it would be very easy to implement, as it's already in the programming (nothing new would need to be made, other than a menu icon) - to make a perkless mode. No…
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Slow the game down... just a little bit...
Heya, 1900 hour survivor main here. So there is obviously a lot of talk about the upcoming changes (cancellation) to Ruin, and since the beginning of the game there has been a lot of talk about the pace of the game. I'm sure I'm not alone in the thought that I've had since I first played in 2017 - there should be more than…