title. it's so annoying that a perk i really like is complete garbage because its concept is actually really good but the values are downright bad. besides its supposed to give kate a "fierce" girl vibe (imo at least) and it's not doing that very well. i'm not making sense and i'm getting off topic so i'll get back on…
since we're getting the doctor reworked, i thought that the next killer on the "rework list" should be the clown. he has no map pressure at all and is imo, garbage. rework idea: instead of his power being called "The Afterpiece Tonic", i came up with "Of Death and Laughter" (bad name, ik), as my rework idea isn't solely…
if a survivor is exhausted, they will breathe harder and more often regardless if they are moving or not. would that be too much? it makes sense, right? anyway, what do yall think?
(disclaimer: i am not an anime weeb or whatever tf they're called who's obsessed with these emojis: T^T ;-; :3 and i do not watch anime. in fact, i hate it but i just like YS) what if yandere chan from yandere simulator was added into dbd? i know most people would strongly disagree with this, but she seems like a somewhat…
allow us to get bp for how long a hex totem remains unbroken. that could be another reason for running more hex perks. also, the more hex totems you have, the more bloodpoints you get. for example, if you manage to have your hexes unbroken for the entire duration of the trial, you get 5,000 additional bloodpoints. if you…
does anybody realize that the oni's perks revolve around the spirit's? zanshin tactics is similar to spirit fury, they are both rare, unlock at level 30, and deal with pallets. blood echo is sort of similar to haunted ground. they have status effects that last for a certain duration if a certain requirement is met, in this…