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The Houndmaster's Power feels horrendous to use.
Snug has a million inconveniences that add up to an overall very frustrating time when playing Houndmaster. Here's some examples, people reading this can feel free to add more inconveniences when using the killer. (Please don't add any balance suggestions unrelated to this clunkiness, instead just add ways in which this…
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Remove "Captured Haunt" from future Haunted by Daylight versions.
To be clear, I think the Void granting an additional power to the killer is very fun. But as it stands, the Captured Haunts can be used in tandem with an M1 as an instadown, a means of camping and tunneling and can be forced into hits with certain powers that keep a survivor otherwise engaged. With that in mind, all that I…
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Retire Lights Out.
This'll be the first event where I am actively playing DBD but won't be finishing the tome. Games are samey and boring with no chases. The novelty of a game where you're basically just handed grabs wears off fast. In addition, the rift is exceedingly unfair if you don't own Dracula (I'm saying this as someone who does).…
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As a Hux main, please dont buff Hux like this.
I've mained Singularity since release, and have a few hundred hours logged in actual games on him. I'm by no means the most skilled or most experienced hux player in existence, and I'm sure more skilled and more experienced hux players will weigh in on the changes in their own time and in their own ways, but I wanted to…
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PC - Treatment Theatre window acting like a door.
Shown below, found in a public match. Notably, when attempting to replicate in customs, this bug does not appear if the door next to the window shown is open.
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PC - "My Little Oni" Gamemode Still Gives Pips
Play a game of "My Little Oni" Check the Pip Screen after the game ends. Your pips will be treated as if this was a typical game of DBD.
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PC - Eruption allows for a gen to be worked after 5 have been completed.
Step 1 : Play a match of survivor, and work two seperate gens. Step 2 : Trigger Eruption on the lower-progressed gen in the moments before the final generator is completed. Step 3 : Complete the final generator. Step 4 : Notice the lower-progressed gen is still workable. Video from the game i played where it happened:
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PC - Endgame Screen did not display.
Finish a match (mine was an 11-hook 3k as nurse on midwich with the survivors sending me there using Mary's Letter.) When you would reach the endgame screen, instead be met with just the killer moving through the field (as seen below), no endgame info can be selected, and the Escape key doesn't pull up the relevant menu.…
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PC - Singularity Biopod Glitch on Treatment Theatre
Play as the Singularity (public or custom lobby both functional) on Treatment Theatre. Go to the spot and place a biopod in the area below (the position is very precise, and may require some searching to find the exact spot, but it will highlight green as any typical Biopod position.
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Find a way to address high ping giving the killer free hits.
Clip to accompany this post, I'm talking about especially egregious situations like the one below That hit likely looked like it hit on Wesker's screen, but for me I had zero way of actually countering him because he was bounding towards a spot I wasn't in - it punishes me further by dragging me back to the place his game…
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Change the yellow auras from killer perks during events.
I originally intended to post this as a result of Discordance, but it applies to others - Call of Brine, Surveillance, Machine Learning, etc - the issue is that any perk that makes a gen yellow for the killer becomes much harder to discern during events, when a generator's aura is swapped to a bright orange. I'm sure this…
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Don't release future game features in a near-uninteractable state
Whilst the new profile icon and banner system was neat, the total lack of cosmetic options on release has made the feature feel monstrously underwhelming on release. If you didn't purchase a chucky cosmetic you currently have one (1) cosmetic option, the campfire. Whilst Bone Chill and December Login will come with more,…
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Remove the anti-facecamp mechanic.
Before anyone says that I just want to be toxic, that's not why I want it removed. It's become very clear that this addition has achieved nothing. Killers who want to camp still camp, killers who didn't before still don't. The only difference is that they either Stand ever so slightly further away than they used to.…
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The pip system fundamentally misunderstands survivor contributions
The idea behind the Pip system is to reward or punish players in line with how much they contributed to that individual match. If you do well, you get one or two pips along the 85-pip track to get Iridescent 1. If you do poorly, you either lose a pip (depip) or gain net zero pips (safety pip). Except that that's not how…
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PC - "Hatch Micro Playset" Charm named "Creepy Pocket Spa" in-game.
When obtaining the Twitch Drops, the 1 hour reward is listed as "Hatch Micro Playset" - see below. However, when in-game, the item is instead listed as "Creepy Pocket Spa" - also see below. Whilst this disparity is a very minor one, I figured it best to at least report the difference in case it is a genuine bug.
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PC - Knockout (Remix) fails to apply randomized perks in all but endgame screen.
When loading into a match with the Tome 17 challenge in question, one of my two games played with the challenge active loaded me in with the Perks I had equipped before selecting the challenge, but in the endgame screen showed what would have been my perks had the challenge applied normally. My perks as they displayed in…
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Add a level of consistency to anti-camping power restrictions.
Specifically either disable Alien being able to exit Control Stations right next to a hooked survivor or enable the ability for Dredge to teleport to Lockers near hooked survivors (preferably the former - I don't think being able to camp a hook without a Terror Radius or visible model entirely basekit is fair in the…
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Move the Locker-Window pairing on Grim Pantry.
Specifically the Locker pictured below, next to the window highlighted by Windows of Opportunity. There is an equal-sized space on the other side to place a locker, and having it there instead of right next to a vault prevents vault actions being confused for entering lockers, and vice versa.
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Find some way to make killing yourself on hook more difficult.
As of current, there's a solid chance one of the survivors in my games will throw a temper tantrum at some percieved unfairness and give up outright. DC Bots are coming but realistically they only solve one form of giving up, and the other - Hook Suiciding, remains to be entirely unpunished, at least in the short term.…
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Further restrict hook actions to prevent DC penalty avoidance
It's clear that many survivors, upon being the first one down and regardless of the state of the game, decide it's over and they don't want to play anymore, so they take the 3 4% unhook attempts and let go after hitting second to both disconnect from the match, but avoid the DC Penalty for doing so. This allows them to not…
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Swapping out the old lobby ping indicators for no reason?
Went into a game today with over 300ms of ping the entire match, back when i played a few months ago the lobbies had a ping indicator that you could hover over to see exactly what your ping looked like, but after i came back more recently that seems to be entirely replaced by a red bar that only flashed for maybe half a…