See question. What movement speed does chucky have when he uses his slice and dice dash?
I play on pc on steam and i never lagged much before the latest patch but since the latest patch i've been lagging quite a bit, not sure why but its kind of choppy and like i said i havent had the problem before the last patch, only just now played a few games since the last patch.
title above, why can you reassurance multipule times per hook state? realistically the only players that can do this are gonna be swfs with coordinated perks as in solo its very rare to see +2 reassurances, i wouldnt mind seeing a small buff to the time of reassurance but only being able to use it once instead of multipule…
Does hyperfocus increase gen repair times? if so i'd like to see that changed, i dont think its healthy to add more perks that increase gen repair times including the ones that we already have. Kinda defeats the point of adding 10 seconds to every gen for the killer in the last patch.
is this supposed to be a thing? apperantly this also works vs billy and blight to a lesser extent. i understand survs hitbox get smaller when they crouch but it would feel pretty bad missing your shred/chainsaw/hit because the survivor crouched and you weren't 100% centered on them with your attack. if its not intential…
Please rework some of the newer maps, eyrie of crows is a bad map but garden of joy is even worse. Don't need all these god/strong pallets so closely together and the godwindows in garden of joy main building is painful and very bad design. Not balanced at all and not skillfull to run these.
For godsake BHVR remake these maps, some of the new maps like garden of joy are so unbalanced. So the outcome isnt the maps but the players skill. Some of them are too imbalanced and godwindows and godpallets dont need skill/brains to loop. And if a map needs a 'god' anything focus more on pallets instead of windows so…