Comments
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You can chain loops together yea, you dont have to stay at one loop the whole time but this is mostly just running from pallet to pallet dropping it or maybe looping it 1x. I dont think most of these were stuns either.
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To me this is mostly just predropping and holding w.
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If the changes goes through like this she will be the weakest killer in the game, below trapper.
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You could try using the perk bamboozle, it can help at shacks and jungle gyms. For the rest what other said.
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He shows in the video a video of otz showing/saying it gave a speedboost so Yes it did. Probaly broke and never got fixed or maybe shadownerfed.
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Getting super high mmr and playing vs sweatlords isnt being rewarded lmao, the killers are hard tunneling/camping every game cause they want to win really badly, if they are playing vs better survivors they wont win as much and it will be harder for them.
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Hens playing as trapper not using his power, not tunneling/camping and getting a 90% winrate i believe. Others streamers tried this too with similar results. I know he and maybe some other streamers are gonna be outliers in terms of skill but its not that its impossible to do.
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I think its to discourage 3 genning with 2 killers whilst having 200% regression/no where to hide once you kick a gen.
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I mean tunneling/camping/slugging is unhealthy for the game. The problem is that vs better, more coordinated survivors its part of the balancing of the game. Ideally they would make it so using these tactics were impossible or significantly less effective and rebalanced the game in some way so killers wouldnt become…
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I enjoy it alot. I wish they would and maybe make it permanent in the future.
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Yes it would be very nice and fair, ive heard that bhvr doesnt want to do it cause its too much work for them.
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Its easier for the survivor to get away and hide/heal from the killer if the killer isnt closeby the hook when the survivor gets unhooked. It also takes longer for the killer to tunnel out the survivor simply by the hook stages being longer and the fact that i said earlier that the survivor could potentially hide and/or…
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Alot of the time the killer will proxycamp the hooked survivor so they can easily tunnel them. Longer hook stages makes it so it wastes the killers time more. If they are playing a high mobility killer they could potentially go back to the hook fast tho so for those it probaly wouldnt change too much.
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I would like it if they would make 2v8 permanent but they would have to do it in a way that its not (too) damaging to the 1v4 queue times.
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39% escape rate in solo q high mmr compared to 48% escape rate 4 man swf in high mmr is not 5% more escape rate tho. 4 man swf in high mmr have a 9% higher escape rate compared to high mmr solo q.
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I dont care if UW was nerfed, i was indifferent about it but just cause they complained about UW being annoying/too strong doesnt mean they cant complain about other things being annoying/too strong. Also looks like they are mainly survivor players so would make sense to me they would complain about killer stuff more so.
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Make it so you cant repeat items/perks (only 1x deadhard, 1x toolbox per team etc) would be really good and limit sweat meta swfs and bully squads. Might be the best thing they could implement.
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Literal bullying is wild lol. I dont see survivors getting all 5 gens done with the killer getting little or 0 hooks or the killer getting a 4k at 5 gens as bullying. The team that played better that match (within the rules and possibilities of the game) won and by alot. I might think they are sweats or tryhards but not…
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I havent heard anything about it so i doubt it.
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I dont think it would be a buff for survivors, killers being able to hook faster and more easily doesnt seem like a buff for me. If the perk made it so killers could easily surpass ds by using the perk and tunnel easier that would not be a good thing for the game i think And maybe they could change it so killer perks that…
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Play how you want. I wouldnt care too much about tunneling them or not if i wanted to win. Means they need to get better and not get handheld.
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If it works on survivors on the ground you could tunnel and not proc ds if the survivors have ds tho. Thats why pyramid head is such a good tunneler cause he can do that when survivors are tormented. Plus you would still get bonuses from hooking perks like pop, grim, no way out, etc since you're hooking the survivor unlike…
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I feel like they would have to rework the hook system and maybe even the killers win condition to get rid of tunneling,camping etc. Dont think thats something that will happen in this version of dbd anymore. Maybe if a dbd 2 releases.
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Its bad and shouldnt be a thing. For some reason flashbangs also work for locker saves(while flashlights dont) and dont make a sound when they are dropped behind a wall or some object.
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You can get crazy distance in 5 seconds and get to safe loops. They wouldnt be able to use their power at alI for 5 seconds while you run away. Could see something closer to 10 but anything above that is absurd(10 itself is probaly too high i think). Ds shouldnt give endurance after the stun being able to stun a kill and…
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30-40 seconds power disable is absurd. Even 10-20 would be too much. Maybe around 5 second power (when the survivor hits the ground and can run) disable with them being stunned like others aswell. Ideally you wouldnt buff ds to 5 seconds, keep as is now or make it to 4 seconds and add this condition.
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I dont understand why you would sit there and waste 30 minutes of your time sitting in a locker to not get morid if you know your gonna die anyway.
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Deadhard for distance was before the endurance deadhard. Pre 6.1.0 if you know that. The endurance deadhard after where you could use it an unlimited amount of times in the game and where you didnt need to get hooked was still probaly slighty overtuned. I believe that why they changed it aswell. Certain times the killer…
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They could show swf in the post game lobby, but its better to not do it in the pregame lobby cause it would likely increase dodging. All tho it would be nice to know if your vs a swf because you usually have to play harder vs a decent swf.
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Hes saying that it doesnt matter if pain res has been meta since release because he thinks it has always been a balanced perk since release. If the perk is balanced it doesnt matter if its in the meta for a long time. Old deadhard for distance wasnt balanced in anyones eyes unless you're extremely biased towards the…
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What is your ingame name? Or who were you playing/what was the map on the pinhead game?
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Balance the game better around going for hooks then punish killers for tunneling. Give the killers an incentive maybe to play for hooks. Try to make it so survivors also cant weaponize anti tunnel perks.
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Its called aim assist, i think theres already a form of aim assist in the game for normal swings but not powers like this. Not sure if there should be.
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Pretty strange post. I havent played killer much in the last few weeks, but the mmr wasnt very bad and meta wise the game is a decent state, all tho you often have to camp/tunnel/slug to win. I think the games balanced around that. You dont like playing vs sweats and having a low or 50% winrate but noobier survivors also…
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Which anti aura perks do survivors have that is better at hiding aura then distortion?
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This is a better video i think. Oi mate, i play vs comp SWF every game, everyone else just plays vs babies. You wouldnt know cause you arent TOP MMR.
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Yes it is and i believe the general consensus is that aswell.
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Winning is fun and there are players who go into lobbies with s tier killers with the best loadouts cause they want to win, i dont really see that as a rare sight.
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I like playing skull merchant and im sure alot of the skull merchant players dont necessarily mind free wins. I havent played her much but most of the time people just stay in and play and dont give up much. If people just give up vs the new reworked skull merchant that cant hold games hostage anymore i just assume its…
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I figured it was 165% as i know he was 110% speed and i saw the 1.5x multiplier for the dash on the wiki, i just thought maybe it could be wrong as he seemed faster.
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Why not add a chat wheel and a voice chat?
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I really dont think 3 genning is an issue anymore, maybe during gen kick i could see it but not now.
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I remember body blocking the killer a good amount with old ds. I used to run DS+UB. I could bodyblock the killer if my teammate had borrowed time and i could pick my self up if he would slug me. If he picked with the 5 second stun it was a free escape from the chase versus most killers or it would take a long time to down…
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I like condemned playstyle being strong/very strong. I like being able to bypass the hooking system and get kills without or limited hooking. Thats fun to me and unique, kinda like tombstone myers.
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Her power lvl will most likely drop for most people who play the killer. Maybe you enjoyed old sadako, but i didnt really enjoy playing her as overall i felt she was too weak back then and i have played her quite alot since her rework and win very frequently with her. If she's going to get changed/nerfed alot of people who…
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Cakes sounds yummy.
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You could classify it a second chance perk like alot of survivor perks(like maybe unbreakable, i'd say adrenaline aswell for healing a healthstate for completing the gens, perhaps otr). You could also say deadlock is a crutch perk then cause it activates and gives you slowdowns for losing gens. Just because they got the…
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Well the majority of people arent good at killer so that would make sense, noed is a popular pick for better killers too tho. I dont think its a crutch perk or overpowered, it counters meta survivor perks like adrenaline.
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I actually enjoy playing skull merchant and onryo. Havent played the others much.
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Good killers and killers in comp use noed all the time, its not something only newer killers would use. Example of supaalf playing ghostface in a comp dbd tournament and using noed.