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Hatch Standoff Idea: skillcheck duel
I know there's dozens of suggestions on ways to address this issue, and I still think I might prefer "grab has no cool down but 80% chance to miss." But I was just thinking about how you never have to do skillchecks as a killer, and realized that might be another way to address it. Like, instead of the current contest to…
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Hag add-on idea
The hag needs an ultra rare add on that makes her traps do damage. Ideally I think the phantasm should lunge attack the survivor who triggered it. There should be an attendant downside, like it doesn't disorient the survivor and can't be teleported to for X seconds, maybe? Alternately, it could just force the killer player…
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More/less aggressive crows
This might come under the same umbrella of difficulty as properly crediting stealth, but I don't think crows should call out a survivor for idling when they are actively avoiding a killer who is actively hunting for them. It's tremendously unfair that a killer can just stand and wait in a good vantage spot and a survivor…
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Endgame perk tweak
It seems like most attempts to fix balance are usually done by using perks, and pretty much everyone agrees that hatch standoffs need a fix. So what if blood warden blocks the hatch too? Makes a marginally useful perk slightly more useful, and adds a tiny, perk-specific deterrent to hatch camping, since it may not pop if…
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We need more ratings
The 1-5 stars thing is really restricting, sometimes a game is 1* because everyone in it was toxic and it was just un-fun, other times it may be that every player was cool but a broken mechanic (auto aim at trees maybe, for a bad example) totally wrecked the experience. If you're already digging in the guts of matchmaking,…