This is a thought to make each survivor unique, so what makes the killers unique is that each one of they have there own special abilities that is specific to them…I feel that the survivors should have only two teachable perks and the third perk should be unique to the survivor…example self care is the most widely used…
this is just an idea of my rework of the trapped.....let me know what y’all think 1) trapper should start off with 8-10 trapper which will eliminate having to search the map for traps and will make it so much easier to trap up a particular area you want 2) the trapper should be able to trap one generator, one hex totem or…
so im a rank 14 when i play as a survivor i get match with ppl around the same rank which is fine, but when im playing as killer i get paired with ppl which ranks range from 8-4 which i dont understand this level of play will make me better but after awhile it get frustrating at this point im happy with one kill...is this…
Just a suggestion, if a HEX Perk is being ran why only one dull totem has to be lit why cant all the totems on the map be lit and the user has to keep cleansing until they cleanse the right one, kind of like it is trying to remove pigs bear trap