I just came accross what was probably the most unfair situation I have ever come accross in dbd. A pig used addons to have only 4 unlock stations and all survivors started with traps on our heads. I completed 3 stations to find that the pig was body blocking the last station and did not move or attack or come out of crouch…
I was thinking that a more comprehensive explanation of the emblem system that proc's during the tutorial would help newer players. For instance an explanation for killers right after hooking a survivor explaining that they will lose points in the emblem system for being to close to the hooked survivor would help newer…
I kinda feel like the basement needs a second entrance or something. If a killer hooks a survivor in the basement especially early in the match then it feels like the survivors have extremely poor odds if the killer is halfway decent and camps the area. I understand that BT and DS and Deliverance and second chance perks…
PTB I didn't get exhaustion back after being put in a cage. Im not sure if this was a bug or not. I also was disconnected from the server after the match so I was not able to submit in game report.
I know that the devs typically want video evidence of things but if a killer or survivor was continually doing lag switching game after game and reports for the same thing kept rolling in would they be punished? Do the Devs have a way to tell if someone lag switched during gameplay without video evidence?
I really don't understand how Mori's fit into the balance of the game. As a survivor you get hooked then immediately tunneled and killed. This results in an automatic depip for the Mori'd survivor. And most likely the killer won't pip either. Also the balance of the rest of the game is thrown off for the 3 remaining…
Now that DC penalty is implemented which I do believe is helping. I think it would be best if survivors had no option to let go during struggle phase to kill themselves. This I believe would help to keep matches more lively where as I think most survivors would actually end up trying to do something like maybe a gen after…
Could Trapper get an addon that allows him to walk over his own traps.
Ive played a couple of dozen killer games so far on the servers. They seem to be running well. Only issues I have experienced. Head on stun pushed me back and did not stun me (only happened once all other head on stuns seemed fine) Kicking gens animation feels laggy About 4 Survivor Dc's that Im sure was not intentional…
Since SWF on comms have information they normally would not have it does give them certain time advantages like knowing the second a killer breaks chase and starts to move toward them when working on a gen and those few extra seconds of warning from their friend gives them a chance to get to a safe place. And there are…
I would like to be able to toggle my end game chat on and off in an easier way in game. I would also like for the other players in the lobby to know that I can't read their comments that way it doesn't appear that I am ignoring them if they are trying to talk to me. Maybe just put chat disabled in parenthesis by my name. I…