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update 8.1.1 is bugged to hell
pc started off with consecutive and non-stop server DCs (which i reported already). then after i stubbornly kept trying to play with zero success all morning i then verified files. verified with zero issues. attempt to play. after launch i got stuck in a "no network" loop upon initialization - which i obvy have internet bc…
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non-stop dedi crashing
on pc thats it, the severs are crashing back to back 5+ games in a row today reproduced by just trying to play longer than 3 seconds it occurs every match
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dedi crash item loss
i can understand 'burning' items/add-ons when theres a client side D/C -obvy to counter the opportunity for exploit. but why punish clients when theres a server crash? is it to maintain a bit of security so theres no motive for malicious clients to try to force a server crash? or is it more of a case of…
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map queue is weighted funky
theres so many frign maps but somehow the RNG/weight is totally outa whack — in a session of a few hours ill play the same 4 maps a dozen times (RPD x 1000 lol, autohaven, meat plant, ormond), but then only see the 20(?) other maps like maaaaaaaybe once over the course of multiple sessions (like 3 days+ of play sessions).…
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BLOODWEB OPTIMIZATION
i know theres a mountain of ppl out there who are NOT fans of the bloodweb - not tryn to knock the devs efforts - and the auto feature is/was a welcome change from the old way-fr but its still VERY mind numbing and spending 2mil can take upwards of 10min+ (at least it feels that way) - again not intending to be mean, just…
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HOOK SCREAMS GONA MAKE ME DEAF!!!
for the love of the Entity please can something be done about the hook screams?!?!? @devs plz let us have an option to isolate that sound or at least attenuate—-its so loud—-yall gona make someone deaf. players need their sound up for everything else -but th frign screams are so disproportionate its insane. check…
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Infinite broken flashbang
just played (as killer) against a group of swf…at least 2 had the 'flashbang' perk. not sure if this is a hack/exploit or is intended. obvy they activated the perk (by completing 50% of a gen). now, 2 of them let me see them run into lockers. so i go engage. i anticipated the typical stun perk with the fast exit. i was…