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Re: Reworked BBQ&Chilli, Furtive Chase, & Reworked Furtive Chase should be general perks
IDK if it could be buffed, the premise of reducing your TR only in chase (or in other words; you are stealthier when you're being observed???) was kinda unsalvageable. The only way to bring back…2 -
Re: How do the survivors communicate?
Like a lot of the particular questions about how the Trials work, there's no solid answer I can give you. I think the simple answer is that if Survivors don't share a language and can'…1 -
Re: Can the "Play Map Showcase" mode be made into a permanent/recurring feature for achievement hunters?
Ah, I understand. That's more reasonable, I'm not against it seeing as having a single Map Showcase active doesn't seem to have affected queue times that much- Having them active more …2 -
Re: Can the "Play Map Showcase" mode be made into a permanent/recurring feature for achievement hunters?
The map-related achievements issue does really need to be resolved, but to my understanding doesn't Play Map Showcase work on a different queue? Having it permanently for every map would cause m…1 -
Re: UndeddJester's complete anti-tunnel/anti-slug suggestion
This is a pretty well-thought through idea, and the concept of the Entity Accursed status is a very interesting idea to try and make tunnelling less appealing. I do have concerns, though: To my under…2