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Re: Why can't we switch killers anymore?
It was never disabled due to a glitch, I'm not sure where that comes from. This is correct. In order to support separate ratings for each Killer, we have to prevent switching after you've s…3 -
Re: Clarification on the Dev Notes gen kick
Strictly speaking, this is intentional. If you stop an interaction during a skill check, it is considered a fail. There's a very short buffer when the skill check appears where it will not fail …5 -
Re: Hot take: buffing deja vu would’ve been a decent 3 gen solution.
Trouble is, by the time you realize the Killer is setting up a 3 gen, it's too late to switch your loadout - the match has already started. We can't expect everyone to run Deja Vu just in c…3 -
Re: Could we have a number estimate for the reduction of Hillbilly's collision zone?
I'll leave some surprises for tomorrow, but I can confirm that it's part of the add-on update.1 -
Re: Could we have a number estimate for the reduction of Hillbilly's collision zone?
This is a little difficult to answer. Before, his turn rate was based on your controller sensitivity setting (even if you were using mouse & keyboard). Many Hillbilly players would set their sens…4
