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Re: Standardize Voice Chat as a Feature
The problem is, the game IS 4v1 a lot when SWF comes into play. So without leveling the playing field how can the devs hope to balance where (1v1v1v1) v 1 and 4v1 both feel fair? It's borderline…1 -
Re: Standardize Voice Chat as a Feature
Then mute them. The balance of the entire game shouldn't be in question so introverts can feel cozy.1 -
Re: Standardize Voice Chat as a Feature
Scope and perspective is important. It's up to you to decide whether you believe it, or care about it's relevance. If I wasn't high rank, it would be hard to take my opinion on SWF and…1 -
Re: Standardize Voice Chat as a Feature
I've been playing online games with voice chat for years, from L4D2 to CS:S to modern RB6:Siege. Limiting the functionality of your game to accommodate for trolls and pieces of ######### is not …1 -
Re: Standardize Voice Chat as a Feature
Exactly! The games balance is trying to (forgive the pun) balance between two polarized environments, and it's nearly impossible to do this. So the only option is to standardize the environments…1