Suggestion for swf
Here is my idea
In survivor with friends no more than one player can use the same perk during a match. There could be a load out screen for every person to see in order to know what each player is using.
And this only takes action during the swf lobby, once you move to the killer lobby you are not able to change your perk. And this wouldn’t have any affect on the solo players.
When doing swf we already tend to rely on each other in order to escape, so why not just make it where you have a role to play when the match start because we already communicate over the mic. Which is where the killer have a disadvantage at.
However it is just a suggestion but depending on everyone else views it may not be the best. So I would like to hear whatevery one else thinks.
Comments
-
I actually LOVE that idea, it can show that they won’t ALL be able to abuse perks like DS and ALL have adrenaline. It can work on their favor too, knowing which perks everyone has and they can give each other roles, like medic, gen jockey ECT. Well done3
-
So long as solo players aren't affected by these rules, i'm all for it.
3 -
This would be great for the game imo.. I want to see it in a PTB... maybe throw this in the balance area as well??1
-
I will do that, I thought that section was for feedback to things that already existed in the game0
-
I feel like there are not really enough decent perks for this to work.
Also, and I can't believe that I have to say this, every survivor should be allowed to have a competent build that gives them a fair chance at the game. Limiting perk access would entirely ruin that.
The problem is not SWF. The problem is the game. At it's core; an asymmetrical multiplayer game is always going to be exactly that: Asymmetrical. Bad balance is just a fact.
The developers of this game fail to understand two things: 1) They made a team based "party" game and expected people to not play in teams. 2) The very game they set out to make, from it's first conception, was unbalanced.
4v1 means that the 1 needs to be able to match the 4 in the game. But in instances thrughout that game, the 1 is matched against one of the 4s. Making it a 1v1 in those instances... Basically: A killer balanced to fight a team is overpowered against a survivor. A killer balanced to fight a survivor is underpowered against a team. Which is a big problem. Especially since all killers can really do is chase us one at a time.
Look. This community can be toxic. And cruel. But it also has it's amazing side (especially if you visit Twitch). It's not the community's job to fix the fundamentals of the game. Suggestions for feedback are one thing, and for trying that I think you're great. But SWF is not bad balance. It is a result of bad game design from the roots up.
1 -
Lockheart said:
I feel like there are not really enough decent perks for this to work.
Also, and I can't believe that I have to say this, every survivor should be allowed to have a competent build that gives them a fair chance at the game. Limiting perk access would entirely ruin that.
The problem is not SWF. The problem is the game. At it's core; an asymmetrical multiplayer game is always going to be exactly that: Asymmetrical. Bad balance is just a fact.
The developers of this game fail to understand two things: 1) They made a team based "party" game and expected people to not play in teams. 2) The very game they set out to make, from it's first conception, was unbalanced.
4v1 means that the 1 needs to be able to match the 4 in the game. But in instances thrughout that game, the 1 is matched against one of the 4s. Making it a 1v1 in those instances... Basically: A killer balanced to fight a team is overpowered against a survivor. A killer balanced to fight a survivor is underpowered against a team. Which is a big problem. Especially since all killers can really do is chase us one at a time.
Look. This community can be toxic. And cruel. But it also has it's amazing side (especially if you visit Twitch). It's not the community's job to fix the fundamentals of the game. Suggestions for feedback are one thing, and for trying that I think you're great. But SWF is not bad balance. It is a result of bad game design from the roots up.
0 -
I just think swf should have some sort of con to it because we have an advantage over the killer by being able to communicate throughout the match.
And limiting your perks k seems like a great con to the swf feature. If you want to have more freedom of customizing your perks then go solo. Also like @Bravo0413 said it would encourage the use of other perks.
1