Lengthen the EGC already!
2 minutes? That's laughable.
My apologies that this has already been brought up but I will keep bringing it up until the devs change it. I'm not opposed to the end game collapse existing, just how short it is.
2 minutes is not enough time at the end of the game when it comes to saving people from hooks, healing them, and/or getting them to the exit gates safely. And if the killer brings NOED, forget about it! We're supposed to hunt for the NOED totem, unhook survivors, and still make it to the exit gates.... in 2 minutes?! HAH!
Now I know this is purely a situational complaint, and really it's only been an inconvenience a handful of times, but lately, it seems I've been eaten up by the floor more times than getting sacrificed by a hook. How did we go from an infinite amount of time at the end of the game to.... 2 (BLEEPing) minutes?!?!?!!!!!!
I'm convinced the developers didn't even test this out at all and just threw it in the game. Or if they did, they didn't run into the problems I have and thought, "Yeah! This works!"
I believe a nice fix would be either: a) lengthen the time to 3-4 minutes, or b) keep it at 2 minutes but make it so the timer STOPS when survivors are in the dying state or hooked AND have the timer slow down dependent on how many survivors are injured. (i.e. if one survivor is injured, timer slows down 15%. If two are injured, timer slows down 30%, so on and so forth).
I love this game but gosh darn there are so many little things about it that I absolutely hate. Hit boxes too!
Thanks!
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It's really long already. And gets longer if someone is down or in a hook.
So, no.
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It's not 2 minutes though. The timer slows down immensely when someone is downed or on the hook, so it gives you time too unhook. And if it wasn't 2 minutes survivors would have too much time too goof off and waste time instead of leaving.
So no, it doesn't need too be longer.
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If anything the timer needs to be shortened..there is zero rush to get out.
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All these killer mains don't want an extended EGC. Lol. Surprise!!!!!
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The point of the egc is to get the hell out of there. If someone is down or on hook don't open gates all the way. Egc slows down if people are in dying state or on hook.
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Ah yes, they see the failure in your demand so they must be killer mains. I play both and I can tell you it's already plenty long enough. I've only seen one person even expire to it in every game I've played since the endgame collapse was added. One, out of hundreds and hundreds of games.
In no way could that be conceived as too short.
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I understand the point of the EGC and even why it was implemented. My point is that it is too short.
99ing the gates when a survivor is hooked is a strategy, sure, but it does goes against the objective of the survivors. Also, survivors, of course, can get downed after the gates are open. I've had this situation happen a few times:
(Gens done, maybe one or two survivors are injured, someone/me opens the gates and starts the EGC, a survivor goes down almost halfway across the map, depending on how far along the EGC is: survivors know we don't have enough time to get them AND get out, survivors just wait by the exit gates while killer camps the only kill he can get.)
I've died more times than I care to count by trying to save a survivor off the hook and run to the exit gates, only to be eaten by the floor. It happens.
The excitement of trying to get yourself and all other survivors out at the end, unhook them, heal them, etc. is probably one of the funner parts of this game. It just dampens that excitement when I/we could've easily gotten away if it wasn't for that meddling timer!!
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I'm halfway to Devotion 7 so, yes, I've played quite a few games as well and if I had video footage of every time the EGC inconvenienced what would've been an otherwise exciting rescue and escape, or when survivors don't even bother to unhook anyone cause we/they know we don't have the time - you'd have a good amount of footage to watch.
I am a survivor main BTW, which may seem like I'm biased but: more time for survivors to escape just equals more time for the killer to get downs, so I think it's fair enough.
I'm also happy for you that you seem to have linked up with pretty good survivors that you've only seen ONE end game collapse kill. So ... congrats!
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I think it is fine as it is.
Also it makes blood warden so much more viable.
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Yes, I think it's fine too - when I play killer. Hey, free kills? Why not.
But as a survivor, I simply believe it is not enough time for situations when people are still getting downed after EGC and/or when the killer brings NOED.
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If it takes you that long to get out..I'm not sure how you needed that long but buddy..you deserved every death
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you can probably go fix 1 gen and a half with the time of the end game
soo nope
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I did..and frankly..you deserved to get skewed by the spider claws..the egc is honestly way too long with how it currently functions...i have no idea how you could die to it without it being 100 percent on you
Post edited by Rizzo on1 -
Its called: trying to save other survivors. You should try it.
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The EGC is designed to put pressure on the survivors and force them to make tough decisions.
It was never meant to give them all the time they needed to tie up loose ends, maybe cleanse a few extra totems and dance out the gates in a conga line (I'm exaggerating for effect, of course, but I hope you get the point).
I think the timer is a good length. When I play survivor, it often feels too short, but when I play killer, it often feels too long. In my opinion, that's how we know it's balanced!
If it's something you're really having issues with, that's why 99ing the gates is a thing. If one of your teammates opens them anyway, you might need to make some tough calls, especially if NOED is involved. Most of the time though, you should still be able to get people off the hook in time.
The EGC is not a time for standing around and healing unless you're already safe and want the points. If someone has been rescued, you all should be hightailing it to the gates and bodyblocking for the wounded if necessary. There's no time for anything else - and that's the whole point.
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Funny how I can do that and not die..I'd recommend playing a bit more ballsy..seriously this whole "debate" has no leg to stand on
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Wow congrats you're amazing.
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Yes I understand this but there still are situations where there is not enough time for saving survivors and high tailing it out of there. Not often, sure, but enough times for me to notice.
I know tough decisions must be made but it really does stink when the EGC is halfway through and the killer happens to down someone across the map.
I'm simply asking for a little more time, or a mechanic that would allow for a better chance to escape in these situations.
Most times, during the end game collapse, if the killer only has that 1 person hooked, hes probably camping the survivor. Which leads to even less time for us remaining survivors to coordinate and get them out safely, especially when the killer is able to down someone else after that survivor is unhooked.
I never thought asking for MORE time to play in game would get me such vitriol from the community (not you, Fibijean, but others).
Thank you.
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I do understand, but like I said, it needs to be considered from both perspectives. I often feel just as you do when I'm playing survivor, but when I play killer or watch other people play killer I feel the opposite and wish the EGC were shorter. If survivors want it longer and killers want it shorter, that's probably a good indicator that it's balanced as it is.
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Everyone strongly disagrees with you on this is all; and you've been lashing out rudely at them for doing so; if you do that you can expect them to start snapping back.
The end game collapse very rarely exhaust's it's time as is; and it's meant to be more difficult to escape the longer you remain. Currently it feels their is no situation in which increasing it does anything more than give survivors more of an edge; for no due reason.
It also already slows down when on a hook or dying state; but stopping completely is simply out of the question for multiple reasons.
They looked into how long it takes survivors to play the endgame out, and escape and so on and based the timer off a comparison of many games. It's one of the few things in this game in a good spot right now.
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About the main post, If they Killer has NOED, why did you start the EGC by opening a door? You arent expected to open a door instantly. Do it when you know you have to. It may sound complicated, but why not look for the totems, and then open it instead?
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I only lashed out on the guy who spelled 'immortal' wrong for his handle, and only after his rude comment to me. And of course killer mains want the EGC to be shorter - that's a given.
We can disagree about EGC time all day long, and you can give me all the reasons but it doesn't change my mind.
The developers are constantly tweaking this game so I'm not so sure they're first, second, or even third idea is exactly what is needed, and I would apply this greatly to the EGC.....
....is all.
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There still are times when, as a survivor, you don't learn killer has NOED until after EGC has started. But even without NOED, it still happens sometimes that there is not enough time.
I understand the strategy of 99ing the gates, but it does feel counterproductive since the objective is to get them open and escape. On top of having no control over what the other 3 survivors are doing or if a survivor has to open the door cause the killer is on their tail.
Although an extra minute may seem like it benefits the survivors more, the killer can benefit too by getting actual hooks.
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When it comes to 99ing the gates, that's a matter of strategic thinking. In order to do well, it's sometimes necessary to adapt one's playstyle, and rushing the objective is, perhaps counterintuitively, not always the best way to achieve it.
This is particularly true if the killer is running an endgame build involving perks like NOED, which is designed to punish survivors for being one-track-minded, not thinking ahead and just banging out generators as fast as possible.
Sometimes rushing to the finish line isn't what actually gets you over it. Being able to analyse situations, adapt to changing circumstances and outsmart your opponents is how you do well in a game like this.
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Someone correct me if I am mistaken: The EGC timer was 3 minutes when it was originally tested in PTB and then shortened when it was determined to simply be too much time, yes?
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