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Server sided hit validation

then4321
then4321 Member Posts: 234
edited October 2020 in Feedback and Suggestions

I played for around 7 hours, both as killer and survivor, everything felt GREAT!!! :)

I did have a match with a VPN killer, only one hit was questionable.

LOVE IT LOVE IT LOVE IT

<3 SEND IT LIVE FOR GOOD <3

Comments

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,188

    Thanks for the feedback!

    There'll be more information regarding this in the future, as you are aware this was just a Beta test - glad it felt good for you.

  • then4321
    then4321 Member Posts: 234

    I more excited about this than new content! 😂 I can't wait 💜

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,188

    I love your enthusiasm!

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Well good for you. My experience has been terrible, especially since the game lies to me through auditory and visual feedback when the server denies a hit.

    No one complained in post game chat about hits in my game before this went live, so I've always understood my hits to be in the realm of possibility. This....this is just nuts.

  • kaeru
    kaeru Member Posts: 1,568

    I'm a yellow ping Huntress. I've noticed I missing hatchets little more often but it doesn't seem unfair. I just aim better and hits go normally. Rarely I have seen survivors falling little bit behind the wall after my hatchet but not as far as before. You have to keep in mind both killer and survivor have latency so it's pretty much fair. Server hit validation works well. My internet is good and stable, I never lose packages, only issue I live far from servers. And devs said that players with good connection not gonna notice any changes. Conclusion: I'm pretty happy with recent test.

  • then4321
    then4321 Member Posts: 234

    Yeah, that is definitely you lagging out. I live near servers and pay for good internet, so I never have the problems you're getting. the only problem I have are with players that have crap internet, don't live near servers and/or use a VPN... this server hit validation fixed nearly everything.

    sorry to hear about your troubles, maybe Behavior will dish out a few more bucks and buy servers in more areas (wink wink) 💜

  • then4321
    then4321 Member Posts: 234

    Sounds like the system is working, I hope Behavior can buy more servers to get closer to more players.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    The last server hit test didn't do this to me though.

    Additionally, with that Kate, she had to have gone through me to be able to drop the pallet, so she was obviously in my active lunge range regardless of whether I hit her at the location I saw or not.

    How, then, does she not get hit?!

  • then4321
    then4321 Member Posts: 234
    edited October 2020

    Because of your latency, she was actually not where you saw her.

    How the system worked before, it favors what the killer sees, so it makes since, on your end, when you get a hit. With the new server side hit validation, it meets what the killer sees and what the survivor sees, halfway.

    So with this new system, if you are laggy as hell, on your end it might look like you should be hitting them, but the server will not grant you a hit, because the survivor is not actually within your hit zone. Unfortunately, with this new system, killers that live far from servers will see hits that look good, not actually hit.

    It's because of players abusing the old system, by purposefully using a VPN to gain a lag advantage, that we need a server side hit validation to make it fair for all players.

    The new system will discourage VPN abuse, and hopefully Behavior will get servers in more areas so that players that aren't abusing the system won't have hits denied.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    well, yes, I understand that, but just from the server side, she must have passed through the space through which I lunged even if I didn't see her at the time. I would have expected the hit to land but not where it appeared to land for me but rather either under the pallet or somewhere even closer.

    Halfway between what we each saw would be me getting a hit on a survivor that was closer than I saw and the survivor getting hit sooner in the lunge than she expected. That's how it should have worked. But that didn't happen, and so I'm saying that the coding for verification happening only after the hit leads to ridiculous scenarios. It should happen as the hit is taking place.