Barbecue and Chili
So I am just wondering if the Devs or team have mentioned this perk being looked at in the future. I know it is a top tier perk and it is super powerful on movement killers. I have used it too when I first played killer to learn. I know it has counters like hiding lockers or being up close to hook. I'm just wondering cause this perk does a lot with reveling all survivors outside of range even downed survivors, plus it increase blood points. Later in game I saw myself using it to find on survivor and downing them than going straight to the next one because there is so much information. Again just asking if there was any discussion about this perk?
Comments
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To answer your question yes there's been discussion on the perk on the forums. Just use the search function to find it.
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Oh coolio thank you
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BBQ is only useful versus bad survivors.
Every survivor that has a brain uses one of the 17 counters to evade it.
On rank 1 I rarely see anyone with it.
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It's a stupidly overpowered perk.
It should do what it does without the BP increase. Because even if you're against survivors that know how to counter it, you still get the insane BP generation. There's no downside to running it.
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But there shouldn't be a downside to running perks like that? There's no downside to WGLF, Alert, or Mindbraker, are those perks suddenly too strong because the killer/survivor can't do anything to counter them? Is Dark Sense too strong because there's no downside to using the perk?
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To be fair, you can run the most broken stuff and still get a big profit. Had a Wraith in one game, using All Seeing and Silent Bell + an Ebony. He camped everyone and got a 4K due to NOED in the end (2 Survivors camped, the other 2 killed with NOED), so he got 4 Hooks in total. Had 20k BPs investment, got 19k BPs, but BBQ gave him more BPs than any Survivor had afterwards. And I think if you run those builds with that playstyle, you can also lose BPs overall, that is fine.
So something like that the Killer can only gain stacks while all Survivors are alive would be nice to have, but you would need to think about something to avoid not getting stacks because of DCs or Survivors killimg themselves on first Hook just to deny future stacks, so it is not really worth the effort to change something.
But Double-BPs can affect gameplay, but in a more minor way.
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You're answering your own question.
You can address them too, otherwise you should probably be asking the devs to revert balanced landing.
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it doesn't at all is the answer.
If you see people complaining about the BP part of BBQ they are being spiteful and should be called out on it.
@MikaKim Why are you so spiteful towards killers that you'd want to gut their BP gain?
A loaded question but you already shown your spite.
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LOL
It's fine, you're just showing yours.
UPS, you can see me replies.
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These points here, do far better to address the issues around BBQ than anything else that's been offered this thread.
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You haven't made a proper argument for why it should happen nor have you made one for why its not spiteful.
Killer's BP does not effect you as a survivor in any way shape or form and thus hurting their ability to gain BP from the perk is purely spiteful.
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Oh my lord they're saying Dark Sense is op someone help I need a lie down
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You haven't read beyond your own comment clearly. Try reading the other posts.
Also you inferred spiteful, all I did was hold up a mirror.
Your point is low hanging fruit, if you took away the BP generation it makes the perk less useful and therefore others more useful.
Now you're just looking spiteful.
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You're the one who mentioned it, you just look like your disagreeing with yourself. That's on you.
Also you completely deflected, so there's that too.
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No I asked if you thought those perks were op. I, personally, have no issues with any of them, and in fact rather like them; perks don't need a downside to using them- that's the dictionary definition of a "perk" after all.
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Awesome, so I'll just repost my initial post for you and you can start again.
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What’s wrong with people having extra bloodpoints LOL it doesnt effect you at all
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Whats wrong with bringing perks in line with other perks...
LOL?
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Nothing
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BBQ is an important perk. One of its reasons for existing is to encourage killers to spread the love rather than camp the hook. The range is 40+ meters, meaning the killer has to go far away from the hook to get to the survivor whose aura he saw. That benefits the person on the hook and whatever survivor goes over to make the save. The point multiplier for hooking each survivor encourages killers to go after each survivor and not only focus on one.
Does it always get a killer to not camp and tunnel? Of course not, but if a killer camps the hook, then what they've done is given themselves one BBQ stack and ignored the auras, making the aura part a non-issue because the killer didn't use it. Camping and tunneling lowers their chances of maximizing their point gain by getting a 4-stack.
The perk is designed to get killers away from the hook by giving them both incentive (points) and information (auras). Remove either of those and the perk not only becomes less useful for killers but also less helpful for survivors; survivors will see an uptick in the amount of unfun gameplay (tunneling, camping, slugging without hooking) from killers if BBQ is messed with.
I see a lot of players on these forums talk about how they play for BBQ stacks. When I was playing killers as I leveled them and I didn't have BBQ... I was a miserable killer to face, I'm sure. I lost the desire to hook anyone at all; I would just slug or play super lazy, providing some of the least interactive gameplay the world has even seen. It just seemed pointless to put in as much effort as killer requires without the point multiplier.
Changing BBQ would be bad for everyone.
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Kewl story bro
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You can literally sacrifice the reveal aspect of the perk and proximity camp because you know people will come in for the unhook and therefore your potential 4k. Assuming people use the perk for the reveal in the way you mentioned is just naive.
In any event, based off what you said, if NO survivors are revealed the killer MAY camp, expecting people to unhook, correct?
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How a killer uses it varies by player. Different killers will utilize the perk in different ways. Some killers will see no auras and think survivors might be nearby; others will see no auras and think the survivors used one of the perk's many counters and will go back to patrolling gens.
No perk is going to be perfectly designed. Unless the devs make a perk that literally transports the killer across the map, there will always be killers who camp. I'm not saying I expect players to use the perk in a specific manner, but BBQ is designed the way it is for a reason and it incentivizes (not guarantees) a certain playstyle that benefits survivors.
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I'm sorry but that's just being FAR to generous with BBQ.
You could remove BBQ entirely from the game, change the scoring system so that rehooking survivors (camp/tunnel) is a net loss, therefore incentivising the killer to move.
And I'm not even serious with that idea, I just spitballed it as an alternative.
BBQ doesn't need the BP generation.
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That's a good thing you're not serious with that idea, because it makes no sense. How would the game define tunnel? How would that pan out in end game?
Who are you to decide if BP bonus is needed or not? And why is it a bad thing?
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But that wouldn't encourage killers to bother hooking. Slugging is easier, and then I wouldn't have to worry about the losing-points-for-rehooking-the-same-survivor thing because no hooks were involved. I can slug and move on to the next target without wasting my time carrying someone to a hook just so they can get pulled off and run away a second later.
Playing killer without a point multiplier feels stupid. With the grind of the Bloodweb, the game doesn't 'reward enough BP per match for the amount of effort put in.
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LOL
Glad you went for the low hanging fruit. I notice you skipped over the point I was replying to. Good for you.
Sounds like you want the devs to revert the balanced landing changes?
But now I'm just reiterating points made from other posts. You should have a read.
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Not really, they've actually NERFED the bloodweb since release making it easier to get perks, along with including shrine.
Using BBQ as a counter to grind excuse just looks like desperation.
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So you slug with deerstalker? Killers already do this, your not really arguing against my point.
If by some miracle ALL games ended up that way because we theoretically removed BBQ, it doesn't mean anything.
At release killers run iron grasp because of sabo jake. The devs responded by making hooks respawn and nerfing survivors.
What people really seem to be upset about here is its a nerf to killers, which the forum collectively absolutely nerd rages over regularly.
Removing BP from BBQ wouldn't change anything that's been mentioned, people aren't suddenly going to slug, especially as it already gives you lower BP generation.
I don't get your slugging comment.
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Why are you arguing so fervently for it?
It sounds like you want them to revert the Balanced Landing changes.
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Its not really that good, it just makes the BP. Realistically the BP bonus should just be implemented as a passive; same goes for WGLF
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I like BBQ as it is personally! The fact that it gives BP in line with how many stacks you get, I think is just an added incentive to use the perk. I like information perks in general though.
I also think BBQ is a pretty well balanced perk, it gives the killer information yes - but that information can also be played around by the survivor. I'm actually surprised in the game now if I find a high mobility killer who's not running BBQ (although I can understand running Bitter Murmur in it's place), as the perk is so good.
It's also a perk that gives a huge incentive to the killer to leave the hook, gives them the confidence that they know where other survivors are, gives them the chance to get immediately into another chase, which for me, is the most fun thing about playing the game.
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Well if you define 'balance' as it is, then here's hoping your not part of the balance team because:
According to this guy, its the only perk with an S rank making it the best perk for killers. Which would make all other killer perks less balanced and therefore creating the discussion of perks needing to be inline with BBQ. Meaning that in your world of balance, killer perks need to be adjusted so they're more in line with your standards of 'balance'.
Additionally as a mod, I'd like to think you try be someway impartial. Instead you bring your 'because I say so' as some kind of authority on the situation. While offering about as much counter point as other people in this thread.
See anecdotal subjective talking points.
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You do realise that BBQ is a perk the encourages killers to play in a way that benefits survivors?
Its literally designed to make killers leave a hook and go for multiple targets. Not to mention enough counter play options or conditions.
Survivor problems solved without them needing a perk, its a killer perk. And yet survivors complain about it.
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i dont get this right. so 1st the aura reading right is partialy obscured by gens anyway so if u postion correclty u wont be spoted at first glance by 90% of killers, 2nd oh no the killer has piked someone else i could go into these abundent red rectangles for 5 sec after the hook or i could go one way for 5 sec and turn around. it really isnt that hard to counter it before even getting into distortion.
and tbh the truth is that everyone who is saying it shoulkd be removed just want killers to go back to camping so they can sit afk on gens and win so.
its a S teir perk becasue there are no other high pressure perks and pressure is important when games last about 4-7 min
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