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One glaring issue with the bloodlust test

While I agree that it needs to be tested, especially considering all the map overhauls that went towards fixing the issues bloodlust was a bandaid fix for when introduced, there's a glaring flaw with how it's being tested...

You announced that you'd be testing and removing it...

This is something that should be silently tested in the background, just disable the feature, look at the numbers, and slip it back in. If anyone notices just chalk it up to a bug in the most recent 'patch' and call it a hot fix when it ends.

Letting players know its being tested will lead to a few potential situations:

1- Killers not playing because they feel slighted. It's a mechanic that might not be needed for the high level players, or outside of a few specific cases like certain loops as huntress on an indoor map, but just knowing there might be another killer nerf is giong to cause some killers to just not play during the test.

2-Knowing it's being disabled, you'll likely see a rise in play for killers like Nurse who just aren't affected by bloodlust as much in order to play around its removal.

This knowledge bias about the study severely hinders its effectiveness, basically skewing the numbers because they don't simulate normal gameplay as people are using their knowledge that the mechanic will be gone to adjust how they normally play the game. Yes, the one perk involving bloodlust might have been a problem but it could have easily been disabled and covered up with 'the perk is not working as intended and has been disabled until the issue is resolved'.

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