I'm afraid the developers seem to be satisfied with DH
hey,
I'm afraid the developers seem to be happy with DH, otherwise they would have revised the perk long ago. How many times have you read "finally weakens DH" "removes this and that" "or does something" The reaction? nothing.... nothing happens. What moves me to say, the developers seem to be happy with the perk. I don't know now how much data or how much time it will take for them to finally wake up and see how unhealthy something like this is for the game. Especially with a SWF combined with DS, when the thing is there 4x as well.
No fun, too much frustration, that's all you can say from a killer point of view. Sorry
FINALLY WAKE UP MAN !
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They said last Q&A they were looking at changing it.
However with their track record of changing perks (cough, circle of healing, cough) I don't know that we can expect anything more than a slap on the wrist for dead hard while they pat themselves on the back for doing a great job.
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They said they are looking into DH and will be reworked / changed in the last Q&A if I am not mistaken.
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At least they did good with Boil Over after... Well we won't talk about it. COH still needs a nerf or something that limits how many survivors can use it on a map at a time. It's still better than a medkit and can be used over and over.
Fingers crossed but not expecting anything too exciting.
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few seconds faster, damn :-(
gg ezi
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DH isnt unhealthy. The outcry is unhealthy.
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I have rarely read such nonsense
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At this point, i fully expect a rework in the style of "we heard you and removed the iframe from DH. Instead the survivor will just jump 3 meters foward"
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I hope they say they nerf noed and remove the increase speed also
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I mean, that would technically put it in line with all the other Exhaustion perks (besides Head On).
Highly mobile and ranged killers would potentially be able to react to it while all the basic M1 killers would remain as powerless against it as they are against all the other sprint perks.
I'm a bit skeptical with what they really can do about DH without nerfing it into the floor. Keeping the I-Frames with validation (allowing dodges on reaction instead of prediction) just lets the perk continue being a third health state. Keeping the distance, while probably the lesser of two evils, would be kinda boring.
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Your post is nothing but speculation with zero evidence to support it. Your only claim is "they havent changed it yet, so they probably never will" holds no value when you look at how long it took them to fix DS. Keep in mind they announced things they were going to change and they did but it still took them years to do it. How long were they preaching servers until they finally got here.
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The latest QnA would indicate the opposite- they're aware of it being a problem and that the problem is its capacity to be used for distance alongside dodging a hit.
It remains to be seen what they plan on doing with it, but they're definitely aware it's a problem.
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What does that even mean?
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Dead hard is fine since there’s overpowered killers like nurse in the game sadly.
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"We've nerfed the distance by keeping the distance how it is and we nerfed the i-frames by keeping it how it is, you are welcome" lol
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It's a heavily favored perk used by the largest portion of the customer base. Don't expect anything soon or that will deter its use.
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A 3 second speed burst when "e" is pushed without being locked into a straight line would be a fair trade-off for the removal of iFrames. Then Dead Hard would be exactly like all the other exhaustion perks.
I honestly don't think Dead Hard out performs other perks in chases currently anyway but changing it so it's exactly like the other exhaustion perks would be fair.
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I believe it was the last QnA where Dead Hard was brought up, and yes it is a perk that's being looked at. So no, we're not ignoring it, the designers are not "fine with it" and it is scheduled to have some adjustments/changes.
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An on-demand Sprint Burst would be literally the most broken perk in this entire game by miles.
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Watch killer mains creating SB nerf threads everyday after DH being nerfed. Can't wait.
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Once DH finally gets nerfed what are we going to complain about to get nerfed next?
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Sprint Burst. I'd rather see 4 DHs in my game than 4 SBs. If DH gets nerfed so hard it becomes non meta and everyone changes to SB, killers will realize how easy they've got it now.
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I must admit, I was thinking if Dead Hard wasn't complained about then Sprint Burst probably would be.
I'm in the camp that Sprint Burst is actually stronger than DH when it's used in a specific way, although it's not as frustrating as Dead Hard is.
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Sprint Burst is a lot more skill-demanding because it instantly activates on running. 99ing it means you can’t do anything except run around or it’ll immediately be used the next time you run. So killer can play around that in mind that someone running might be keeping it up 99’d. Someone not 99ing it, eg on a gen, can be pushed off so they run and use it up, then the killer comes back 10s later when they don’t have it. So on and so forth.
There is no way to bait out DH for distance, because they don’t use that in reaction to you. They use that in reaction to the distance of the next pallet/vault. Also DH for distance to a pallet or vault is 100% uncounterable for the absolute majority of killers. There is also no difficulty in activation. You are injured, which you naturally will be throughout a game, and the rest is completely on-demand. Nothing from the map is needed (no drop/pallet/vault/etc), no careful usage is needed (SB).
That’s the difference in DH and SB, and why SB is healthy while DH isn’t.
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I don't think it would be, simply because A. They have to walk around the map to save it, and B they only get one use. To me that makes SB, while powerful if used correctly, much less open to the frustrating plays that are termed as "abuse"
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Out of curiosity, am I right in thinking it’s something where the data shifted after hit validation? It struck me that probably Dead Hard’s effectiveness and popularity saw a significant spike after hit validation was fixed.
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I've said this same thing a lot on here. SB is stronger and killers will realize that when DH gets nerfed. It's just that way more people use DH and SB is less common. Killers have it easier with DH.
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Personally my take on SB is that you are basically forced to walk around the map, if you want to use SB to get away from the killer.
It's something i always disliked about it and always forgot about if i equipped it.
I always start running at the start of the match, it became a habit to run.
Also i can't stand it to have to casually walk from 1 gen to another, or walk to wherever i want to go 😅
DH was always my only meta perk i used and where i would get the most benefits from.
Am very curious to see what will changed about DH, not that it will bring me back to the game but curious none the less
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I think the issue that was with Dead Hard was less noticeable prior to the hit validation going through - after that, the complaints about it increased ten fold and I am sure the usage has gone up as well. Prior to the validation, there were the regular complaints of being "exhausted on the ground from survivors" (which is fair enough because the perk was designed to give that invincibility frame to dodge a hit), and complaints from killers of "dead hard for distance"
Since the validation was added, instances of being exhausted on the ground are way less - from what I've seen here at least, but of course the issue with the hit validation became apparent with the feedback to killers, which was addressed and should now only happen when the player has a much higher level of latency.
So yes, I suspect that Dead Hards usage increased a lot when the validation went through as I know many survivors had stopped using it due to the exhausted on the ground issue.
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Personally i disagree and this is how i look at it tho, i can't stand to slowly walk around the map to safe SB.
Especially as someone who loves being chased as much as possible.
SB to me only gives a little distance which as dead hard can easily baited out, if someone is walking then you know the have SB and you don't attack and just chase them.
With DH it can basically take a granted down away because of the iframes and create distance at the same time.
I personally have had more downs take away from me and longer chases as killer when someone had DH than survivors who had SB.
Survivors with SB (and this is my observation) are relying to much on that perk and think killers will leave them when the sprint away, the most of them usually are pretty bad at looping and will go down pretty fast.
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So… how long til the inevitable killer sided copy of this thread with Noed instead of DH? And who is gonna make it?
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Sprint burst is fifty times less frustrating to deal with though. You can see when someone has it and it forces survivors to walk from place to place.
The counterplay? Follow the surv for a few seconds longer. Big deal. It's not nearly on the level of having to bait out twenty dead hards in a match.
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Cool, thanks for satisfying my curiosity on that! 🙂
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If Sprint Burst was better than Dead Hard everyone would be using SB already
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I am of the same thought. I would much rather deal with DH than SB. DH players play much more greedy that they will often go down faster than a SB player.
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SB is much easier to use than DH. It can even save you from getting injured and you can usually make it to a pallet/loop before the killer catches up. Of course, bad players are gonna go down faster. SB can also be 99d so you don't always have to walk. Imagine 4 good players using it. Yeah, I'll take DH.
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We shall see. I think we'll see a ton of complaining about SB. It's still stronger imo
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I never understood this thinking, that you have to walk around the map with Sprint Burst. I hardly ever walk around the map with Sprint Burst. I usually use it first thing to get to a gen and get working. By the time the killer is there, it almost always back.
Sometimes I think killer-mains have a preconceived notion that everyone walks with Sprint Burst. 😮
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Agreed. It's usually easier to catch a DH player than someone using SB.
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Sadly this is a killers forum
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Dh is more fun for survs, because you don’t need to walk and can run, that’s all
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First of, not sure if you call me a killer main there 😅
If so than you are greatly mistaken, because when i was still playing this game i played both sides about the same amount.
Secondly, as i stated this was my personal opinion and for me I just dislike the perk to use over dead hard.
I am someone who show myself to the killer on purpose to get chased.
And it is extremely rare that when I'm running or walking to a gen and work on it, that i would get it back before the killer gets there.
Most of the time the killer has already seen me within the first few seconds.
It's great if it works for you and you like it, it just doesn't suits everyone just as you prefer SB over DH.
Each their own 😉
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DH can invalidate any mind game or outplay the killer does, it's also a reset button for any mistake during a chase. It's used because it's broken not because it's fun.
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Thats so wrong on basicly everything. Sprint Brust isnt more skill demanding than DH for distance. Both needs some minor amount of calculation to pull it off in the right way. As killer there is abolutely no way to play around it, SB is a guaranteed time savor. Even you let go of the surv cause he ran away, you already wasted more time than on someone on DH. Baiting out DH is a common thing if you as killer prevent the surv from timing it properly by your own way of chasing. SB is potentially the better perk. Players are just lazy and DH triggers players as you can see daily on this forum. Its kinda hilarious that killer still underestimate SB as if this was never a thing LOL
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Nah, I didn't mean to imply you were a killer main. I was just musing at all the comments I see from when killer-mains when someone brings up Sprint Burst. They always say that Sprint Burst isn't a problem because you have to walk everywhere with it.
I will say this, the big reason I like Sprint Burst is that it's a bit of a tunneling deterrent since you can Sprint Burst off hook. Which is another thing killer-mains don't consider when comparing DH to SB. Sprint Burst definitely weakens tunneling by killers. DH does nothing to tunneling off hook.
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Thats why i think its the most probable "nerf" it will get.
Since everything else would make it useless.
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Whilst for sure it can rectify a mistake, I am not denying that.
A lot of the times survivors use it being prepared to use it - to get that extra distance at a loop for example, get one more loop around the tile before dropping the pallet, that's not a mistake, not a misjudgement - they take that extra loop because they KNOW that by using DH there they will make the pallet.
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I use dh because it’s fun. It makes the game different for survs, not only pallets, gen and windows.i always use it when the killer is carrying another survivor to get a protection hit and then to make the killer try to hit me again so the surv can escape.
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I can see dead hard isn't being changed or nerfed in any meaningful capacity.
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I'm not a game designer, therefore I do not make design decisions.
Part of my job is to provide the feedback to the team - I do that devolved of any personal opinion.
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Certainly. And what affects what feedback you collate and communicate back to the devs? Your prejudices and beliefs. Which is fine, it's just a human thing. Nobody's objective.
Considering how out of touch the devs are, I imagine your influence is much greater than you believe.
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