Why are DC bans still a thing?
Comments
-
That was before people realized it was turned off and the forums started talking about it. Once word got out thats when the issues with entitled babies started up.
2 -
It at least should be removed for killers. It doesn't make any sense that killers get punished as much as survivors for disconnecting.
0 -
They're still spoiling the game for 4 other players, so yes the penalty should treat all players equally.
22 -
I'm not certainly not advocating for removing the DC penalty in any case (I think it should be harsher, in fact), but for the sake of argument it definitely feels worse when a surv DCs because the other 4 players are left in a busted lame duck of a game, but when the killer DCs, it's just over and all remaining survs escape.
2 -
While this is true, I think that's also because killer DCs are relatively rare compared to survivor DCs (which is probably due to the 4:1 ratio more than anything else.) Being stuck in a doomed match is worse than the match just ending, but the match ending the second things are going your way would be pretty awful if it was a regular ocurrence.
3 -
Very true, contrary to what some might say killer DCs are quite rare, relatively speaking.
0 -
This argument would hold more weight if fog whisperers and streamers weren't given special priviledges.
1 -
I am Japanese, so I only have information from the official Japanese DbD Twitter feed, but I stand by my tweet that the DC penalty has been reduced by 35% in the first month since it was incorporated into the game. This was 2 years ago.
The penalty is necessary. There are more players destroying the game with selfish DCs than I can imagine. Sorry I can't share this information from the official English version of Twitter.
But these are the facts.
12 -
That's a completely overblown assertion. Fog Whisperers were given exemptions because those users were getting targeted by hostage-holding cheaters to such an extent that they could barely play the game without drowning in DC penalties - and yes, targeted is important, because cheaters can literally insert themselves into your games and make sure they match with you, and that notoriety is reserved for famous streamers. Those users are also vetted by dint of being in the Fog Whisperer program and there's an implicit understanding that if they misuse their privileges, they'll be revoked.
Ordinary streamers don't get those privileges because they're not vetted - and neither do randos like us, because unlike their handful of Fog Whisperers, BHVR doesn't know whether or not we'd misuse that power. Judging by what happens every time they turn off the DC penalty, they're absolutely right not to trust the greater userbase with free disconnections.
2 -
I mean they could remove the DC penalty, but they would have to implement some other form of punishment for players who abuse it because they rage quit every other game.
Maybe they could implement a karma system and after X amount of DCs you go into a pool of players that also DC all the time. In order to get back in the good books & be grouped with normal players they would have to complete X amount of games without DCing. Pretty sure other games have systems like that in place.
0 -
Ah yes the everything that happens in MY match represents the entire playerbase mentality ๐คฃ
That is why still come to the forums for the grinchy delusional posts ๐คฃ๐คฃ๐คฃ
4 -
It depends on what he classifies as a win.
If hey claims that 1 hook is already a win then i definitely believe he win that much ๐คฃ
0 -
I see survivors with absurdly high prestige levels almost every lobby, like level 70-100. If those aren't clear indicators of cheating then I really don't know. Anyway, I rather dodge than face this type of survivor. They're either a hacker or an extreme sweatlord which is equally unpleasant to play against.
0 -
DC penalties in a CASUAL GAME, which the statistics support as BEING A CASUAL GAME ( the fact Nurse has a lower pick rate and kill rate at Top MMR supports the Casual evidence as much as it supports that Console is the prefered way to play DbD, if the statistics were PC only or by Platform then you're getting a very different % in the statistics), make no sense! The Matchmaking is already not very functional (mostly because of MMR existing), you're already wasting plenty of time on queues especially as killer so further penalizing killers by not being able to quickly bounce back into a game but instead stay there locked for X amount of time just rewinding the reason they've DC'ed over and over will just make even less Killers be playing the game.
It's a goddamn 4v1 game not a 1v1v1v1v1 game! But you build this game as 1v1v1v1v1 game. So much so that Survivors can sandbag eachother for no absolute reason. IF the killer DC's survivors win anyway. If a Survivor DC's the killer can still lose.
No match is ruinned by a Survivor DC. Whoever supports this erroneous theory is wrong. If you think 3 survivors can't win a match then you've never faced good survivors and you're not a good survivor either.
The Maps are so absolutly terrible in design that 1 simple chase taking slightly longer than it should will give survivors the oppening to heal or finish a gen that can break a 3gen for example and dismantle the whole killer gameplan. Sheer Map area can be enough that survivors finish far off gens while killer has to go back and forth. Why? Because the REGRESSION TO PROGRESSION Ratio of Gens is Massively in favor of Survivors. Wich why Killers USE $ REGRESSION PERKS BUILDS because "normal" perssure holds 0 value.
1 Survivor can do 5 gens while 3 guys are running laps around the killer. Where's the 1v1 aspect here? It's not. it's the 4v1 aspect that matters.
And treating it as 4v1 would be fairer even for Survivors, it would make SoloQ much better because if the game was a 4v1 then the scoring system would have to reflect that aswell and people who play as a team more than being a selfish player would both benefit the team the most and be benefitted from the system the most because the system would accuratly account for your contributions.
So how does all this affect the DC penalty? IT's rather easy. First of all like i said and the stats support me, it's a CASUAL GAME, secondly, DC penalties are more harmful for killers and Matchmaking than it is for Survivors. Thirdly the game's design Forces killers to play in a way that makes survivors want to DC but killers barely have an option here, it's either play as an ######### and piss alot of other players off or try to play as "intended" and you're still gonna piss off some survivors but you're gonna get frustrated cause the reality of the situation is that you can't get much positive results by playing as "intended". Can you win by playing as "intended" you can but it won't happen often, and you're gonna stress yourself so much that you'll most likely feel like DC'ing yourself very often but if you do then you're getting punished alot more than the other side is.
I'm not and i don't want to make this an Us vs Them thing because i simply want the game to be better and DC penalties don't make the game better, it's a PLACEBO that makes you think it does.
DC Penalties is like old DS, it exists and there's a massive penalty. DS was strong because Survivors could do whatever and still be protected and should a killer not fear it then they are punished when the reason for DS existing might not even be valid cause you didnt need to tunnel anyone to get hit by DS and DC Penalties is the same, wether you like a match or not you're forced into playing it or you're not being able to play at all for whatever time.
People don't DC because they are enjoying matches more, they don't DC because the DC penalties exists and prevent them from enjoying another match so they either kill themselves or go AFK which is the exact same result as DC'ing, you're not participating but it ends up being worse because you're effectively there, your crows will actively annoy and screw the game for everyone else which is a whole lot worse of just not being there. For a killer, having a stupid notification going off every few seconds is very detrimental, you might miss a legit notification, you might miss footstep or breathing audio and it will screw a chase, it will screw your pressure and again you can definetly lose a 3v1 match.
Make different notifications for different actions. The Loud Bubbles have been used since always for everything. Different types of notifications would give all players easy access into whats going on. Oh i heard this notification then this means this specific thing is happening there!
Are DC's justified? Yes they are because there's plenty of things to not like in DbD, Map RNG, lack of skilled players and how bad the Matchmaking is, the MMR system that doesn't reflect skill at all and just has everyone above 1600 MMR be considered Top MMR when anyone at 1600 MMR is comparable to anyone who has infinite MMR because thats the same BRACKET, the fact that there's constant cheating, the fact that there's constant bugs, the fact that theres a complete disregard towards Balance, the fact that the game thinks survivors should be able to win by themselves instead of having to be a Team. Then you have the poor game Optimization like lack of graphical options, lack of quality of Life options, lack of Security, the existence of end game chat, not being able to say gg is a small price to pay to avoid all the potential toxicity.
And then above all of this there's play satisfaction, if a player is not satisfied then he has legitimacy to want to abandon the game.
1 -
The only reason you people think 3v1 is killer sided is because you GIVE UP AUTOMATICALLY. How is a 3v1 different from everyone DC'ing? You're all giving up...IF you all decide ok match is over than DC'ing is faster than killer slugging or hooking everyone. But you can't DC cause the penalty even tho you all decided the match wasn't worth it...
If you understand that 1 guy can loop the killer while others do gens as a 4v1 then the same still applies as a 3v1 therefore a 3v1 is still winnable for survivors wether there's a DC, early kill or an AFK.
The fact you consider 3v1 killer sided is because YOU GIVE UP! You're being entitled. It means you can only win when the odds are absolutly stacked in your favor. you're saying that 3v1 is only acceptable if the conditions to win already benefit you, so if the number of gens is lower than the number of survivors alive then you feel comfortable that you can spread or loop the killer while others do gens.
And this happens because it's a CASUAL GAME MADE FOR CASUAL PLAYERS with a 1v1v1v1v1 mindset instead of an actual Team vs Killer mentality!
If in a SWF killing 1 guy doesn't matter much because it's still a SWF then how does that differ from when it's SoloQ? The ONLY ANSWER is because the skill level differs massively in SoloQ, which means Matchmaking is BAD! So the reason 3v1 SoloQ is BAD and "ruins matches" is because the match WASN'T BALANCED TO BEGIN WITH! So the DC is justifiable or you just endure the frustration of this match and HOPE THE NEXT ONE IS BETTER! But you're still in SOLOQ with THE SAME MATCHMAKING! So chances you get another match that is UNBALANCED IS THE EXACT SAME EVERYTIME!
Then you ask me, what does it matter if we try to play the game but still end up dead? And i tell you isn't that the exact same posibility as it was when it was 4v1? SO WHAT CHANGED!? NOTHING! YOU JUST GIVE UP WHEN IT'S 3v1!
BUT you won't give up if there's only 1 or 2 gens left right!? SO whats different!? Nothing besides your Entitlement...Because you think it will be easier to do just 1 or 2 gens as a 3v1 when it actually depends on where those gens are located and it still depends on who you are playing with. IF you're playing with Potatoes then those gens might never get done, if you're in a 3 gen those gens might never get done. IF you're in a 3 gen but with good survivors there's a decent chance you can finish the gens even if someone else dies, then a 2v1 still guarantees 1 escape, the time it takes for killer to chase, pick and go hook someone is more than enough to open Gate and escape, so even if in the end only 1 survives that's still a better outcome then all 3 giving up. but you didn't give up because the objective was pretty close.
So wether the 3 still finish the match or give up is based entirely on wether or not they see themselves easily finish the gens and guarantee as manny escapes as possible. That is so clearly Entitlement.
So my Conclusion in all of this is DC's are absolutly fine and will not impact a match that much. The game is made for Casual players and the majority of players are Casual, there's plenty of evidence to support this, so a DC alone is not a deciding factor on wether or not amatch is won or lost. THe fact people give up just speaks ENTITLEMENT and not that the match can't be played. DC penalties are justified when the game is presenting players with so manny issues and reasons to justfiy a DC and the matchmaking which is already SLOW and BAD just gets even SLOWER and WORSE because it will just make another Unbalanced match because people are locked away from matchmaking.
Easy solution for keeping DC penalty existing tho: Don't punish people on the first and second DC's: see if there's a reoccurent pattern first then start applying the penalties. And You might even start with a higher first penalty, instead of 5 minutes it can be 10 or 15 directly.
This way you keep the penalty but there's room for understanding what's the behaviour the player is having. If someone DC's once but then spends hours playing without dC'ing then you can safely say ok this guy isn't Dc'ing frequently so he doesn't need to be punished immediatly, so if by the end of the day this players doesnt DC anymore you can even have the DC counter reset but if the player keeps DC'ing then you know it's a repeating pattern and you can start applying the penalties. The player then has a choice, either put the game aside and avoid further potential punishes if the behaviour doesn't change or just keep racking up longer penalties.
Either way you're still locking people out ot matchmaking and making it SLOWER and UNBALANCED and the game still offers plenty of reasons to not play it or DC.
1 -
"Spoiling" by giving them a free escape? If you're not willing to remove it then it at least should be reduced compared to survivors.
0 -
it's not about the "free escape" - players have queued for that match and want to play it - the DC penalties correctly punish all players equally as regardless of whether or not the survivors escape they're still having that match ruined by a killer DC'ing.
Hence the timeouts will remain the same for all players.
7 -
I don't believe you're getting a cheater every other match.
0 -
Players legitimately reached Prestige level 100 within a month of the new system going live. We're at three months+ now...
3 -
this is true, I know quite a few who are on 100 on one specific character plus another one over 60 already
5 -
The massive irony of you claiming that those upset by team-mates DC'ing are "entitled" while defending DC'ing because you don't like the particular killer/map/etc is hilarious. Thanks for the laugh, I needed it today.
4 -
Because people are wimps, just play the game through, and if you do encounter a cheater... just DC, it's not like it'll be consecutive cheaters back to back, you can afford 5 minutes
0 -
I'm simply saying a DC doesn't ruin a match and if you think so then yes it is entitlement because you're only thinking you can only win if the advantage in numbers is benefitting you and DC's are justified because there's plenty of reasons a DC can happen, most of which come from very bad game design options. So when the reason to Dc comes from bad game design then why should players be punished for that? mMakes no sense
Nobody enjoys playing Garden of Joy, it's a bad Map. If someone were to DC because they don't want to play Garden of Joy i won't be mad about it, i'd DC too if i wouldn't be banned from finding a new match. That person decided the DC penalty was worth it for them.
I'm not gonna get dealth a ######### sandwich and eat just because... Map design needs to be better and this isn't even an opinion it's a fact!
Like i said, people who don't DC are not DC'ing because the game is fine they are not DC'ing because it will be even worse for them.
DC penalties are not good, they're a ######### sandwich that you either eat a penalty or you eat a ######### match.
All DC penalties do is Punish whoever doesn't agree with what they got WITHOUT THE REASON FOR THE DISAGREEMENT EVEN MATTERING or ACCIDENTAL DC's MATTERING EITHER: You get punished wether it's your choice or not.
0 -
Another attempt to defend DC'ing. Sorry, nobody is buying it. You can complain all you like but BHVR have made it very clear that DC'ing deliberately is going to be punished and that's not going to change. Face the game you're given (both survivor and killer side) and play it out, you might learn something!
4 -
We all know what the variables are going in, so if you're not willing to deal with the match conditions you are dealt, don't queue up, simple as that.
DCing, especially early, absolutely ruins a match. I have I been on a team that won a 3v1 where a teammate DC'd early? A tiny handful of times, either because the killer sucked, or we played out of our minds. But an early DC is pretty much GG or farming time.
So rather than rant about this for the 10,000th time, I'm gonna link to a clip from an OhTofu vid from the other day where he was ranting on the subject, and it kind of sums it up, imo (NSFW language):
0 -
NO YOU DON'T KNOW THE VARIABLES GOING IN! Maps will be RNG, SPAWNS WILL SCREW YOU OVER, TOTEM AND GEN PLACEMENT WILL SCREW YOU OVER!
You know it can happen and you're most likely expecting it to happen very frequently because the game's design and philosophy is poor but you're also judging THE PLAYERS SKILL to notice and take advantage of that but even if the other side is just BAD it doesn't mean you don't have reasons to not wanting to play this match.
And you're still giving me reason, the variables will make you want to DC BECAUSE THE VARIABLES ARE UNFAIR, THE GAME IS UNFAIR! We have enough Maps to where we don't need RNG, we can make fun Maps and let players learn the map and know how to play it instead of going: "oh no i got this here and that but if only i had this instead..."
"A tiny handful of times, either because the killer sucked, or we played out of our minds".
MOST KILLERS ABSOLUTLY SUCK. There's a very very very VERY small percentage of players that are GOOD KILLERS, by good killers i mean they are capable of playing every killer at a high level of understanding. And most of the streamers you watch are not it, not accusing anyone, just pointing out obvious facts, it's normal for the large majority of the player base to not be GOOD, that's all i'm saying. And i'm also saying the statistics prove this. IT's clear there's more Console players, it's clear there's more Casual players, IT'S NORMAL, otherwise there's no reason to explain why Sadako, even tho shes definetly better than D or C tier, is doing so well. She's doing well because A shes better than most people think, B she's affordable to play on all platforms, C she's a very rare killer in matches and most people don't expect her and D the ones that are playing Sadako are better than the normal CASUAL LEVEL. The 4 people that i know that play Sadako regularly are really good at playing her and at playing the game, i won't be wrong to think that most of her outstanding stats are influenced by these 4 people. IT makes sense, good results on a small sample will indicate high percentages of success.
Regarding the general population of DBD it's the exact same BS as in CoD Youtubers, there's such a gigantic number of CoD cheaters and FAKE good players. NADIA MUCH!? That dumb girl got exposed in MW2 Event and just like her, there's manny more. And the exact same stuff happens in DbD but DbD has a very small player base so the chances of it happening are smaller but yet there's 8x more banned people according to BHVR than there is active STEAM PLAYERS for example. So there's alot of freaking CHEATERS in DbD even for a small player base. And no the player base outside of STEAM isn't that much bigger than STEAM, obviously Playstation will have more players but not by much. The difficulty i have in finding Playstation only lobbies forced me to just make the shift to STEAM.
SO i'M RIGHT! YOU CAN WIN BUT MOST PEOPLE JUST GIVE UP. Exactly like OhTofu was complaining about.
The fact someone gives up doesnt ruin your chances to win as a SURVIVOR, it's 1v1v1v1v1, you can win alone.
YOU HAVE THE INTRO MOVIE WHERE 2 SURVIVORS SAY F U TO SOMEONE WHO GOT HOOKED AND JUST CONTINUE WORKING ON THE GEN! That's your proof that this game is SELFISH AF BUT ALSO THAT YOU DON'T NEED OTHERS IN ORDER TO WIN.
The variables will ruin your match BUT FOR SURVIVORS A DC DOES NOT RUIN YOUR MATCH BECAUSE IT'S NOT A 4V1 GAME BUT A 1V1V1V1V1 GAME WHERE YOUR WIN CONDITION IS YOUR ESCAPE NOT THE TEAM. They can DC all day and if you escape you'll just laugh at them and you'll laugh at killer cause you won the 1v1....
If the killer DC's you WIN, if a team mate DC's you can still WIN so a DC does not mean an automatic loss. WILL IT BE HARDER to do the normal objective!? Yeah obviously it will but all the variants can still work in your favor instead of being in the killers favor.
Maps are harder for killer or Survivor?
Perks are more advantageous for killer or Survivor?
How a Survivor TREATS A DC IS LAUGHABLE when their ability to win remains exactly the same. IN FACT YOU DO REMEMBER DC FOR HATCH EXISTING RIGHT!?
Answer me on this if you can, does Low Profile activate if 3 survivors DC? IF yes then there you go EASY ESCAPE. You make no Sound, NO scratchmarks, how will the killer find you? He needs to find hatch first and then you still got 90 seconds to see if you can get a key or open a gate.
How can you have the gall to say a Survivor DC'ing RUINS A MATCH!? IT makes it easier to get HATCH and you can still have the third Survivor kill themselves or DC to give you HATCH!
YOU'RE BENEFITTING FROM ME DC'ing so you get HATCH! Will YOU COMPLAIN ABOUT ME DC'ing? Well according to you you SHOULD BE COMPLAINING!
OH but it's the end of the match it doesn't matter... Yes it does matter a DC is a DC! SO if you say end of match doesnt matter than you're proving me right when i say DC's only ruin a match because you lose the numbers advantage, so when the going gets tough DC's are bad but when you benefit from it then well it's alright it was the end of the match...
DOUBLE STANDARD MUCH!?
So please tell me how are DC penalties justified? MY ABILITY TO SURVIVE DOESN'T REQUIRE YOU OR ANYONE ELSE! MY ABILITY TO WIN AS KILLER RELIES ON EVERYTHING GOING RIGHT FOR ME.
At this rate you're gonna be banning tons of players from matchmaking, and you're ruinning the game still because of longer queues, worse match making parameters, more UNFAIR matches and more PLAYERS WILLING TO DC.
And Cheaters don't DC they force you to stay there for 2 hours or you choose to DC. SO DC penalties don't apply to cheaters at all, only to normal players. SO not letting players DC is only empowering cheaters, more people will suffer because they're either stuck there or they DC and can't play.
SO tell me exactly so is DC penalties benefitting here!? It's riddiculous that they are active when they don't benefit anyone. DC bans don't hurt cheaters, DC bans hurt matchmaking, DC bans apply wether or not you have a reason to DC, everyone gets punished when theres manny reasons to justify a DC.
YOU EVEN HAVE THE SERVERS GIVE YOU AN ERROR MESSAGE AFTER MATCHES HAVE ENDED. THE GAME ISN'T WORKING PROPERLY.
Remember Last Year when RE Chapter 1 came out!? THE GAME WAS UNPLAYABLE. SO yet again more proof the game itself is the reason alot of people DC. Shoul i be punished for the game barely working? ACCORDING TO MOST OF YOU PEOPLE YES I SHOULD BE PUNISHED WITH DC BANS BECAUSE THE GAME DOESN'T WORK.
0 -
It's sad how some people really want to die on the hill for allowing dcs. Like if you don't want to play dbd that badly just go play something else. Leave the adults who actually want to play the game alone.
5 -
Sigh.
Okay, firstly, you're massively exaggerating. I've seen one overt hacker in maybe my last 50 matches, Watching streamers, it's slightly more prevalent at higher MMRs, but not by much.
Secondly - no. I see 1 DC/suicide/AFK in every 2 matches and it's one of my major frustrations with this game.
4 -
So basically what you are saying (didn't read it all) is that the game is really unfair?
Here's an Idea, play a different game if it's so unfair, it's really not that hard to do.
I don't really see your problem ๐คท๐ผโโ๏ธ
0 -
while i don't advocate DC'ing because of the map or the killer specifically, i do think it's something to consider about the quality of life, balance, and possible levels of enjoyment in the game with such wiildly varying factors. it makes me think that the game is not meant to be balanced but rather to arbitrarily give one side a major advantage over the other. simply considering a lot of the killers' toolkits and how these fare on maps of differing sizes makes it obvious how variable the difficulty is. take pyramid head as an example, he's not that strong but has good antiloop and a little ranged attack that can get through walls, but put him on a large, open map against skilled survivors and he is quite struggles, whereas on an indoor map, it's almost an auto-4K. i think this definitely contributes to pick rates of certain killers considering some killers are much more versatile, and the majority of maps are outside, which is bad news for our pal pyramid head.
regardless, if the game is not meant to be balanced, it will undeniably result in players feeling like things are not fair and more likely that leaving the match is the better choice rather than negative fun for the next 15 minutes. what if the previous matches were also heavily stacked against them? a few days ago, i had a few rounds in a row where i scored highest on my team despite being the only one dead at the end, because none of my team wanted to risk themselves saving me after i had just saved them. this left me feeling a bit sour and then my last game, map loaded, i stopped to drink for 10 seconds and before i could put the cap back on my bottle, i had been slapped by a deathslinger, who then shot and reeled me in. now that is purely bad luck, he must have spawned pretty close to me and probably even had lethal pursuer. i just left the game, i couldn't be bothered any more, the few games before had been not much fun and this was an awful start, so i went and played ghostbusters instead.
go on, tell me i'm a terrible person for leaving the game, go ahead, i don't care if anyone thinks that. this is not a concentration camp, we pay to play a game, it should not feel like suffering to play it.
1 -
I havent been playing killer that much lately so idk that much, and yes we are in a cheating epidemic, considering I got my first few hackers all in the past few months after 1700 hours, but honestly I still have only gotten 3 or 4. At the end of the day 99% of DCs are salt and with no penalty we will simply not have a game to play because everyone is gonna dc if they get a killer they dont like or a perk they dont like. Realistically a normal person who isnt a streamer will be held hostage very rarely. It's not needed to remove it.
0 -
No killers dc more in my games than survivors so they would dc everytime 2 gens pop.
0 -
this right here! This happens so freaking often.
The game is unfair by design. Why DC should be punishing people further is beyond me. It's just rubbing salt in an open wound.
0 -
Ofc you didn't read it all, you and 99% of the people don't read things at all, that's precisely why people keep advocating for something without even understanding what they're advocating for or why they're advocating for it.
I do play other games, i have plenty to play.
My problem is the game punishes people for a choice that they are free to make in a game that is unfair by design. It's rubbing salt on an open wound for no reason.
Cross-play already exists and the game is on 6 or 7 platforms now and Queue times are horrible and without crossplay on then finding amatch takes forever so why why keep even more people away from matchmaking? Keeping people away from matchmaking only makes matchmaking take longer and then the games will be even more UNBALANCED AND UNFAIR leading to more frustration and more people willing to DC and then it's on repeat with even longer queues and even more unfair matches.
There's LITERALLY NO BENEFIT WHATSOEVER TO DC PENALTIES. Plus it's a casual game, it's doesn't even have a ranked mode. MMR means absolutly nothing and Grades is just for BP rewards. So there's isn't even a "competitive" reason to have DC penalties.
Plus Cheaters don't get DC penalties but they can force the decision on other players to DC or stay in a match till the server finally wakes up and goes... "hold on this is going on for 2 hours!? bruh turn it off". This is what the servers do!
People are defending DC penalties like they do something good when they don't, they never did and never will.
0 -
That lemon sure is taking this 'casual game' seriously!
3 -
And since cross play and 6 or 7 platforms aren't enough AND AS FURTHER PROOF OF THE UNFAIR BY DESIGN nature of the game they've created MATCHMAKING BP INCENTIVES to "Force" people into playing specific roles that are needed.
Why would you need to "Force" people into playing a specific role? Shouldn't both roles be rewarding to play? Should the game be fun and rewarding regardless of the role?
Ask yourself why are people not playing then?
If people are already not playing it then why punish everyone even more by DC penalties?
My queues will take longer because there's less people playing, if i get an unfair match then i'm just back to Queue. I'm in a lobby Sim now. Wow what an experience...Ofcourse people will go play something else and the player count doesn't grow.
Steam charts don't lie, DbD is only ever populated around events, rest of the time is sitting between 30 to 40k players on a good day.
There's a low player count on the most optimal platform, PC.
But yeah let's keep defending DC penalties right? They're absolutly awesome.
0 -
generally speaking, the more outlandish a claim, the funnier it is
1 -
Well to be honest, i have no interest in a entire rant essay from people who are salty.
If you have plenty to play then why getting so extremely upset about this game when it is unfair to you? ๐คท๐ผโโ๏ธ
Okay you were talking about how unfair this game is and then proceeded to matchmaking and cross play, and then you lost my interest ๐
Look, just step away from this game, don't think about it and just play every other game you want to play.
Then do exactly the same as i have done last year and uninstall or delete this game.
Trust me, it does wonders
1 -
Somethings just make no sense. Why would you implement such a thing in a casual game but keep the core of your game as casual as possible?
Why have an MMR system that is so bad that everyone can be top MMR with as little effort as possible? Everyone can claim they are Top MMR and they are right, getting 1600 MMR is a joke and if you're 1600 MMR or 5384653465836456345 MMR it's exactly the same. So everyone is top MMR, so where's the point in MMR existing? Where's the skill gap exactly?
MMR only counts kills and escapes so whatever happens to get to those results matters 0, it's why you have killers camping and tunneling left and right, cause the game design is so wrong that skill matters not as long as you get RESULTS, so all the cheap tactics are fair game.
I've already presented ways to permenantly eliminate camping and nearly eliminate tunneling but they don't care, they don't want feedback, at the end of the day they only care about what they wanna do, not what the game needs or what we the players have to say.
You have all kinds of killer players defending it's absolutly impossible to win without 4 strong gen perks, when that's not the reality, it's absurdly hard yes but that's because the game is just badly designed. And these are the exact same people who will camp and tunnel with Bubba and then ask why how did they still lost gens? BECAUSE YOU'RE NOT PLAYING, you're doing nothing and preventing others from playing aswell.
And then those that actually try to play the game are facing the absurdity of unfairness that the game has. And should they decide that they had enough of that unfairness they are then met with a ban because them DCing is an absolute crime.
People play in a very unfun way BECAUSE THE GAME TELLS THEM TO DO SO. Have you seen the tutorial for this game? It's been 6 years and it only ever got updated once!
I'm simply questioning design options that are obviously and hilariously bad but somehow people defend them but they know not why they defend them, they just do.
I'm here time and time again pointing out facts and nobody has so far presented a reasonable counter for and yet most everyone is defending DC penalties without a solid argument for it.
Just give a good argument as to why DC penalties should exist.
I've already dismantled the It ruins the match for everyone argument but i'll do it again. If a killer DC's then gg i survive i get to go next match. If a Survivor DC's then that's 1 less gen i gotta work on for Hatch and i may even fall in the killers good graces or actually get the gens done and escape via gate BECAUSE I WON'T GIVE UP like most everyone does. Someone DC'ing won't RUIN my chances of escaping because it's a 1v1v1v1v1 game, which is a dumb thing and is why people are very selfish.
0 -
If you've deleted and uninstalled then why are you here?
I'm not salty just questioning dumb design decision. SO far nobody ever has presented a reason to why Dc bans should exist.
IF you can't understand how DC penalties are influencing everything else and why everything else influences why people would DC then that's on you.
I've already told you i play whatever i want to play. Find a decent argument.
1 -
The benefit to DC penalties is that it delays someone who ruins the game from getting to play again.
7 -
There is no point in arguing with you.
There has been multiple times reasons why dc penalties should exist, you just don't want to accept them for the sake of arguing.
The reason I'm still here is because it is public and everyone is allowed to be here, whether or not they still play the game.
Btw, i was not telling you that you MUST play a different game, i just gave you advice.
2 -
I'll answer for him ๐
That's not a valid reason ๐
1 -
Of course it is. It is THE reason.
3 -
Yeah but he just wants to argue despite you are right, it just doesn't matter to them if you're right or wrong ๐
5 -
Let the guilty rationalize their guilt.
2 -
Tell me you don't play/grind a lot without telling me.
Just today, during the Light the Fog charity stream event, Matthew Santoro showed up with his P100 Dwight. Guess he should have been banned from the game right there and then, damn that cheater!
2 -
Good lord, you sure use a lot of words and wild mental gymnastics when you could just say "I only want to play the game on my terms, and am entitled to quit without consequence if those terms aren't met". Because that is what it boils down to.
Let me rephrase since you want to be pedantic: you know what all the potential values of those variables can be.
Anyone who has played this game for long at all does.
You may face any of the killers, with any perks, on any of the maps, with potentially absurd RNG. Those are all part of the game.
If any of the potential variables is too much for you, don't queue up. If you start every game with a mindset of "If X or Y is the case, I'm gonna DC", you shouldn't be playing, because it's flat out disrespectful to everyone else in the match, and you don't get to ruin games for free.
4 -
Exactly this.
If you (used generally, not personally) can't stomach the potential rng the game gives you or a round doesn't exactly go the way you like and you selfishly DC everytime.... JUST STOP PLAYING THAT PARTICULAR MULTIPLAYER GAME. I have stopped, others have stopped, it's doable and DBD isn't the world.
If they can't understand that then the other player have to be PROTECTED from that selfish mindset by giving the entitled selfish players an ever increasing timeout until only a full ban will stop them.
3 -
watch this DC RUIN THIS GAME!
Claudette gives up right away because SKILL ISSUES. And the 3 of us do 5 gens, break Pentimento, do multiple rescues and heals and ESCAPE.
NOW TELL ME DC'S RUIN MATCHES.
0