######### has happened to Decisive Strike
Sorry but ######### has happened to decisive strike and what cry babies got this changed.
i purchased Halloween chapter purely for Mike Myers and ability to get decisive strike, couldn’t care less about Laurie.
then I wasted all my blood points levelingbup Laurie so its a teachable perk and then wasted my blood points so my other fave characters have it.
even spent my shards in the shines to get 150000 blood points .
now DBD has completely changed this perk to the point I don’t want it and I have lost out.
its like buying a Lambo and it goes into service and they take the engine out and saying we changed few things!
first I thought it was a bug why it wasn’t working, now it’s at the point I have no clue how to use the perk and from reading, it’s only available 60seconds after being hooked so basically if a killer hook camps and someone gets me down and then killer downs me again!
this is pathetic! Waste of money and bloodpoints spent!
Comments
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Relying on a perk that had no counter-play. You must be a great player.
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Yeah, they cant do that with perks, thats hilarious.
Its almost like buying a new killer that gets nerfed instantly, that would be so ridiculous (never happened in DBD history though cough cough)
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U arrive pretty late to the DS scandal
Digest it
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It got reworked into being a perk that punishes tunnelers
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@Kagrenac yeah but it can be easily countered now, you can simpl ynot tunnel, you can slugg and you can use enduring against it.
DS shouldnt be affected by enduring and it doesnt make sense that survivors have to wait 1 sec before moving, the 5 sec are reasonable though, you can only use it once
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The perk was changed because in the right hands, it was far too powerful and incredibly frustrating to play against. The goal with the changes was to keep the powerful effect of the perk while allowing the killer to have some counterplay against it. This was done by adding a prerequisite to the perk where it only becomes active after being unhooked. With that change, the perk can no longer activate in the early game and prevents the momentum of the entire match from being shifted wildly against the killer.
More details can be found here: https://forum.deadbydaylight.com/en/discussion/48381/
It's important to note that any perks, add-ons, offerings, killers, etc. can be tweaked at any point if it's deemed necessary.
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In other words buyer beware.
Wonder when the rest of the 'frustrating' game play gets attention.
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The perk is still S tier and too strong.
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That's what happens in multiplayer games anything can change for the sake of balance.
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Though I don't disagree with the change to DS, I think this explanation is at the core of the problem in DbD. "...in the right hands, it was far too powerful and frustrating.." This game is not competitive. It is casual, no matter how hard you want it to be otherwise. It is not balanced enough to be a competitive game.
So, to nerf perks/abilities based on the top 5% of players is a bad way to balance things. There are a ton of perks that fit Peanits description. NOED, in the hands of a toxic camper/tunneler rewards him for his actions. Insta-heals can cause a lot of frustration in the hands of a coordinated SWF. BBQ & Chili gives Nurse/Billy unfair advantage in speed-hooking (is that a hook rush?!). Adrenaline, the list can go on and on. Is that the new measuring bar?
We need to stop trying to balance by survivor/killer and start looking to balance by rank/skill levels.
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Being a competitive game has nothing to do with whether the game is balanced. It is a competitive game by definition. The game needs to be balanced from high ranks down, not the other way around which is what we have now.
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But it doesn’t become active after being hooked! It becomes active after being hooked and only for 60 secs, so if the killer tunnels you and your constantly moving for 60 seconds or 30 senconds and the killer just leaves you on the floor after downed for the perk to wear off, then its pointless. I understand kinda at begging of game because pro players sacrifice themselves to be chased until downed and then they’d use decisive strike, by that time 3 mins past and 3 gens done.
but you have removed conditions based on pro players, because pro players exploit it, others have to pay the price.
the whole 60seconds time window to use decisive strike is rubbish, it should just becomes active after hooked once! Not 60seconds after hooked esp when there are tunnellers and campers.
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If the killer decides to leave you on the ground for 60 seconds to avoid the perk- just in case you have it, since they have no way to know for sure- you still get quite a noticeable benefit from the perk. That will give you plenty of time to recover and allow another survivor to run in and quickly pick you back up. Alternatively if you want to get yourself up, you may consider running unbreakable or no mither. Worst case scenario, they down you and hover over you for the entire 60 seconds, which would give your teammates a lot of time to fix generators (that's almost an entire generator for each remaining survivor right there).
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If the change is to benefit a good killer and punish camper/tunnellers then Maybe decisive strike is active for 60 seconds after hook, if tunnelled and downed, and decisive strike is activated, and they try to get away, maybe decisive strike is reactivated for 30 seconds incase killer tunnels again after the decisive strike. That would put tunnellers and campers off more
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Also to add on to this.
decisive strike has major bug, I’ve played 10 games deliberately getting hooked and unhooked, running to killer, I get the skill check, but when press the button to activate, the bar instantly skips the area and jumps to after the activation area and it fails to work.
i hit perfect most time on skill check and can do gens with hex ruin without issue.
but the skill check on decisive strike on PS4 has a bug
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Except you don't buy the Lambo in this case, you buy the right to drive it.
The Lambo still belongs to its current owner.
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The DS skill check on PS4 does not have a bug. I hit it every time. You just missed the skill check.
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Lol you should've paid attention the updates been out for weeks.
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Or it could be that you just are missing your skill check and you are blaming it on a bug. Oh yeah, this change has been out there for a bit now. Congrats on being late.
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@Blueberry Actually, it has everything to do with it. You don't balance casual games from top down, that is how you kill the casual player base, thus the consistent drop in player numbers for DbD. If this was a competitive game with tournaments, etc, then absolutely, you balance from the top down.
If they keep balancing from the top down in DbD, they will strangle the population more and more because most just want to chill and have fun. Hard to do when you get railroaded constantly.
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Look at every other competitive game out that is extremely popular right now. They all balance from top down and the reason DBD is losing people is because they are balancing incorrectly with bottom up.
com·pet·i·tive
/kəmˈpedədiv/
adjective
adjective: competitive
- 1.
- relating to or characterized by competition."a competitive sport"
- synonyms:ruthless, merciless, aggressive, fierce; Moreinformaldog-eat-dog, cutthroat
- "tourism is a highly sophisticated and competitive industry"
- antonyms:gentlemanly
- having or displaying a strong desire to be more successful than others."she had a competitive streak"
- synonyms:ambitious, driven, vying, combative, contentious, aggressive; Moreinsistent, driving, pushing, zealous, keen;
- informalpushy, go-ahead
- "a very competitive player"
- antonyms:apathetic
- 2.
- as good as or better than others of a comparable nature."a car industry competitive with any in the world"
This game is a competitive game whether you want to believe it or not. The definition is there and has nothing to do with balance.
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it got what it deserved.
thats what happened to it.
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After buffing it to 5 seconds. I run MoM, Flip Flop, Adrenaline, and DS. The Swfs that I run with give these killers a very difficult time. Thank you for the change to DS, now i can get my ez W's
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It does not.
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Then change it so that tunneling get seriously punished. Now it only delays the tunneling for some seconds. Just a another screwed up perk on surviver side.
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So basically you bought the chapter because you knew the perk was broken??
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Yeah when you're a toxic tunneler
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Get Ash and prosper
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The perk should never have been put in the game, it's a monopoly get out of jail free card.
It's like hook blocking you screw the killer out of their deserved hook and don't give me any of that crap about it being valid since I'll bring up the time survivors cried about killers blocking the prompt so it got changed but survivors can still block the prompt.
Three survivors blocking it with no iron grasp you are done.
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