Buff NOED
Make NOED not a hex. I know survivor mains will disagree, but noed isnt even a issue till endgame. Nothing worse than running this perk against a GREAT SWF group, gens get powered on and it's useless because they cleansed the totem. Killers can't just cleanse something to take away DS, dead hard, sprint bursts, or ANY of survivors powers. I don't think this is too big of a change, and would give the killer a boost at endgame if they choose to run the perk and make survivors a lot more cautious.
Comments
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No indeed, absolutely not, most certainly not, of course not, under no circumstances, by no means, not at all, negative, never, not really, no thanks.
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The fact that there's counterplay is what makes it balanced now. Plus making it not a Hex would make killers far more reliant on it
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So, decrease my chances of escaping and no way to survive in the end game? Yikes. And if this perks always activate in the endgame, it would become truly overpowered.
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Make noed work like that:
you need to hook survivors at least 8/7/6 times to make noed work.
it is no longer hex based and works until the trial ends
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Like it, but maybe still hex totem reliant.
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The OP is right. NOED currently depends on being triggered mid-chase or you managing to find someone at an exit-gate, which if they're out in the open is 50/50. The counter-play for survivors already is to hide or go to the opposite gate to the one the killer has. When it was made a Hex perk, it was regarded by killers as a massive nerf, but survivors are of course never satisfied.
Now this is a very low-standard of discussion; everyone will just play 'one-potato two-potato' trying to find an excuse more petty than the previous one to come out on top. We end up not actually discussing what the purpose of a feature is and if we agree in principle.
Would be nice if we gave it a try though.
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The thing about noed is that it's useful to the killer if they get genrushed. If you get badly genrushed your unlikely to get 6 hooks and then suddenly the perk supposed to help you in that situation is worthless.
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So you want survivors to have the advantage then? The perk is completely useless until endgame ANYWAY. Stop trying to tbag and loop the killer and just escape then. I'm perfectly fine with it and confident in my ability as a survivor, that it still wouldn't really effect me. Just would help a lot of killers out at endgame that get bullied by SWF and toxic survivors. You still have to be found, you still have to be hit, and you still can be rescued from the hook. What's the problem? Endgame sucks. Killers have no buff at endgame like survivors get, and the only one we DO get, 85% of the time, is cleansed. No one dies from the timer unless there a complete idiot and they deserved to die.
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What counter play? For survivors? There isn't one for killers
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I'm just gonna say this is bait and call it a day
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I was commenting that it seemed that it would always activate in the end game from what he/she said, without any why to work for it, like JAWS BDSM said, to hook survivors at least 6 times. Also, I don't t-bag or waste time as a survivor, I usually die first in my solo games. XP
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Why should you work for it? You wasted a perk slot for almost the entire game until the end. That should be your reward.
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The only option where it could not be a Hex Perk would be, if it works on some form of Token System. Like for each Hook you get 0,5% Speedboost during Endgame and after a certain number of Hooks, you get the Instadown.
This would ensure NOED rewarding Killers who actually did not bad during the game, but were not able to do enough, rather than those, who suck the whole game and get one or two Kills solely because of NOED.
Just removing the Hex-Status is a bad idea, there are enough people somewhat carried by NOED.
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Same could be said for adrenaline, but killer mains probably would not.
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bruh
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Bruh
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How about no, it is just too OP with the buff that even in tier 1 you have Exposed effect...
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I'd accept this on the condition that NOED triggers instead when the EGC is started by the Exit Gates being opened. :)
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Ah #########, here we go again.
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That sounds balanced /s
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No.
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NOED being almost mandatory doesn't mean it should be buffed for slipping; it means Killers should be buffed to make it proportionally weaker.
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I have an idea of how the NOED could stay in the EGC and i do not know if it would be a buff or nerf.
In match we have 5 totems so. Use NOED perk you gain one more totem add up to 6 (hex totem).
6 totem NOED active for 120 seg
5 totem NOED active for 110 seg
4 totem NOED active for 100seg
3 totem NOED active for 90seg
2 totem NOED active for 80seg
1 totem NOED active for 70seg
0 totem NOED active for 60seg
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You waste a perk slot if you get found first with Deliverance, but it's pretty good if no one can get to you quick enough or they just leave you. There's just some perks that are wasted sometimes.
If we're going to say buff NOED, might as well talk about buffing Adrenaline, too. c: NOED doesn't need a buff. Like, at all.
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No.
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if you think that NOED, a perk that rewards bad killers, should be buffed then we might as well revert Derisive Strike and Mettle of Man as they were nerfed for rewarding bad survivors.
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The perk is balanced, no need to buff it.
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Wait, are you seriously asking for noed to be buffed? A perk which, not only requires no skill, but also rewards failure?
Noed is fine as it is, and if survivors cleanse all the totems then that gives you more time to kill them.
Work for your kills.
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That is the original form of NoeD and we will never be going back to it.
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To play Devil's Advocate, if the survivors took the time to cleanse all the totems and you still haven't killed them, do you really deserve to get easy kills?
Currently it's in a pretty good spot; if they rush through the generators as fast as possible, NOED punishes that. If they take the time to cleanse the totems so it doesn't activate, they slowed the game down and gave you an opportunity to kill them. It's powerful, but it has counterplay.
On the other hand, removing the totem requirement would encourage rushing through the game as fast as possible, since there's no incentive to slow things down.
This was the way NOED was originally and it was not ideal.
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Okay, fine. I get it. God forbid a killer have a slight advantage. But I bet if I said to nerf your precious insta-heals tho and adrin rushes at endgame, that would be un-fair too right? I can't tell you how many times insta-heals, adrenaline, and sprint burst gave survivors the win, not there skill play. Why doesn't the killer receive some kind of buff at endgame like survivors for doing there objective? If your a crappy killer, then you get nothing. But if you've got a few hooks in, you should get a small speed buff at the least, or aura reading.
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Adrenaline is fine but insta-heals aren’t. Noed and adrenaline are both balanced.
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You realize this would just make things worse because people doing totems= longer game = more time for killer to kill. I don't even use the perk and I get use out of it because survivors still cleanse. This would just reward killers that failed miserably.
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You seem to forget that killers got good/OP addons too. Not only that, insta heals can be used only once, while killer addons last for the whole match.
Adrenaline, unlike noed, rewards survivors for surviving during the whole match with only 3 perks (assuming they aren't using other end game perks like hope), so it's a balanced perk.
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My only main issue with NOED really, is the lack of any requirement whatsoever for the killer to get it. You said it’s a punishment to the survivors for rushing through gens, however, why should they punished if they are against a facecamper who camps first hook of the game? Everyone will tell you the counterplay to that is to rush gens on them. Ok, well now if that killer has NOED, the counterplay for that has been removed. Why should this killer get the benefit of such a strong perk? I mean I don’t think anyone, unless they are completely biased, believes survivors should be cleansing full totems while the killer is standing in front of hook with someone dying. That’s stupid.
It can be a pretty small requirement, but there needs to be something to prevent the scenario I’ve described....which is very common.
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this can be right opinion who know what their doing in this game
even killer do fullcamp with saw or grab still most times theres enough time to least 1kill before all gens running than it will end with 2kills with noed catch and camping saw or grab
unless you fail to grab twice and give them ds chance, even thats not easy because
it only happen after they found noed hex and destroy it before you down more than 2 survivors with noed
anyway very hard to 1kills with current killer play
unless survivors all good and you not even try to patrol with wm1killers
see? this worst possible tactic you still 2kills theoretically with noed
and if survivors not swf and one of them decided to cleansing all totems?
it might possible to 1.5 or 2kills with full camp til they power on exit gates
and still its 2kills with camping and of course not only you drop ranks
survivors you got also drop their ranks
so how about try full camping and feel how this perk is most pick
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Literally all I see you post about is how survivors are OP and that not a single killer perk should be able to be countered. If you had anywhere near a decent amount of experience with this game you would know that in the early days, NOED was permanent once exit gates were powered. The devs soon realised how ridiculous this was and put a 2 minute timer on it. Because survivors could just wait this out, once Hag was released, they turned it into a hex. I personally don't even think it should be in the game, despite the fact it does have counterplay even if that counterplay relies on RNG and if you're a solo survivor, being lucky enough to have competent teammates. However, I know for a fact that if it was changed back into its original state, practically nobody would play survivor, myself included.
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bruh
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those perks are called devour hope and bbq and chili,insta-heals are the equivalent of a mori/ultra-rare addon and if you failed to keep gens from being done and got to the endgame you dont really deserve ez kills in the 1st place so be thankful you actually do, its just like the old ds problem, playing poorly gave you advantages, and ds got nerfed yet you get to keep noed so... yeah, be thankful
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