Pig cannot chase survivors
Pig hasn't worked well for some time. I am not sure if any recent changes have affected her but she isn't fit for the game currently.
Video content:
In the above video you can see 3 minutes of chasing 1 survivor resulting in 3 generators completed. You can then see 3 minutes of chasing and downing various survivors in no time flat as considered better killers. You can see I make one mistake as the Pig and then a number as the other killers but with different outcomes. The survivors made some mistakes but under the dynamic of M1 chasing, they did not.
Of the killers in the video I normally play Pig/Huntress/Ghostface. I never touch Billy or Nurse.
The torch Bill isn't too uncommon for me. The most common is 1 per 8 survivors, some sessions I only meet bad or overly altruistic survivors. I usually sit around green ranks (Europe) and find this problem with most M1 killers that lack an inbuilt exposed, though I stopped playing Michael due to the above problem almost never being remedied by his longer lunge.
Why not just crouch?
One perk that has returned to being meta
(I presume due to Ghostface's surprise tactics) makes it impossible to ambush most half decent survivors, and as per the above video, you can see how long it took me between damage states to get the second hit in, so even if it works I'm still going to be chasing for at least 2 generators. So Pig, to me, only works against bad survivors who don't have exhaustion perks.
I also frequently find survivors know where I am "I could hear your breathing".
Why not just go after another survivor? That Bill was just better than you
Why would another survivor be worse than that Bill? The initial gap he made was exactly the same as Sprint Burst/Lithe/Balanced Landing, if I give up there I will have to give up every chase I get into because these aren't as rare as Object of Obsession, they're bread and butter. The Pig's RBTs need to go on immediately otherwise she falls behind.
What about mind gaming?
The only part in the video I had a chance to was with half walls. I rarely find half walls cover the Pig (especially hay bails) and most good survivors know the Pig cannot see you; it's safe to abandon the loop and head to the next.
Did you try Ruin, Surveillance, Corrupt Intervention, Play with your Food, NOED, or Enduring+Brutal Strength+Spirit Fury?
- Ruin doesn't help me chase and works against me finding survivors (they are looking for the totem instead of working gens).
- Surveillance involves camping generators instead of applying pressure and doesn't help me in a chase.
- Corrupt Intervention delays the start of the game, it does not help me in a chase.
- PwYF is circumstantial to gain tokens and Pig lacks exposed; she spends 2 tokens per chase, and will spend the 3rd if a survivor body blocks.
- NOED doesn't help me in a chase until I've lost the game and Pig's RBTs can no longer activate at that stage, NOED is often disabled within 5 seconds, and I don't fancy AFKing until 5 generators are completed to be an M1 killer.
- Building for eating pallets is boring and as can be seen in the video, the Bill ran past multiple pallets and his significant space builders were the two LT junglegyms, the one building window and the shack, he used in total 3 pallets and ignored several, it could have let me down him on the 3rd pallet but 2 generators had already been completed with a 3rd close by, I mostly wouldn't want to run these perks for how I'd have no other perks to use and I'd risk never catching a survivor if I take them off
Did you try deranking?
I don't see why I should derank because chasing, a fundamental part of the game, is something this killer can't deal with unless the survivors are bad at the game. I would then get bored when playing my preferred killers who don't have this major flaw and upset more survivors who are bad at the game than I do currently into dispensing copious amounts of salt into end chat.
So do you want survivors, pallets, windows, Dead Hard, multiple LT junglegyms, MacMillan nerfed or the Collapse Pig nerf reverted?
No, none of those. The Bill didn't appear to do anything wrong nor exploit anything as this is normal gameplay for me as the Pig. I want the Pig to be able to do something in the middle of a chase because her ability is strictly countered (Sprint Burst, low walls with holes, leaving the mind game unseen) or strictly occurs after a won chase with a dose of RNG longevity (RBT). She has no gap closer whereas every other killer has a one hit mechanic to nip the gap in the bud, range, speed, teleporting, slowdown or an interrupt (Freddy will have multiple of these after his rework).
Any ill conceived suggestions with no experience in game design?
I originally thought maybe exposed on her ambush, if no RBT is in use or a more killer lenient if no RBT is active, but that further entrenches Sprint Burst's cure all design and promotes Bubba Basement strategies with her inbuilt Insidious and whilst emblems or Kindred would punish this behaviour, it would still stomp low skill survivors and the emblem system would guarantee they'd remain at low rank with low skill survivors.
I would rather something akin to the Freddy rework where all survivors start with an RBT on their heads and only one activates per generator completed, and they cannot be removed until active, and the Pig starts with a spare one on her for the 5th generator. I would then like each Jigsaw Box, on completion, to give a benefit to the Pig, e.g. see a random RBT wearing survivor's aura, see generator progress auras, exposed, no terror radius, no red stain, next vault permanently closes a window, or something new, that either lasts permanently, shortly or until the next Jigsaw Box is completed, almost like how the Doctor gives effects to survivors. Perhaps during the trial the Pig could use a Jigsaw Box to cause an effect like reveal the survivor's aura if their RBT is removed on that box, to cause more skill checks on the next search or to prevent only the next Key from being found within that box since hooks often sit next to boxes.
Why? Because RBTs are currently dependent on being successful, RBTs are a mechanic only survivors interact with, and all current RBT addons are designed to kill (Tampered, Sketch, Crate, Rules), make the survivor you're supposed to ignore easier to track/chase (Rusty, Slow, Face mask), or annoy new players (Interlocking, Razor). I want some fun on my end as the killer and I want reliability. Frequently my most reliable play against good survivors as the Pig is camp a hook to down multiple into using the addons Sketch+Crate where I win by sitting on my hands to wait for Game Over to come up three times if the fourth didn't run out the gate yet, I currently cannot guarantee I can get more than three RBTs on before the last generator is completed and I cannot guarantee they'll be activated before removal.
Easier changes I would request that are unrelated to each other are to make the Jigsaw Boxes only searchable with an active RBT, the first Gate opening to activate RBTs (all survivors have learned to 99% Gates since day 1 of Collapse, all survivors know to leave to let a single active RBT get the hatch, I can't see anything wrong but Pig opening door edge cases that are not as bad as Leatherface, 99% Michael, Ghostface, Billy, Nurse, Huntress or Spirit end-of-match hook camping), an increase in Ambush speed maybe to match Spirit or Billy, for add ons that give status effects to be applied to those healing the ones healing or rescuing the RBT wearer for 1-2 minutes instead of the RBT wearer, and as a final idea:
- Minimum number of Jigsaw Boxes to search before a Key can be found = RBT number OR Total number of Jigsaw Boxes, whichever is less
- RBT number = order of application by the Pig, i.e. first RBT = Key may be found in first Box, third RBT = two Boxes must be searched before Key may be found, fifth+ RBT = under current circumstance, the key will be found in the last Box searched
- Making the survivor aware of how many to search at minimum with tokens might be useful for lower skill survivors to understand
I am sorry for the long write up, I have just generally been disappointed with this killer I bought, from the point of view of being able to function (sacrifice up to 2 survivors per game thanks to my skill instead of survivor lack of skill) and having fun things to do (Ambush is useless, RBTs are as interactive to the killer's experience as Ruin), and she's been this way since her release as I think that's when I purchased her.
Comments
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You played super duper badly in the footage I am sorry to say. Pig isn't the strongest of killers but that chase should have never went that long. You have I Am All Ears a very strong perk for ambush plays as pig you could have used your ambush multiple times in chase to most likely get a down. Learning to use your ambush in chase as Pig can be key to getting downs way quicker than before. I am not saying she doesn't need buffs but your issues aren't solely because she isn't the strongest killer.
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You can't Ambush the shack, LTs or most map buildings with I'm all Ears. I'm all Ears activates, at most, once every half a generator, and not on your command, it is unreliable and only provides one hit at best. Please do not overestimate its worth.
The survivor was too aware and the windows offer safe visibility of the Pig during Ambush's launch, let alone the lengthy crouch and audio cued charge up.
"Most likely get a down" is also not an answer - the Pig is already RNG dependent. I do not wish to wait to use I'm all Ears to get a "likely" get one in hit in during a 3 gen chase.
Please be aware that survivors worse than this Bill often sit at the window, waiting to see what you will do and that mind games do not work there. I mentioned hay bails because survivors do not need much visibility to know precisely what you're doing.
As a final point, if you find Ambush works in any of the scenarios in the footage, you're facing bad survivors.
Edit: also I answered you in the text body, Pig crouching? Just run away from the mind game, doi, killer = useless.
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You seem to underestimate the mind game potential pig gains from Ambush as well as how far it really goes. You are correct about it not working at Shack the survivor would be dumb to fall for mind games there. But on many other pallets you could easily get an ambush off. I said likely get a hit because I don't know your current skill with Ambush it takes practice to utilize. Keep in mind I am not telling you to attempt to utilize it at every loop. But it is most certainly an option. As for when the bill was using the Jungle Gyms that was a misplay on your part and could have easily landed in a hit. "If you find Ambush works in any of these situations you are facing bad survivors" You'd be quite surprised.
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Many other pallets? Like say... the one at the start of the video... no that was dropped immediately before I could get to it. Or the shack one... that was also dropped immediately... no you said only dumb survivors fall for mind games there. Oh but there was the third one... that had cover with holes and an LT they could ignore the mind game and run to, or perhaps the many other pallets they hadn't needed to use.
You said likely because it's not guaranteed. It's not the Nurse's blink, it doesn't create invalid options like Hatchets, it doesn't apply pressure like a Chainsaw. The survivor had pristine visibility of me in all of those situations and can always choose to walk away.
Enlighten me on my misplay with some jungle gym footage because you're just talking a load of hot air. Jungle gym = I can see the killer = I can see the Pig crouch = I can just waste their time & effort by walking away to the next loop.
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If the survivor chooses to walk away just uncrouch and you get a free hit the uncrouch is very fast and you will easily catch up. The jungle gym was just a misplay in general I am not even talking about crouching at that one you can easily get free hits on Jungle gyms if you know how to play them right. Which I will not bother going into as it is not worth my time because you seem to not want to learn and seem to be intent on believing that you made zero mistakes when you made plenty if you want to learn what you're doing wrong at Jungle Gyms go watch a guide. This is my last response for the night as sleep is important.
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The crouch takes time, the uncrouch also takes time, they've already run away. "You will easily catch up" may I refer you to the three minute straight line chase in the video.
"If you know how to play them right" uhuh, nice job on proving there is a right way.
"Which I will not bother going into as it is not worth my time because you seem to not want to learn and seem to be intent on believing that you made zero mistakes when you made plenty if you want to learn what you're doing wrong at Jungle Gyms go watch a guide."
Why did you bother commenting on this post if you don't seem to want to teach and you're intent on believing the Pig can play against survivors who play well?
You've pointed out zero mistakes, you believe Ambush works because you play against bad survivors who don't watch you through gaping windows on the other side of walls.
There are zero jungle gym guides for killers, all I can find are old posts from when pallets were a plenty, youtube videos for survivors, and general misery posts about "Just give up the chase"
Don't come back until you actually have something to say.
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You can actually bog off with your comments about the LT walls too. I spent next to no time on those and got both my hits on LTs.
Nice work, you've told me to hit them elsewhere I need to crouch in the middle of a straight line chase.
What utter tripe you spilled out of your keyboard.
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You were playing with Combat Straps, you could fake the ambush, just crouching at problematic loops and then if the survivor goes away, just get up and keep chasing them.
You made pretty evident mistakes, for example in the LT wall just after Bill vaulted the main building window.
Here:
There, instead of keep going forward, you could have moonwalked and catch Bill after the vault.
Moving forward you reached a loop:
As pig what you want to do here is crouching at the pallet and fake the ambush to one side and go to the other.
In case Bill left the loop there, you could have uncrouched and kept chasing him normally.
Then when Bill dropped the pallet, you tried to mindgame it from the long side of the loop, which doesn't really work well.
After that, Bill goes to another LT wall, where you make the same mistake you did in the first one, not mindgaming, but just mindlessly chasing.
My advice is to watch some good killer and try to learn how they manage LT walls, jungle gyms and the shack, plus if you wanna learn to play pig i can suggest you to watch Scorpionz, both on twitch and youtube.
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Ah that's better, some actual analysis.
At 1:12 there's a Maccy building to the left. I'd lose more if that moonwalk failed to catch out the very observant survivor. That also doesn't excuse the 70 seconds wasted thus far on getting zero hits and that would have gained me 20 seconds in the 3 minute chase.
At 2:06 the left side is compromised and the right side is not only long but a half wall, aka visible as soon as I start ambushing. If it succeeds, Dead Hard nullifies it, woop dee doo.
The mind game at 2 minutes wasn't a mind game. He wants to go right, I'm trying to cut him off, if I just do the pallet we're at the LT wall he goes to eventually at 2:30. My main worry was if he actually got to the Maccy building again with the pallets he never used but I suppose that was unfounded since nothing was gained, only time was lost.
To say I'm mindlessly chasing is being very ignorant of the Maccy building next door. I'm trying very hard there to prevent him from getting that way because it's filled with pallets, windows and routes to another LT. A mind game would risk allowing that.
Edit: if I did an Ambush at all three spots, and all three were successful, the second one forcing the Dead Hard, let's be generous on the time cut down, 1 minute. That leaves me with 2 whole minutes of trash gameplay from a trash killer that needs to be changed.
I'm still trying to find a good killer to learn how they manage anything. Most content creators live in regions where red ranks act like my beige ranks.
I'm not going to trawl through Scorpionz' twitch for a game with good survivors since I know streamer libraries are very big. His small YouTube stream highlights have trash survivors who cannot hug loop walls to literally save their lives, corridor pallet Ambushes that succeed because the survivor is hiding on a dead end, a hundred Ambushes that don't succeed, Ambushes that are foiled by walking away, and long straight line chases indicative of M1 killers when the survivors want to go to pallets or loops. Those are the kind of survivors Nurse, Huntress and trash region streamers eat in five minutes and he takes over twice that on his highlights.
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I'm sorry, but that Bill didn't seem a very observant survivor, he didn't try to mindgame either, you kept giving him fast vaults at the LT walls.
With the ambush, well if you don't try to get better at it, just play something else to be honest.
It just seems that you don't want actual advice.
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Then we'll have to disagree on whether or not he's an observant survivor.
If he knows how to perfectly run routes between everything, and doesn't need half the pallets along the way because he has legs, he doesn't need mind games. The first and only time I got to test him was heading him off at the part you said to crouch at the pallet, if you notice he wasn't fussed on hopping over the pallet into danger so if you're not blind you can clearly see any mind games on his terms won't be won.
Ambush is pretty trash. Your given example had highlights of Ambush only working against trash survivors.
I came here to say Pig's #########, you're the one trying to turn this into an advice thread. You can't give advice on a ######### character to play that is leagues below even the loop vulnerable Ghostface. "Just play something else" doesn't fix the Pig's #########, it just sits her in an unusable corner, hoping one day she'll get a rework that Freddy's getting.
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It just seems that if you can't point out why I'm wrong in saying even with your advice there's two sodding minutes of dead air gameplay to get two hits, that you don't want to actually address the problem: Pig's #########.
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How can you tell mindgames wouldn't have worked if you just kept holding W?
That Bill is nothing special, even if you try to make him look like a god instead of accepting your evident mistakes.
Saying a killer is bad only because you don't play it properly is just a bit narrow-minded of you.
And again, i suggested you a person that actually knows how to play pig to learn how to properly use her and the only thing you said was insulting survivors from his videos.
Only because you don't know how to play her properly, doesn't make her useless.
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You literally missed at 0:30 only because you were too impatient. You need to be smart about your chases, not just hold W until you catch up to survivor.
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Down the garden path we go again.
I pointed out how at the 2 minute. Thanks for pretending I just held W all the time though.
I never said he was a god, perhaps I should make my posts 10 words long so you can read them since I know mods are always busy on forums.
"The Bill didn't appear to do anything wrong nor exploit anything as this is normal gameplay for me as the Pig."
Nice try on misrepresentation though, you'd go far on reddit.
"Play it properly" your example was of someone improperly playing a killer and only getting kills due to survivors improperly playing survivor. I "Play it properly" on the other killers you can see in the video. I'm ######### tier at Billy & Nurse because I don't play them yet I can down survivors for daaays without taking 2 minutes to catch up.
If you think I just insulted those survivors you have once again proven you're not willing to read. Let me copy & paste and we'll go through it again.
His small YouTube stream highlights have trash survivors who cannot hug loop walls to literally save their lives, corridor pallet Ambushes that succeed because the survivor is hiding on a dead end, a hundred Ambushes that don't succeed, Ambushes that are foiled by walking away, and long straight line chases indicative of M1 killers when the survivors want to go to pallets or loops. Those are the kind of survivors Nurse, Huntress and trash region streamers eat in five minutes and he takes over twice that on his highlights.
- There are survivors who cannot push close to the walls of loops, this is improperly playing because a killer can't lose ground and will catch up much like in open ground
- There are pallets dropped in confined corridors (Maccy Storehouse, Autohaven Gas) that are unwinnable for survivors outside of lucky guesses
- Scorpionz attempts plenty of ambushes that fail because he's too far away, the survivor went the other way or the survivor simply walked away
- There are a couple of long straight line chases that would have gone on much further if the survivors were more familiar with map layouts and pallets, despite this they still waste plenty of time for the ambling Scorpionz because they're not running perpendicular like most of the others
You're still avoiding the 2 minutes to sort out a chase problem. Tough luck on that.
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See the biggest mistake here, aside from not mindgaming, holding W and generally letting Bill set the route of the chase. (No attempts to cut him off, loop him back around to spaces where hes used pallets etc.) Is at 1:41 you get the hit. You have been chasing for nearly 2 mins here for the first hit, leaving 3 survivors to just do gens in comfort, feeling pretty safe. This is where you should break off and try and put pressure on. The bill is injured, meaning he either needs to break to heal or he is very easy to hear.
The biggest difference between good and bad killers is knowing how to properly apply pressure and when to abandon a chase. If you swap targets it keeps everyone occupied, makes you unpredictable, and puts the pace of the game further in your hands. If you just follow every survivor you meet till they are downed, stuff like this will happen.
There is just so much value in pressure, its the only way to actually win unless survivors are actually braindead.
Saying that, and I mean this genuinley, don't sweat it, it takes a lot of hours to "get" red rank killer chases and how to play them without falling into this trap, hell my first 100 hours were just this most of the time, because playing against badly skilled survivors makes you think it works, when it really dosnt.
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Good point. Counter point, few other decent killers would care at that single mistake.
Trapper would have caught him on the window. Wraith catches up. Billy wrecks shop. Nurse laughs. Michael hits that one. Hag sets traps. Doc would have interrupted under best circumstance mind but we all know how that goes. Huntress laughs. Nightmare waits for his rework. Clown would have slowed him down. Spirit laughs. Legion laughs. Plague will just have to wait for Broken. Ghostface can just wander off to find someone else.
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First of all, i read your post, i watched your video, i analyzed your mistakes and gave you a proper answer, showing where you could have finished the chase.
Let's start from the beginning then:
- you respected a pallet while swinging through it could've given you a hit (also you have Enduring equipped)
- you let the survivor get to the Coal Tower building (and there i would've already left to chase someone else, instead of wasting my time trying to chase a survivor there)
- then we have the LT walls i already talked about
- Bill reaches the shack and you lunged too early, missing him
- Bill goes straight back to the building (second chance to leave the chase and with still 4 gens up)
- Second poorly played LT walls (yes you are holding W, you are in Bloodlust 2 without a single mindgame tried here)
- Finally first hit
- Pallet loop i already discussed (here Bill gets to the pallet only because of Dead Hard, which would've been harder for him to use if you ambushed from the pallet around the loop)
- There we get to the tentative of mindgaming the pallet from the long side of the loop
- Bill reaches the next LT walls and you kept giving him the fast vault on both sides
- Bill ######### up and you downed him.
Is this analysis deep enough?
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You are blaming killer design for your lack of skill. Pig is one of the best M1 killers in chases, you just don’t really understand how to use her yet and your footage clearly shows it. I’m sorry if I sound rude, but you didn’t do anything that chase, you didn’t mindgame, didn’t hide your red light, didn’t double back, didn’t cut him back into unsafe area, didn’t use killer’s power (dash), and you come to forums complaining about killer. Please don’t be like that.
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I can't not let Bill set the route of the chase. I'm only an M1 115% movespeed killer. You did see the lead he got from the start, no?
Cut him off? Pfff, he's miles ahead in a straight line.
Loop him to used pallets? Pfff, he's used 3 and pushed his nose up at plenty more. Even worse, to herd him to those 3 I'm going to waste more time than just stabbing him on the LT.
Pressure? What pressure? You think the other survivors aren't like him? That they'll sit still whilst I Ambush and follow up?
Abandoning chases doesn't win games unless you can win the next chase you take up. Otherwise you have a whole lot of abandoned chases and no hooks. Am I supposed to accept the Pig is broken and look for weaker prey that may or may not exist or should I complain about balance on the forums?
Winning generally relies on survivor altruism. If they just do gens, you stand no chance.
I doubt there's much to "get" in red rank chases, because I frequently get reds mixed in at green and their methodology is Balanced Landing + map building loop + next door pallets. They're the ones who mind game the least and fall for moonwalking the least. The only killers that catch up are the ones who ignore the chase.
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- Respect? I wasn't near enough to try to respect that early pallet drop
- Alright then I'll just give up whenever a survivor goes to a building, sounds like solid balance, maybe that needs looking at
- Yes the LT I'd shave 20 seconds off of if your plan had worked
- Aye I missed him, no other killer cares though
- Oh no, 4 gens, what if the other survivors go to the building? Whatever will I do? I'm shaking, I have no options
- Ambush from the pallet = walk away, we've covered this plenty of times already, only bad survivors fall for this
- Hmmm, so I shouldn't give him the fast vaults because I want him to go back to the building that makes you quit playing the game? Suuure
Yeah that analysis is deep enough. You're pointing out the building is off limits to M1 Pig. You're displaying inadequate knowledge of Ambush's use.
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As i already said, there's no point discussing, you just don't want to understand.
You are just blaming the killer design, the map, the survivors for your inability to catch someone.
A good killer knows when to drop a chase and pressure the map, but you just want to try to explain how the pig is so bad, which is generally not true.
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Hah. You don't acknowledge my points at all. I did discuss what was brought to me and I pointed out how it was flawed or wrong. I accepted I made mistakes but pointed out how other killers don't give a flying fig.
You're just bringing your side of things here and saying I have to accept your side through and through.
You don't want to hear how Pig can't do anything against Sprint Burst. You don't want to hear how Ambush only works on paint drinkers or at full walls with no windows. You tell me I should give up at the building without realising how stupid that sounds in a balance forum.
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Then tell me, if I drop the chase, go after someone else, they run to the building, they go through straight lines, they drop a couple of pallets that extend the chase by minutes.
Where does that get me? Breaking off again as another generator is done?
Marvellous.
Most other killers just get a down there and then.
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Did i ever mention Sprint Burst?
And Bill had Dead Hard, not even Sprint Burst, how is that even relevant to the discussion?
Of course if you try to ambush someone in the open and they have Sprint Burst, well unlucky you, but that's your own fault, not the killer design.
And please, tone it down, i am entitled of my own opinion and you calling it stupid is pretty disrespectful.
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Also why wouldn’t any other killer care about that missed swing at shack? If you missed with pig you would’ve missed with any other M1 115% killer.
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No you never mentioned Sprint Burst, probably because you never read the OP.
Sprint Burst doesn't just kick in when in the open, have you never played her? She's pretty visible on everything except full walls or maybe it's just that I play against maxed volume survivors.
I called it stupid because we're in a balance forum. If you're saying "Just don't go there", that's pretty unreasonable for balance. What is it, a safe space I'm not supposed to win in?
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My question is have you ever played her before that match or that was your first match as pig?
I know how the ambush works and i know it can miss sometimes, but the point is that it actually lets you catch up with the survivor anyway, also you can fake it and you can just crouch uncrouch to make the survivor leave the loop, like i already said.
I'm done discussing tho, there's literally no point because you don't want to change your mind, you just want to throw your frustration at us, because you are not able to use a killer properly.
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M1 115%? So... not Trapper because he puts a trap on the window of if he's smart in the grass next to the door. I can't say I know many other M1s though... Ghostface could just break off and find someone else without caring since if he's in a chase, he's halfway to losing already. Can't be Michael since he has a longer lunge.
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Yes, since about her release. I did say I bought her around then and have been disappointed all that time, in the OP of all things.
Doesn't really catch up if it goes wrong and if they've buggered off. Crouch, uncrouch leads to the same worst case scenario of just another loop.
You can keep using your killers "properly" in low skill matches and keep watching streamers struggle against low skill players. Have fun, I just wish I could in the good ol' European region.
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Michael has longer lunge only in T3. Trapper needs to waste time setting traps in order for them to work, if you don’t have area prepped or survivors are disarming traps you are just an M1 killer. Wraith, Doctor, Freddy, Clown, Legion and Plague are M1 killers as well.
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Seriously, find Scorpionz on twitch and see what you can do with pig in red ranks in EU region.
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Ok guys, it's clear we got different views and opinions here. Let's try to discuss it while respecting each other, else there is no point in having an open discussion about it. Also let's all try to look at them with an open mind. 👍️
One never stops learning, that's my motto. 😁
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Going past what everyone else has said, this is the sentence I take the most issue with in your opening post:
"Why would another survivor be worse than that Bill?"
Why wouldn't they? Even if that was a reasonable assumption to make, it is not an excuse for you to continue an already long chase with someone you know you are struggling to catch. While you are struggling to down your very first person, the other three Survivors have uninterrupted access to the gens. In your situation, you had no good reason to keep the chase going as long as it did when you could have ended the chase prematurely and worked on trying to interrupt gen progress.
Could the next person you chased have been able to keep the chase going for just as long? It's possible, absolutely. But if you find yourself in a long, seemingly fruitless chase while applying zero pressure to gens, you are better off taking your chance with someone else than sticking with the person you know is able to keep you busy. You acknowledge that the Pig struggles to keep the game in check if she doesn't get her first Trap on quickly, but wasting your time in a single chase that you are struggling to win while the rest do gens is not how you get the first Trap on quickly.
Don't get me wrong. I think the Pig is one of the weaker Killers who really needs buffs, I think her Ambush is limited in usefulness and only good at some loops, and I think her Traps are super inconsistent. But the stuff I said above (minus the last bit about the quick Trap placement) doesn't really have to do with that and is more an issue of priorities and knowing when to break chase.
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Just frankly learn another killer
or play nurse considering the devs only nerf survivor, Pig isnt a A B Or even C Tier killer
she has her ups and downs but overall isn't the best
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Not trying to be rude but you seem fairly bad at killer considering you bloodlusted a nea who you wouldnt have caught up to if you didnt blink (on your nurse cut)
Honestly just get better at killer or try a different one nothing else i can say One of these days survivors will be nerfed enough so you can "just play pig"
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I'm just gonna hafta disagree with you as a Pig main. Chases can be drawn out by good enough survivors, but that's a problem for any killer - learn to cut your losses and juggle.
As things stand, up through purples I still consistently get 2-4k games, and the consistency drops depending on how many reds are in the lobby but it's still solid - I'd probably do better if I wasn't too proud to use Ruin.
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I don't think the Pig is the one who can't chase Survivors.
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