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The nurse little nerf.
What about this: She can blink to a minimum of 8 meters distance. This way, if you keep a ideal distance from her while in a chase, she can get to you. Example : if you are too close, she can hit you (like regular), if you are at a 4-7 meters distance, she can't. What do you think ?
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No. This is easily countered by just staying close to her. You'd be surprised how quickly survivors at high ranks memorize distances. She would become unusable at high ranks.
Despite what everyone is complaining about, the Nurse is fine. She's one of the only killers that hold the power role, as it should be in an asymmetrical game. If the Nurse is good, you will die. Period. If the Nurse is bad, you will live. No doubts. You only lose to a nurse that is better than you are, unless you get sandbagged by your team. In that case, that's not the Nurse's fault, that's your team.
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re-read that a few time chief and tell me what's wrong with it
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Sounds good for jungle gyms or haddonfield quality playz.
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What about this- remove her from the game entirely because her abilities might as well read "ignore every mechanic designed in the game". She benefits from every survivor nerf and ignores every general killer nerf. Her terror radius might as well be 0 since it just doesnt matter since she can be anywhere in an 80m distance in .1 second. Saying her lunge is broken and overpowered is a huge understatement.
IF ANYTHING. She should have a black screen no vision while teleporting. Her distance needs to be nerfed. And her terror radius should increase while she is charging, the more she charges the bigger the terror radius. There should be some kind of brief animation at the location she teleports to, before she just appears there.
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Then we should remove the pallets. What's the role for them ?
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too much whining nobody tries to learn to play against her please git gud
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Literally a non-sequitur.
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Pallets are the core way for a survivor to extend a chase for every killer besides the nurse. However, you can't remove them for solely Nurse either, because it would still hinder the survivors, since there are a lot of plays that can be used on Nurse using pallets. Rare, but possible and very important
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Not only is outright removing a killer lazy balancing, but she's too integrated into the game to be removed at all. She is not broken, at all. Like I said, she is easily the most balanced killer in the game. Her entire kit is nothing but a skill curve. You only die to nurses that are better than you. There's no luck. There's no fault to map, to layout, or anything. A Nurse wins by being good, and loses by being bad. This is how all killers should be, but because of the core mechanics of the game, it's just never going to happen.
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This would make nurse trash tier.
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Although, I can agree Nurse is busted. You can't skill a straight line. So a 'good nurse' really doesn't exist. It is muscle memory for distance. There are good killers that play nurse that can predict well. However, that isn't nurse mind-game potential that is for every killer. Nurse simply avoids mechanics and doesn't play by the rules. This is what makes her viable. There is a wall? How about no... There is a pallet? Try again... There is LOS blockers blink to one side use second blink for the attack. At worse case for a nurse you lose a set of blinks. Do gens? Wait till you get to a 3 gen situation even at a distance with nurse. Play stealthy? Eh, best viable solution, however, when all else fails SLUG TIME.
However, this change would make it garbage to play. She really is only weak when you face tiles that say "How about no blink ability?" Which is only in a few zones on specific maps.
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Nurse's base power is fine, to many people try using bad tactics against her. Looping doesn't win you the chase against any killer just prolongs it in hope they abandon for another targets. Use obstructions to break line of sight frequently and look for an opening when the killer is confused or searching.
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Love how the title says its a "little nerf".
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Little nerf that makes killer unable to catch survivor running in the straight line = PERFECT BALANCE.
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You do realize her speed is 96%, right? She will never catch a survivor in a chase. So, a 'minimum' of 8 meters? That would nullify her potential.
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@Peanits I think that's the idea!
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Please devs, give nurse the same love you give to MoM
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So learning nurse to a certain point allows a nurse to win every game. This is balance, in your mind? Because that's how it is right now.
You say that you only lose to a nurse that is better than you are. It's amusing that nurse mains actually believe this. Once a nurse reaches a skill plateau, there is nothing survivors can do. It might as well be a single-player game at that point. It is not fun, nor balanced to have no chance to win.
Continue playing your nurse with the mindset that you have earned free wins because you have learned how to play her. If nurse does eventually get the nerf that is long overdue, it will be satisfying knowing that players like you will have to actually learn how to play killer.
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She should also auto-finish a generator each time she blinks. Oh, and each blink costs 1000 auric cells.
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Every killer should be like the nurse. If the nurse loses, she lost because she simply didn't outplay survivors. A nurse that's better than you will kill you
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It's gotten to the point that you obviously can't be reasoned with. So, I will default to "Learn to play against her and stop complaining."
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I don't understand people like you. I see good Nurse players lose to good Survivors all the time. Sometimes you just get outplayed, that's how life goes. You can't be perfect every game.
Nurse is the only Killer in the game other than Spirit who actually rewards the player getting good with them. Every other Killer is so weak in one way or another that a Survivor who is good at their role will beat you consistently.
This is why people complain about Nurse and Spirit: they are actually good Killers, and Survivors are used to 'ruling the roost' as it were.
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Nurse is fine.
Stop.
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Nurse base is fine. Her addons are what makes her broken.
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How to fix: Addons of same type don't stack
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Don't worry. I understand people like you. If you are seeing "good Nurses" losing to good survivors, it means you were watching bad Nurses. Full stop.
If one side plays bad they should lose? Of course. That's the point of a game. If you don't play as well as the other side, you lose. That is what makes a game fun. There are so many not-great Nurses at high ranks because the nurse's power is so stifling and overpowering. Meanwhile, the Nurses who are actually good just get 4k's every game, regardless of survivor skill. That isn't a game, that's a one-sided experience. One side experiences being a killer, the other side experiences being slaughtered.
And if you are going to suggest 'just learn to play against nurse' like the other kid, then I'll guarantee you that I am much, much better at dealing with nurse than you are. I actually play at top red ranks, and in reality (not the imaginary land where nurse is a balanced killer).
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Must be hard to have a 2/16 chance to get a killer which dictates the flow of a cjase instead of just reacting to you.
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Wow, such a "little" nerf
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20 to 8?
Jesus ######### Christ, leave her alone, she is perfectly fine. Go play her if against good survivors if you think otherwise.
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