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Mathematical problem in DBD
Well, have you guys ever found some interesting mathematical problem in this game?
I got some of them from ambiguous description of the perks, they just confused me.
Just like the "streetwise", said that "Reduce the consumption rate of Item charges by 25 %for you and Allies within 8 metres of range." But how it stack with other instances? Are they just plus easily like 50%, 75% or 100%?
And the "vigil" , are they stack up like 40%, 60%, or 80% ? I don't know...
Comments
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I've always wanted to see a Streetwise 4 Stack but I've never been in such a game.
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Maybe you can try that in custom game, but I can't get 5 people together to test those perks.
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I know for one that Vigil and Streetwise do count themselves so with 4 Streetwise you'd be getting a 68% reduction on charge consumption rate (If I still know how to count).
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thanks for your answer, man. I just ask those problems out of curiosity.
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The general rule is: Positive modifiers are additive, negative modifiers are multiplicative.
So to take Vigil as example, if you're under the effects of four Vigils at once, you would recover from status effects 80% faster. If you want to apply that to a 40 second exhaustion, it would look like this:
40 / 1.8 = 22.22 seconds
Negative modifiers, on the other hand, are multiplicative. This is what stops something like Coulrophobia, Self Care, and Sloppy Butcher from making your healing speed negative (since it would be -50% -50% -20%). These modifiers are multiplied together before affecting your action speed. So a Self Care with those perks would look like this:
16 / (1 - 0.2)*(1 - 0.5)*(1 - 0.5) = 80 seconds
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Wow, now I have the official standard answer! Got it, sir. Thanks!
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