CautionaryMary

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CautionaryMary
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  • Well, apples to oranges — if you think it's a bug and unintended feature, then bring back hug teching as somehow the conversation diverted to that direction. 😊 Regardless, facing a Hillbilly or a Blight out in the open in a dead zone or in the open shouldn't simply be a case of "Okay, it's time to die now." — sometimes…
  • Dodging isn't a bug, if that's the case many games with the dodge mechanic is inherently a bug. The topic was about crouch teching, yet we get led into a form of whataboutism — but sure, bring back hug techs and people will adapt to crouch tech your M2.
  • Yeah, it's just trial and error with the regular crouch tech method. It's not 100% foolproof, just something that can potentially extend your chase or keep you alive for longer. Generally you want to keep space between you and Xenomorph and an easy way of doing that is by pre-dropping a pallet and forcing him to M2. I…
  • Here you go friend: As a bonus, here is a chase I had against Trickster as well yesterday I believe. It just takes a lot of time and practice, but just know to pre-drop a pallet against Xenomorph and crouch away! Edit: Honestly, you just gotta believe and hope in some cases to not get hit and you'll be pleasantly surprised…
  • Cool, don't engage with the fact that these techs are nowhere near similar to each other and one obviously has more pros than cons. Salutations, my good sir. 🫡
  • Lmao, I was surprised when it even happened. I can show you the video if you want to see it. 🤣 I was playing Ace with only Self Care as I was doing the dreaded challenge to escape while only using Self Care. ☠️ I did it on RPD in particular. I think it's mostly timing and the angle where Xenomorph shoots his tail at you. I…
  • Yes, I have a video where I consistently dodged Xenomorph's tail attack three times over a pallet. It is doable, just a little trickier.
  • Right, so your argument is that hug tech is comparable or at least on the same level of crouch tech? A survivor using crouch tech against three killers that I've listed doesn't always work as it requires precise timing in terms of crouching and again, as I've said prior oftentimes puts a survivor at a disadvantage as…
  • I have seen many people on this forums love to talk about how survivors should be OP because of comp DBD. if it was truly unintended, it would be banned from regular competitive DBD gameplay. Contrary to your assumption, I learned about the tech a few months ago and yes, I will admit that I do use the tech when going…
  • First of all, there's a major difference between crouch tech (which helps a survivor miss attacks from making their hitbox smaller... While slowing them down as they have to pause, crouch, avoid attack, and move) versus hug tech that allowed Blight to maneuver easily hit survivors. Let's not forget that Blight is…
  • I see, I don't typically play during events generally but as you've mentioned — it's probably moreso the stinginess of Behavior not allowing certain bloodpoint offerings to not stack. I just remember playing during the rod event and my friend using Bloody Party Streamers as the rods didn't stack, similarly to the event…
  • No, the perk is placed there because it's objectively a waste of time. Not to mention the fact that the killer gets notified of it when they walk into the basement and see the salt circle anyways. It's generally a waste of time, making you primarily useless the whole game as you're permanently injured. You can't help the…
  • Aren't most event bloodpoint bonuses individual? Usually with events I find Behavior always makes individual based bloodpoint offerings, especially with the rods that we had earlier this year, lol.
  • I find that early on in the events it's usually chill, but the later the event goes on — the more you find people who "sweat". Additionally, there are people who try to play the event in a "nice" way and then get completely steamrolled on survivor/killer. These killers/survivors then queue up and take the game more…
  • Eh, crouch tech is something that people learn once they get hundreds/thousands of hours into this game and the casual audience (most of DBD is) isn't aware of it. Removing it would just make dodging certain killers M2 attacks harder and it does in fact remove skill expression (losing more as time goes on) in the game.…
  • I would recommend you to only really Counterforce totems if you spot that they actually have Thrill of the Hunt. You waste so much time trying to go from totem to totem that usually most of that time is best suited for generators. I usually run exhaustion perks, Deja Vu (for avoiding three gens), and/or Off The Record to…
  • You could say the same for the other side, especially with the new perk Shoulder The Burden (where people complain that it's hard to counter). You can't even use it functionally with how predominate Thrill of the Hunt builds are, if you wanted to pair it with Calm Spirit to make it more sneaky to pull off. Both sides…
  • As @vBlossom_ mentioned, the downsides of using invocations typically outweigh the good effects of the perks. Sure, placing a smaller BNP percentage on each gen is helpful — but what's the cost? Being injured all game, notifying the killer that you're down there once the invocation is completed, and the fact that you can't…
  • I think more people are upset when this type of playstyle is used against solo-queue players, which most of this player base is. 46s for a totem to be cleansed and needing to use Counterforce (which makes the first totem 38s and with each totem goes down for four seconds per each totem that's cleansed). That's a lot of…
  • Even though I like to use perks that involve the character (especially when their perks are good on their own). I don't think forcing both killers OR survivors to run a perk specific to that character. Huntress for example has terrible teachable perks other than Hex: Huntress Lullaby and even if the goal is to shift the…
  • Yes, even with many of my games of getting Pain Resonance and Pop Goes The Weasel, once you know what the killer has - it's very easy to work around it. Letting go of the generator when a person gets downed to prevent further regression of the gen. PGTW is easy to counteract as the killer can only pop one gen at a time…
  • Why are you so focused on a SWF escape rate when most pub games are centered on solo-queue and duo queued people lol? Even with that said, a 4 man SWF marginally does better than a solo-queue player with a 3% increase, wow. The point of my post was to explain that a highly competitive person like Hens and Otzdarva is not…
  • Also, Hens I believe has thousands of hours and streams(?)/does active content on YouTube for the game as its pretty much his livelihood. With that being said, of course he will have a higher percentage of escaping with solo-queue than the average player does. People who play this game and load into a lobby, more often…
  • Counterplay to Off The Record - simply hit the survivor off of the hook to delete Off The Record off of the newly unhooked survivor or hit the survivor unhooking the survivor with Off The Record. Counterplay to Shoulder The Burden - the survivor that normally does it typically will unhook the survivor — they literally…
  • If this is the case moving forward, I would like to see a QOL improvement where solo-queue can see one another's builds. People like to say that survivors bring 16 perks to counter the 4 perks that killers bring, without recognizing how powerful these builds that YouTubers such as Hens and Otzdarva produces. At least with…
  • There's many videos on YouTube and I've been affected with it once they changed it to interrupt actions, since then I haven't touched the perk.
  • Removing the interrupting actions wouldn't make the perk less fun. If anything, it would make survivors use the perk as you're no longer interrupted when doing a specific action. It sucks when you're in chase, you're about to vault, the scream interrupts said vault, and you're stuck in an animation similar to Doctor…
  • Distortion went down like half of its usage rate. What was the buff that you're talking about? It was at 8 ish% down to 3.13% according to Nightlight.gg lol.
  • Like permanent aura read on the gen that they were working on? I do think Technician should make the gens silent when working with other survivors, but you could attach that to Better Together, hence the name Better Together. Remove the skill check penalty from Technician, unneeded nerf.
  • I see, I only do it because of how common Pain Resonance, Surge, and Pop are in my games. If I can get off the generator, take a hit, and pop the gen I will do that. I don't get mad about it because it is a game at the end of the day and I just don't spread toxicity to other people over something as silly as that. The…
  • What do you mean by staying on gens for too long? Like, trying to pop it in your face or what do you mean? If you're saying that then yes, I will definitely pop it in the killer's face especially if gens need to be done. I don't play on PC, so I don't really share the sentiment of that or message people unless I'm directly…
  • Why is dcing on the loading screen a privilege, but if four survivors are running bloodpoint offerings that the killer takes advantage of not an inherent privilege? Isn't that the definition of privilege? You can run anniversary cakes and bloody party streamers and a killer will still actively play the way that they play,…
  • Yes, or they get mad when you're trying to pop a gen that's right next to them that's about to finish. People who go on the hook who expect to be unhooked when they have 80 seconds is such a wild thing. Don't even get me started on people who go on their first hook and try to kill themselves either due to map, killer,…
  • I don't know man, Pain Resonance + Pop goes a long way in terms of applying a lot of gen regression. You can even toss Surge on and it's a pretty easy game for the most part (depending on the killer you use). People slug for the 4k because of the introduction of the finishing mori. However, the mechanic definitely has…
  • Not all SWFs are bully squads or people who continually flashlight the killer. Flashlighting the killer isn't toxic unless the person is actively teabagging after every flashlight blind, but I mean it loses them distance so it's not a big deal. Gen rushing is the only thing a survivor can do as that's their primary…
    in A Comment by CautionaryMary October 19
  • I would think it would be similar to Technician. I couldn't test how loud that is given that no one uses Technician. 😂 Only reason why I wouldn't put a gen progression on it is because it can pair with Prove Thyself and become problematic and it would be sorta like a Technician with two people instead of one. Plus it…
  • Yeah, solo-queue is rough sometimes. 😭 I get it and it sucks that everyone died during your game. I must say, however - I don't die much to the whole, "Just open the gate" 😂. I do appreciate the topic and everyone sharing their stories though.
  • That's good that you like to not dodge map offerings, but on the odd occasion that a killer brings Midwich and I'm on my phone not paying attention to the offering screen... It more often becomes a situation where the killer has a very strong advantage (Midwich is one of the strongest killer maps in the game) and I don't…
  • Literally dodged a game earlier today when everyone brought rods and the killer brought Midwich. You go straight back to lobby, not like it affects the killer from loading up another game and trying to run his offerings the next time they queue up.
  • The only thing I could recommend is running Deja Vu in the case of preventing three gens. It's why it will always be a staple in my build with how wonky generator spawns are now. I do not agree with punishing Trapper (who already struggles with chase) — yes, I know he can trap loops but at the same time, the onus is on the…
  • I see, yeah it would be kinda like a mixture of Deja Vu/Visionary but more so generator focused. It could be an okay perk in solo-queue but I think it would still be a perk that doesn't really see much usage as it's not generally good to group up on generators as is unless it's the last one. At least the quiet part would…
  • Lmao, Doctor is rough as he can cancel the door being opened. 😂 That's insane that all of that happened during your game with Doctor, however. 😭 Was Sable working on her own door during the time Mikaela was 99ing hers? Definitely could have managed to open the door, especially if Sable was on the other end and it was being…
  • I think the problem with perks like Sole Survivor and this one in particular is that it prioritizes selfish gameplay. I mean, I wouldn't be opposed to any type of buff to the perk but it's a completely useless perk as the only way you're going to get out of the game is by actually helping teammates and not stealthing…
  • I had a Nancy try to heal me at the gate while Myers downed Nea right at the exit gate, me pointing at the gate, her spinning circles at said gate, and me having to open the gate with us almost dying. Here is a clip if anyone is interested - I was duo SWFing with a friend. https://youtu.be/r3IfIVFMccI?si=4UxiPjW2SdkIeLiL
  • That is just an inherent buff to the perk, in my opinion - I don't know why people wanna change NOED and make it harder to get out of the game lol. Yes, people are aware of being exposed - but that defeats the surprise effect that NOED actually provides and I don't even play with NOED lol. Why tell survivors they're…
  • I just don't agree with this at all. Even if I've been the one to go down to NOED and hooked on NOED, it's best to just leave and let the person die. Putting it on two totems defeats the purpose of a Hex totem because no other Hex totems spawn like that other than a Plaything, which is earned. Sure, it sucks to die to a…
  • Yeah, I guess I get what you're saying - it's a Bond for generators but it just lacks the consistency that a regular Bond gives. I don't think I've ever used the perk on my end, as I generally prefer perks like Empathy or Bond as they're much stronger. I don't think your buff idea is bad, but I think Better Together needs…
  • I think the problem with this perk is that no matter what you do to Better Together, I don't think it would ever be fully utilized unless it gave an upside for generator progression. With your suggestion, I suppose it would be nice to see other survivors and vice versa but it competes with Bond that would always give you…
  • Honestly, I think the issue here is with licensing agreements. Same reason why we don't see much for Myers and Laurie.
  • I really wish Behavior made the game more beginner friendly and didn't have locked perks behind levels 5, 10, and 15 I believe. It's very hard to recommend this type of game to new people because you have to invest a lot of time in both killer and survivor from the start with only one or two perks to get started. Not to…