Comments
-
I'm just not like that Back in 2016-2017 possibly 2018 Iplayed trapper only but when I actually started to get into the game I just couldn't "main" weak killers or even play them multiple games in a row It's not like i enjoy all high tier killers and hate all low tier ones For example i dont like playing blight or…
-
Why anyone would main a c tier killer is beyond me But i guess hardcore elm street fans probably will
-
Uh because content creators have normalized hating skull merchant i can name like 5 right now who make shorts twitter posts and youtube videos advocating for DC'ing and call sull merchant OP and unfun and every other name in the book and so have the devs by doing a absolute gutting on a mid killer that served no other…
-
It's a lie that survivors want more chases Most of them would be 100% fine with 0 chase time per game if it meant they could just sit on a gen all game The ones that want chases dont actually want a chase They want it to be a no trap trapper chasing them in main buildings and other busted loops with 0 mind games
-
there already punished as bleed outs dont count as kills anywhere in the game people will say that bleedouts count as kills for MMR but the devs never confirmed this And as i already mentioned they dont count as kill for anything in the game for tomes dailys adepts etc… you name they dont add progress towards it So im not…
-
It's not even good without other gen kicking perks like pop and eruption or unforeseen dude It literally does nothing if the survivors dont hide near gens when the killer is coming and in 90% of situations thats the correct play It's sounds like a you problem if you cant play around nowhere to hide
-
worst map list ever
-
did you ignore the "90% of give uppers will continue to play when you save them" part? You cant stop people from throwing the game Just because you think people would throw anyway doesn't mean that steps shouldn't be taken to make it as hard as possible removing the 4% will literally solve the most common type of rage quit…
-
just remove self unhook 90% of the give uppers will continue to play the game normally if you save them when they are trying to give up if you just remove the 12% then the impulsive rage to go next cant be acted upon unless they want a penalty
-
you dont main knight
-
Slugging is the best way to play as Survivors gain too much from being hooked and killer loses too much time for like 0 reward Short but simple answer
-
Jesus H Entity this might be the best suggestion i've ever seen on the forums This is a really good idea it makes higher level play more balanced and maps more fair while NOT IMPACTING low mmr and mid mmr players at all "Cough" (Fourm Survivor Mains) "Cough" I truly hope a dev sees this
-
-
have you tried getting better
-
Hey man i know you mean well and stuff But it's literally a slower hinder than clown and clowns hinder isn't even that good to begin with Clown can potentially make it 19% hinder while also moving like 12% faster and still clown isn't that good of a killer when he's moving 46% faster than the survivor potentially even 51%…
-
The Point is that there is no point it's dumb changes that only applies to the most brain dead portion of the playerbase Anyone above starting MMR should never get hit by dream rupture It's worse than live Freddy and everyone saying otherwise is lying to themselves or genuinely should never be listened to about game…
-
they made dream pallets worse then the live version unreal
-
Ignoring the "For the game as as a whole" part because it's impossible to do so everyone hates everything in DBD (Mostly survivors hate killers/perks) Anyway the best balanced killer for both sides is artist High skill floor Powerful Fair ammount of counterplay that requires skill and perdicitions not like alien where you…
-
Pretty bad He was designed way too safe They want survivors to like him but survivors dont like any killer atm so it's failed effort They need to buff his dream pallets a ######### ton and probably a 15% hinder on his snares
-
Meh i dont know feels like if he didn't have it he'd be going back down to F tier it's a slower hinder then clown and survivors have an immunity shield to it for the first couple casts Yes Dream Pallets are indeed useless are worse then verison IMO every outcome with them is the same as if there wasn't a pallet there in…
-
she had 1 rework her second changes were not a rework but just 500 nerfs and 0 buffs
-
they played it waay to safe freddy need major buffs not some decent ones paired with 675678654 counterplay options
-
its worse then clown gas and clown isn't a good killer
-
Solo survivor escape rate is probably around 40-45% But statistics don't mean much in DBD With all the hook suicides and the entitlement of DC'ers it could be like 15-20% higher if the community didn't have such a defeatist attitude because they don't like XYZ
-
Swear it's not bait honest As i said in my post people DC more but i swear i get less hate for slugging
-
yall remember that release freddy had that at base kit right and was considered an awful killer anyways it's a noob stomper add on nothing more
-
how to lose 5 gens with this one simple trick
-
those killers will still be dog anyways
-
well you only mentioned perks so… if i had to pick it'd be call of brine and overcharge atm i'd love undone to get a buff based on great skill checks though also half the killer roster needs buffs
-
My Thoughts are that it's probably going to be some sort of anti tunnel Chase a survivor long enough in deep wound and it resets itself granting the next attack on the survivor a free hit Not sure how it'd work with just deathslinger and legion but i dont think the devs do either Hopfully it's just a nothing change though
-
I played back then but i couldn't tell ya as it's been so long
-
some form of tunnelling and gen regression is required for all killers including nurse blight and billy you simply can't win some teams without these two things now 4 slowdown billy is not required but you bet yo behind that you need pain res / pop with corrupt same with tunneling you dont need to tunnel the first guy off…
-
bad players shouldn't dicate balance dbd is literally one of the only games where they do
-
i used to think most people were probably at high mmr but now i actually think it's an actual pretty small % of the player base i might not even be in it or at least not a the highest possible Based on watching some content creators i actually think only a few are in the top MMR bracket as well My reason for this is that…
-
nothing wrong with a killer being a good slugger
-
If survivors tbagging is generally acceptable then why shouldnt humping?
-
I know you didn't say tbagging is fine but Can you explain to me why humping for a short amount of time is wrong? It's just a bit of BM and a mindgame
-
No i didn't You are not a dev Maybe a hacker though
-
im not gonna change my mind until i get some conformation about it so agree to disagree have good day bye
-
Pretty sure bleeding out dont count as kills for tome challenges either I'd say bleeding out doesn't actually count as a killer kill and instead it's counted as the survivor just not escaping in any case we wont know until devs confirm it or a hacker tells us
-
I'm like 95% sure killer loses because a 4 man bleed out will say "the entity hungers….." and a 1 hook 3 bleedout will say "Brutal Killer" etc etc….
-
Humping is fine though When it's done for 4 mins yea it's not But it's equivalent to a little tbag and follow me emote on a pallet stun I truly doubt people get humped for longer then 10 seconds Only the most toxic blights will actually let every survivor bleed out while humping them Killer also loses / draws if 2 or more…
-
Slugging is more healthy for the game as it removes tunnel that survivors hate so much and allows killers to get more chases in Isn't chase what makes the game fun? I have a feeling survivors wanna play m1 simulator instead
-
because a downed suvivor should never wiggle out unless the killer choses to go for a specific hook or there team forces the drop the reason the wiggle is there is so killer cant pick and chose the most optimal hook spots not so survivors have a chance at wiggling out on there own
-
I dont know how you can type this with a straight face lol… Gen defence is at an all-time low… The survivor meta is still the same it's been for literal years…. And if you think about old DS is kinda back with dramaturgy somewhat Flashlight and flash bang saves have never been easier and if you miss one it's legit a skill…
-
Because it's a bad perk lol Good survivors and SWF's literally dont mind knock out at all It's only good vs Baby survivors and the game sense challenged portion of the player base
-
Perk is not so good for most of the survivor player base as they'll be either too dumb to use it properly or their teamates wont be able to take advantage of it It's a bad solo q perk most of the time But in a swf it's arguably the best perk in the game esp a top SWF
-
i'll admit i win / draw more games then i lose as killer but it's the losses that stick out the most because most times their seems to be genuinely nothing you can do more to win because of how coordinated they are on gens you honestly dont need to be an amazing looper swf to win you just need coms and pre running/knowing…
-
besides the obvious stuff like insta gens and actually insts heals infinites etc… survivor is the easiest it's ever been i say hand hold because thats what a lot of the updates are you could counter all of the things like campingg and tunneling and 3 gens etc before the changes but survivors for the most part couldn't…
-
Besides the obvious killers that need major buffs like pig legion etc… I'd really really like and equalization of gen speeds across the board So basically the removal of gen speed perks and items Gen regression is already pitiful in modern DBD and survivors have a lot of base kit hand hold stuff now So as a killer main i'd…