Comments
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I'm using a uniform distribution. (And I know a bit of statistics and stochastics, no need to explain that part.) You draw values, they get distributed on an axis. If it's a bell curve, it's a binomial. If it's a horizontal line, it's uniform. I use an uniform one to draw escapes. Everything else is a result of this.
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What are you even talking about. There is only one information available about the kills and it's 60%, from where are you pulling that gaussian? Try to be more explicit. I believe you are correct. And I should never use the word "math", it makes it looks way more complicated than what it is. It's all about the perception…
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It's a good question. The data from BHVR says each survivor has a 40% chance of escaping on average, no in-game condition attached. On the web app, I draw the actual mean escape rate of the survivors (in blue). It converges close to the chosen rate. The way I see it, the reason survivors have escaped isn't really relevant,…
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The stats are only used for the default value of the escape rate. (Besides, from a recent post from a dev/modo (can't recall the name: too tired), the current stats are not significantly different from these.) You give the program an escape rate and you see how it translates in term of killer win. That's all it does. I…
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That's not the point. The point is that there have been many discussions questioning the target escape rate. This script (and now the app in ) shows a good reason for that choice. What assumptions? The chosen default escape rate is provided by BHVR a.ka the most accurate data we can have. But more t than that, it's also…
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In human language, the program does this (in a nutshell, with lots of language abuse) do 100000 times: ( do four times: ( draw a random number between 0 and 100 if the number is below or equal to 40, the survivor has escaped ) count the escapes and if there are less than two, the killer has won ) count the wins of the…
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😭 Thanks for your honesty. In summary: Basically the program simulates matches based on the escape rate. And for each match, measures if the killer won or not based on the number of escapes. With it I take the measures at 40% and 48% and give the associated killer win rates (47% and 34%) Then I draw the graph for the full…
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So, I've done the math, and it gives the answer as why 40% escape rate is an excellent choice. I'm also providing a tool to experiment. This should settle the matter once and for all.
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Yes, and that's regrettable. But it's difficult to filter that kind of data. Many have advocated to disable that option. I'm almost convinced it would be the right move even if the next step would be sore losers running to the killer instead.
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Self-sabotage would make data unusable for any kind of analysis.
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The word you are looking for is "balance".
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The key point is to give hope to survivors. The problem with the ones hiding should be fixed by forcing interaction after a while (aura, instinct, whatever the devs decide is best)
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The suggestion from @A_T_E is sound. Beside, you won't always be the one being tunneled. Here is how to help your teammates with Reassurance: And here are three funny builds (one being pretty close of what I use myself as a Blendette)
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You can get everything you need from the rift playing killer, so play that instead. With any luck, if you never play killer, you won't get any decent opponent for a while.
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Don't forget the role of the MMR is to push for these numbers. You put a high MMR player with lower MMR ones against a high MMR player and you know how it will end. It also depend on the killer, perks, addons, tools, playstyle … It's difficult to say one side is favored at high MMR when you get matches were you know there…
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The void is mostly a hindrance for the killers, unless the survivors are slow. So once I got the rifts I needed, I've avoided the void. … and once all my rifts were done, I've not touched the event anymore. I've also tried to play it as survivor several times but the queue were too long. Survivors on another hand have…
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The mori hasn't changed anything significant in the way killers are playing. Tunneling, slugging, camping, slugging for the 4k: none of this is new. And if you hear the usual gas-lighters, it has always happened on almost every matches. The mori is ofter faster than grabbing, hooking and waiting for a sacrifice. The mori…
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You know there are other players in the game? You know BHVR gets statistics from the matches? The only time killer had a long queue was in 2vs8. As for that 60% thing, it has been said in may other posts but when the rate was lower, it was the survivors who couldn't find a match. A friend of mine recently came back to the…
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I'm already annoyed with pings above 90ms. More than 150ms should be forbidden or matched with other insanely high pings.
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your them what?
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"increased exponentially" Please learn what "exponentially" means. That statement is ridiculous enough without it.
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It should be basekit.
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Again with this? It's patently false. I often play full-detection and Distortion is as annoying as ever. The only players who are affected by the change are the one who kept selfishly hiding. So, like stated by others: you are the problem.
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In case you haven't followed recent discussions, slugging has currently more worth than hooking. (Not good but, sadly, true.) It has surged around the 70 seconds hooks. This was a big subject a bit before he mori got changed. I don't slug more than before the mori change. That is, I still slug either the whole team or for…
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Even with Nurse, you don't really get 11 hooks at high level. Especially since against these, slugging is currently better than hooking.
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Nurse … the one tip that I'd give is to spend some time to learn how to blink into small spaces completely blind. This requires knowing all the maps in three dimensions but it's invaluable in a chase. Also, know the bugged dead-zones so you don't even try. e.g. From inside some basements, blink to the outside of the window…
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That would make the moris pretty rare, which is not the goal. The only change that needs to be made is to allow a mori when everybody else is on hook and unable to save oneself. Way too much time is being wasted to wait for them to be sacrificed.
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15 minutes would be nice, but 12 is good too.
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Maybe it's time to burn all my tombstones.
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Interesting. My survivor queues in EU are always way too long. Killer queues however are almost instant. As for the BP bonus, nobody really cares about it (newbies, maybe?) But you should know this bonus is personal. It's for you or someone at your MMR level in the game. Basically it means the game doesn't need a killer of…
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If the stupid servers were already able to detect impossible states, it would be very helpful.
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It certainly feels too fast. I was in a match earlier. Nurse against four pretty average survivors on the corn map. I was playing casually (no camp, no tunnel, no slug) but these easy marks still managed to push their gens quite fast with a typical gens-before-friends tactic (enjoying the full 70 seconds they have). At…
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Yes, it's so annoying to have to prove somebody suddenly teleporting or moving at high speed ten meters above the ground while being slugged. It should be evident. And the game could verify is a blind is possible by letting the client compute the blind itself instead of getting "you are blinded" from the server. So many…
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The hatch is a mechanic that was put in place so the survivors would still be able to do something instead of hiding when they've basically lost. The EGC is to push them out. It's luck-based and essentially a pity-prize but it's needed to avoid more miserable game-play. These mechanics have to stay.
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Okay, now I know you aren't worth speaking to. If you knew anything about Nurse, you'd know what you've said is just BS. So long.
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I certainly didn't asked but I'm kind of glad they did it. It can be a satisfying ending for the match, or at least a change from the usual hook. And I've been showing DbD to Discord friends these past few days and they loved to see the Moris (Plague was their favorite). So far I got us two new victims/killers to play…
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It's often faster than waiting. Beside if you find the hatch first you can either "call" the survivor to it or close it to guarantee a collapse. How many times I've been in a match where the survivor can't seem to find the hatch? And if you find the survivor first, then it's a last chase you can have. There is no downside.
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How is that fair? It wouldn't be organic. The hatch mechanic is at least fair as it is random (unless offering, and even it: someone can prepare for it). The only way to "solve" slugging for the 4k is the immediate execution of the last survivors. I'm not for any change mind you. I kind of like both the search on one side,…
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During the match, yes, but not if it's basically already over.
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And yet … Huntress: 56% Ghost Face: 56% Nurse: 55% Hillbilly: 54% Doctor: 51% Overall Average: 58.50% I play both Nurse and Huntress, they are my first and second most played killers. I know exactly how easy it was to be average with both of them. That is: Nurse, not at all, Huntress: trivial (But I've always been good at…
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I use OBS. Steam's recording system doesn't always work properly.
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What are you talking about? They are insanely good. So much so I don't even dare to use them if I'm not certain I'm going against a SWAT team.
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As far as I'm concerned, either I've watched that mori too many times these past few days, either I've got a hook right next to me, either I've forgotten about the feature.
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I presume you have checked your system for viruses? I/O errors? (check disk) RAM errors? (https://memtest.org , not the other one) And you don't have one of the possibly broken 13 or 14th gen Intel cpu?
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If it was true … So it would be either because of all the help added specifically for soloQ. Either because removing counters for killers has naturally pushed them to their last options.
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That may be really worth it then.
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You have a very personal definition of "free".
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You know that doesn't help one bit, right? Once you are in a match any DC reason but the server crashing will give you a penalty.
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On the plus side, the killer queues are bound to be shorter. I don't think I'll try though. Survivor queues should still be faster and overall more productive for the associated rift.