Comments
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the Cosmetics paid will be like the deco pack that came out same day as released.
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I maybe wrong on this but I believe that the wireframe sphere logo just means it’s everything but PS4 so it is pc and Xbox etc. reason being is in other posts where pc have shared screen shots showing maps and such. They see the steam logo and the wireframe spheres
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Ah gotcha.
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Not sure how biowlink three would work or help. But what would be intresting is if you could interacted with the gavestones of players and see a holographic replay of like 2/4/6 secounds before their death. But I feel this would be just hard to program in.
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I would recommend then just have 5 active outposts. This may help drain the synth quite quickly. There is also the pre buying outpost land that seems good just to have it ready for when you do want to build on it. not sure though if this would change if it feels like it’s still too much. But I do believe more builder…
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I have seen to notice that the Xp is based on traps destroyed. Not on who is host. But I could be wrong on this. also I check the looking for group posts on the official club of mym on Xbox almost daily. And if I see an intresting post then I join it. sadly though when the game first released there was always like 4-5 post…
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They have updated the way ranking works you no longer lose rank from dying and such https://forums.bhvr.com/Meet-Your-Maker/discussion/375115/great-update#
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Ya you would need to use the lunging sword since it has the distance it will make it easier. And not sure if it’s a glitch or an exploit but when you lunge, even if you get stuck it will make it as if you hit the trap even if you aren’t next to it. It still take the same amount of time though as if you did get to the trap
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another thing they could do is simply a sort of leaderboard for each type of base. So most normal basses completed, most dangerous bases completed, and most brutal bases completed. Can be separated between co op and solo
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Ya replays are glitchy. I have had it where they are looking down at the ground yet they shoot upwards to a trap
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Ya that’s a custodian. You can even see the 03 on it. I am really hoping it’s a defensive based custodian
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only Two things can make me “give up” I am taken out of the game for X factor. Such as crash, power outage, etc. and I can’t go back into the raid friend pops on and wants to play so back out to invite him so then we can both do the raid. my apologies that this dose not really answer your question. I am just stubborn XD ya…
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Something I have notice is they don’t have homing, they have predictive leading but not homing. Once that shot is in the air it will not change direction. But they do try to shoot where the raider will be or was
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I was quite sure you had to be looking at the claw to break it off you with a sword. There is that Harvey sword that has a large swing radius so if you looking at just the right place you still hit the claw even if it is to your side. But not if it’s behind you.
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I used it for a base of mine. Basically there is a drop down. I noticed speed runners would simply just jump down the hole or people would mess up on a grapple and fall down, instead of going down the Harvey path. I didn’t mind this, however I saw opportunity. I decided I would make it so if they go down there would be…
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Why do you say melee dose not work?
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pff, why use them like that. Instead during co op stick them on your partner so they can go on a suicidal breaker charge XD I just realized that would be an intresting suit perk. Maybe only viable in co op, but one where when you die you explode destroy stuff in an X distance
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Haha. Sorry I just find this funny. And great the meme “virus” spreads XD
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Have not had this issue but have had the issue where for some odd reason I just simply can’t invite a friend to join me nor can they manually join me. I am on Xbox.
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Would a piston extending between you and the flamethrower be considered a break in line of sight?
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What’s the name of the map or creator?
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Don’t worry about if it will end up being a “good” or “bad” outpost. As I feel you are going for a more fun sort of approach to this then a trying to turkey prevent players from stealing the genmat. something you can try doing is make it where the patrolling and such dose not begin till a bit deep in the base. That way the…
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I have come to realize they suddenly appear later on or on a later date. Sometimes.
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Not completely false advertising. you can very much make these bases, but only put them in social. but ya it is a bit misleading.
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Ya definitely think it would be interesting, something that could help stifle the toxicity is you can choose if you want comments open on a raid, or even have it where you “block” comments from a specific user. So you don’t block them from doing your raids but keep them from being able to comment on them. AND YES I wish…
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That’s an awsome concept
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I must be doing something wrong, cause have had it where I see the base I think it’s cool. But then I realize “oh need to upgrade something” go to an advisor and come back, there is a new pool. Or I raid and when I finish raiding the pool is completely diffrent. Even had one time where I opened up the command center, left…
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As much as I would love it for you to be able to play with more friends raising a base. It would really take away from bases being a challenge. I think just two is balanced enough
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Idk I only mentioned it cause there is a meme thread that was made there. Hense why I said “might” wasn’t sure and such.
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As much as I love the idea of normal blocks being free. It will probably harm balancing of bases. People would be free to make loooooong pathways towards the genmat making it a very time consuming raid. It would probably end up making basses become too complex in a negative way. again I love the idea to have them free to…
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Could this be a pc thing as I haven’t exprinced this issue yet on Xbox. Or maybe I have but I don’t realize it
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Might want to move this to community creations but also great meme
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Could you add an option to the voting be “yes but implemented as a mod of some sort. cause as of right now I feel trap activations are balanced to be fair. But to ad a challenging aspect to them there could be a balanced mod for the traps that decreases activation time. Or where if raider is going x speed trap activated…
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I feel there could be a mod that is implemented that makes it so traps active instantly if a grapple is being used in their range. Or activate faster if the person is walking fast through them. But can be counted with if the person walks really slow they don’t get triggerd
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Some of these sound fun and good. But also some feel unlikely to fit with the lore. But who knows there is always a way
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Ya I find it funny and amusing but it makes sense XP. Let’s be honest we all get a little on edge. I have gotten really good at noticing the holographic effect and or well, if you notice with a sword your cross hair becomes red. So I just take a slow approach when I am suspicious. I think people find it faster to just…
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They could add it where “if this mod is used then x mod isn’t compatible with it” sort of take
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Ya as mentioned here, I have seen replays of my map being played at prestige level 5 when right now it is at 8/9. So I think it is where the base just isn’t refreshed or updated for them. also though I have noticed that bases refresh a lot for me without me refreshing them. If you don’t play them do they aromatic refresh…
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Looks cool. May try it once you take it to social or if I see it
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Like your ideas. Though with skins I think it would be great but only if they somehow fit with the lore
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I respect this. Btw do you have to use the arc barrier. Are you able to use the load out you like and use the consumable shield?
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I find it okay to do this, cruel, but perfectly fine strategy if they made a maze outpost. While people can make surprisingly efficient mazes with HRV still showing the way. I think one can become much more creative and have there traps spread all around the maze instead of just having dead ends, with not having to worry…
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Ya I just mention that part as something not to do. As for your other points they may have some worth to it if they are more suited to fit the game. I was just stating no on the stealing and how that shouldn’t be implemented as a style of it is already well done in the game. All other things you mentioned could work out if…
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You can make it a social outpost for people to raid it for fun. But ya it no longer gives resources
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If they do add a boss fight sort of thing. It would be smart to make it where the players gain a health bar themselves when the boss fight triggers. And only stays for the boss fight. Also if the boss can’t hit or reach the players but can be seen/shot by the players it becomes immune in a sense. And what I mean by It not…
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I have been wanting something ther where you can have traps activate after the player passes them. Like it wound activate till other traps activate bechse if they try to back away or escape that trap they now have to deal with the other trap. And currently you can’t set that up Becuse the backup trap will trigger before…
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I just don’t make corrosive cubes secound wave to try and not unintentionally do the exploit. Though I guess I am getting lucky enough to not encounter bases like this or just didn’t realize it
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Well that makes me happy no know. Though also then it also shows how really all the weapons of masters can out preform the others and such or that there isn’t really a meta load out
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Nothing wrong with people completing an outpost. You don’t get punished for someone completing your outpost. If one guy is just going in getting killed over and over and over and the friend just reviving, that you getting kills that might otherwise not have happened.
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No problem