The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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So if survivors have a small hitbox that give them the ability to run around objects quicker it's not an issue? But if Chucky moves just as quick that is an issue? How come when killers and survivors have a common playing field we automatically give survivors the advantage? This is a going trend that continues to plague…
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The perk already had two restrictions you have to be 12 meters near a gen and it only lasts for 5 seconds. To have a third restriction that made it not work after all the gens are completed was and is ridiculous. Especially when you compare it to other perks that do the same thing but for free like hope, play with your…
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Yeah I would love to have pennywise first but I think more people should be talking about bendy and the ink machine
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TLDR: no the changes that were suggested are bad and don't fit the big picture of boons in general and the suggested changes are not for boons in general but are just focused on circle of healing. Let talk about the changes you have just listed the first one being the boon being stronger depending on range. This idea is…
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TLDR boons op and take too long to find as a killer especially on big maps like the swamp. Because boons are really strong and force the killer into a lose lose situation where if they take the time to look for a boon instead of pressuring the gens they will lose gens left and right until they find it or they can ignore…
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I forgot to mention that the gens would be like capture points that once captured give your killers their perks so if you get some progress on the gen it will be removed by the enemy team before they start making progress but since their is eight gens each survivor could just be on their own gen and from their it would…
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I couldn't think of a good way to eliminate the killers without having some sort of trading process take place but maybe as you put it having just one friendly killer might be better in order to make it simpler.
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Thanks for summarize my idea with bullet points I can't do that on my phone next time I'll try to make it more readable
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1. Their are maps that currently are do big that one killer isn't enough to pressure the map an example would be mother's dwelling or lampkin lane these maps could be the first maps that the 2v8 mode could start since killers can't do well there 2. There are many ways to incorporate totems into a 2v8 mode one way is to…
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This is an argument I see a lot of and I disagree it would be easy to counter many of these issues with simple fixes and perks it would be pretty hard to gen rush if you played against a impossible skill checks doc and a tinker and discordance hillbilly working together and focusing more on the gens then survivors and if…
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if you only read the TL;DR and get mad that it doesn't seem interactive just come back at time were you can read this all and learn the in and outs of my best idea ever
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i like this idea and it gives a lot for the killer to use. which is always nice since some killers need more than just four perks in order to play at their maximum potential. my only problem is that it gives maybe to much to the killer. like for instance not only do you know the location of the gen that the obsession is…
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yeah in my experience self care just kills the team. you waste time healing your self in the back of the map while your team dies in chase. when alternatively you could of went to a gen and worked on it until a team mate comes to you then you could have them heal you. an another way you could find team mates if you dont…
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bubba is the worse killer in the game in my opinion the way i judge killers to determine if they are strong or weak is by playing the killer with no add-ons but running any perks i want since add-ons like huntress insta down hatchets are really strong but to judge her off of her strongest add-ons is a bad idea since that…
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proof it actually happened
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sorry about the grammar i wanted to get the information and the idea and thoughts i had behind across as fast as i could while still playing the game
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sorry it took so long to reply im on ps4 same username as on forms
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if grammar is bad thats cause this is my last straw the save draft button is not working
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yes but that doesn't mean that everything is in the killers side in fact their are strong pallets and windows on that map that you can find that can allow you to run the killer for a while then you can combo those with the unsafe pallets and continue to switch between loops and you could buy enough time for at least 3 gens…
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thank you. i like how you express your opinion and don't disregard my ideas and thoughts as "silly"
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not just heal tech hatch close, 99 gens, and doc zaps cause for some reason you could zap a survivor and they will still vault the window might be a bug but it shouldn't exist
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so god loops and 100% safe pallets are fine? and a gen popping before you could even get to the other side of the map is fine? and the fact that gen speed is way to fast and makes games go by in seconds is fine? but increasing the base killer movement speed to patrol these things and end chase faster is just a silly idea?…
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so in the response of the ruin changes are you going to make killers stronger in chase so they can keep up with the speed of gens?
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im just gonna say I've tried using his portals in two ways. the first way i would hide the portal near a gen so when i teleport i can get the drop on them. but this way failed because the survivors didn't know i was coming so if the gen was 99% they would finish it instead of being scared off. which in turn made me lose…
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you know one thing that worries me is that when they come out with a squeal for the game that they won't have the previous license of killers they had so dbd 2 would have only original killer concepts and the other killers they haven't got for the first game which is fine but it's one of my most biggest fears for the game…
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thats something i was thinking about and had an idea to counter but lost it but now that you bring it up i now remember. i was thinking it would be a good idea if only the killers could decide if they wanted to play 2v8 mode i believe when they were testing 2v8 on deathgarden they made it so the hunters would make the…
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in detail reasons why having killers have perks, power, offerings, and add-ons now the main reason i find that having killer stuff benefit each other a bad idea here's my first example lets say their perks both benefits each other by stacking that means there going to be able to stack and give the killers unfair advantages…
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if two killers are too focused on a singular survivor it allows the other 7 survivors to gen rush them to death having a single killer guard the hook means that there is one killer wasting time focusing a singular person to death while another killer has to pressure 7 other survivors which means gens will pop like crazy…
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well the reason you would have 8 survivors is to pressure the killers to stop them from doubling up on a single survivor making it difficult for you to try and do that. it will be integrated into normal match making it will be like death garden were the killer decides if they want to play with another killer or by…
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i feel like they could call that a last survivor standing type mode i love the idea of it
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i would take 10 tons times more offense if you just said no and had no explanation of what you meant by no so thanks for not doing that
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yeah im just bad a English over all every post i make is like this it's fine that everyone tells me this it allows me to notice it and correct it and everything life is built on is mistakes and how to solve them so being bad at something just allows me or you to get better
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there lots of improvements to my horrible spelling and spacing i keep having good ideas in very time limited places
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i dont expect anyone to like this
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yeah vigo is a very interesting individual in the lore of the entity's realm
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first we can buff and if thats not good enough then we rework. because i dont want to make him entirely different yet if we just give him more power at first we can see if that could make him more reliable but if no matter what he improves at he always fails then we can rework him with the ability of knowing what doesn't…
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i forgot to mention it would disable your normal shock for a few seconds and cause the survivors to not be able to do stuff for longer EX: you use madness spike you cant zap for 3 seconds and survivors cant vault for 3 seconds either
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if thats what you think but for now we might as well buff him then if he's fine then we rework
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i fixed it so it's more readable
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i fixed it and the only reason it was like that was because i was in a rush but now it should be more (readable)
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deleted btw
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they will care about balance when they integrate 2v8 in the real servers so you can play it for real points but my idea was that they could add 2v8 in kyf until it is suitable in real game play
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yeah for now on if it's long i will say (long) in the title so people know
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actually it's two walls i separated it down the middle
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if you ask me the reason that docs always tunnel or camp is because they have a weak power that is only good at the beginning of the game and at pallets that are already unsafe so normally they will run add-ons to make them selfs stronger but some people might not and if they don't they have no power to pressure the…
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well thank you everyone who is looking at this and sorry if i seem a little rude i don't mean to it's just a little frustrating to see the first two comments as no and opposite of yes as an response i kinda get lost there and have no insight to what there saying and thinking which is what i see toxic people do all the time…