-
The daily challenges DIS-incentivise new loadouts!!
Every day the challenge that gives me synthite (the only one I care about) asks me either to headshot guards or snipe guards. This means that: I need to carry around the plasmabolt almost all the time, which I actually don't really like to do. I need to play outposts with lots of guards, when I usually prefer outposts with…
-
Suggestion: Two daily rewards for high-risk raiders
I saw a builder on Reddit complaining (understandably) how few kills they get, because raiders are using: Shield Phoenix pod, and Inch-worming to avoid getting killed. I sympathise with the builder, but I also understand that raiders might not like to retry a tough raid 20 times. (Sometimes I do, sometimes I don't,…
-
The middle intel boost doesn't show harvester path length
I believe it's supposed to show approximate length, but it doesn't show anything. There is a section called "Harvester Path Length" or something like that, but there is no actual information displayed there. Please fix it. I like to use the middle intel boost, to force myself to occasionally leave my comfort zone, whilst…
-
Why the game is not retaining players? BHV needs to work out why.
https://steamcharts.com/app/1194810#1m My suggestion to BHV: When someone eXits the game, THIS is the moment to offer the player a survey. (Not when the game opens.) Surveys are especially important for new players, or players who haven't played in a while, and have come back but only played a short session (this might…
-
Is it worth it to prestige early?
In what situation should I prestige early, and in what situation is it better to wait? Thank you, raiders. May your suits be free of sand.
-
Mix up the order of outposts in the raid map
I keep raiding Prosarmogi outposts, because they are the first in the list. If the first thumbnail looks interesting, I will immediately raid it, instead of scrolling down, because FOMO and I'm only human. Doesn't this mean Prosarmogi outposts are the ones which get the most raids? Suggestion: Just shuffle the 5 outposts…
-
Low FPS on Intel Iris, until getting inside the base
Since the last update, I have noticed that FPS is quite low when I'm outside the base. It only picks up when I am a few blocks inside the tunnel. So at least it's not a problem for the entire raid. I can live with it, but reporting anyway. The outpost editor has the same behaviour. Also worth noting that I'm using Intel…
-
Don't permanently retire the best outposts!
Don't completely retire them. Reasons: If someone builds a really great outpost, then it should be played by as many players as possible. Builders want their maps to be played. And the players will enjoy playing beautiful and clever outposts! Builders spend a lot of time working on great outposts. But when they really…
-
Let us replay the tutorials (and the intro)
My friend, who was excited to dive in, skipped the intro and also skipped some parts of the tutorial. As a result, he didn't really know that he had limited ammo, and that he needed to use the grapple to retrieve it. I also sort of zoned out during some parts of the tutorial, and missed some info. Here are two possible…
-
Encourage social raid discovery
I didn't do much social raiding. Mainly because I didn't know whose name I should type in. So please make it easier for us to find other players to social raid: After a raid, display if the creator has social raid maps. If players enjoyed their outpost, then they may want to remember the name of the creator, so they can…
-
Remove the grappling hook!
I know it's unlikely that BHVR will even try this, but I am really curious what this game would be like (or might have been) without the grapple, or with a limited grapple. Pros: We could have outposts with open-sky roofs (no ceiling). A 2-block surrounding wall would be enough to keep the player inside an open-topped…
-
Increase immersion with some kind of global news
When I boot the game, I feel a bit isolated from other players. I would like to see some activity information from other players, to feel greater immersion into the world. A lot of games do that with a lobby where you can see other players running around. And games like Eve Online and Elite Dangerous have news bulletins,…
-
Minor bug: Invisible barrier at top of ramp
I experienced this bug on Champaign by TrashBen. Trying to walk up a ramp and over the top, my character got stuck on the lip, and would not walk over it. In the end I had to jump over it. Curiously, I have only experienced this bug once. Not in any other raids. Maybe it's Unreal Engine's BSP and nothing to do with Meet…
-
Be friendly to newbies: Save them from mix-maxxed "Normal" outposts
Motivation: My friend is a new player, and he is struggling to get through even Normal outposts. Problem: The game estimates whether a base is Normal, Dangerous or Brutal, but the reality can only be found out when it is raided. As a builder, I want to maximize kills. So I add as many traps as I can, until the outpost…
-
Soften the early-game grind, e.g. discount the first few unlocks
The early game grind for upgrades is damn slow. I wanted to unlock a couple of traps or upgrades for my first outpost, but I had to play for many hours before I could afford just one little upgrade. Sure, make a long late-game grind, but please make the early a game a bit gentler. (Get players hooked first!) A simple…
-
Is the warning about graphics driver version really useful?
The warning about graphics driver version might be redundant (the windows dialog that pops up before you start the game). I have the latest (beta) version of my (Intel Iris Xe) driver, which works fine, but this popup appears whenever I start the game. And my friend, with a different card, has the same experience. But on…
-
Various ideas for reducing the number of loading screens
It would be great to reduce the loading times. Altneratively, reduce how often we need to get a loading screen. Some ways this might be possible: Let us prestige our outposts from the sanctuary, so we don't need to load in to an outpost to prestige it. Also suggested here:…
-
Should there be a cost to publishing an outpost?
This is just a thought, but once I have spent synthite on a burial site, I kinda feel the need to rush to build and publish it, so I can start earning back some of my investment. Perhaps if burial sites were cheaper to buy, and you only paid the remaining cost later, when you publish it, then we would have more incentive…
-
Accidentally raiding outposts I already rejected arrgh
Recently I quit a couple of outposts because: I'm pretty sure I played it already (maybe as a duo) so I don't want to raid it again It wasn't a style I enjoy, and I didn't really have the equipment unlocked for it Unfortunately, the next day I tried to go raiding, and without noticing, I ended up raiding these exact same…
-
Evolving the chimera, or opening advisor screen, interrupts their speech
When I enter the Sanctuary and I am told to press the button, I go straight to the button and press it. But this always interrupts the Chimera's welcoming speech! Which just feels yucky. Suggestions to fix this, either: 1. (Easiest?) When the button needs to be pressed, keep the Chimera silent until it is pressed, so there…
-
Outpost was fine, but then said over capacity, and then prestige failed
So the outpost was apparently fine. I had set it to active and people had been raiding it. But then I went in to collect some materials and also make a test run myself. Then I tried to leave but I got a warning message (your base will be deactivated because it is over capacity and also some other problem). So I thought I…
-
After skipping forwards in a replay, it glitches for a few seconds
When I am watching a replay, and press E to skip to the next event: It takes a while to get there (depends on how far forwards the event is), ok expected. When it does start "playing" often the visuals freeze up. I can hear things happening but I can't see them. I think 1. is just expected behaviour. But 2. is quite…
-
What is the point of collecting genmat for Prota?
I want to unlock more traps. So it seems I can get Prota-specific genmat by raiding certain outposts, or by building an outpost on a "Traps" burial site. However, this doesn't actually help me to unlock Prota's traps. Because all Prota needs to unlock traps is general genmat, and synthite. So the only point in levelling up…
-
Feature request: Copy block should also copy orientation and properties
When we are building and we copy something (using middle-click) please also copy its orientation. This is mainly important for blocks, but would also be useful for decals/attachments. And (less important) when copying a trap or guard, copy their selected upgrades too.