Best Of
Can we stop nerfing soloq please?
if you guys really want to make low tier killers viable, nerfing soloq across the board WONT help whatsoever.
no one is going to complain if the low-tiers get buffed multiple times.
but you dont NEED to nerf survivor over and over for absolutely no reason or without any compensation.
spawn rules did nothing but buff high-tiers with mobility.
pig is not going to catch up. ghostface is not catching up.
map offerings being gutted are just more useless clutter that no one asked for.
mostly used by soloq or low tier killers like doctor or vanity mirror myers,
(yes i know everyone used them, but it mostly effected were the weaker side)
fog-vials being gutted, this did NOT help soloq,
this made everyone universally use a medkit and toolbox even more.
medkit addons being gutted, did NOT help soloq.
this only made swfs either use a toolbox while low-tier's most likely still tunneled and slugged.
adding killer designed around swfs, will NOT help soloq
(kaneki, dracula, the first, vecna, chucky)
nerfing the anti-camp speed to the point that its SLOWER than what it was before, all because you added the meter on the hud, will NOT help soloq.
Especially now that because of "map restrictions" the 4 meter buff got cancelled and most killery already know where to optimally proxy camp without letting this mechanic ever trigger.
where is the basekit kindred or bond everyone has asked for, for years?,this wouldnt even buff swf, swfs already know where everyone is and where the killer is 24/7 due to callouts while everyone is communicating.
2v8
every casual survivor already gave up in 1v4 and only plays 2v8
which they dont even want to play survivor 2v8, unless :
the bp bonus is there,
they just play killer regardless of queue times. everyone is queuing for killer,
not just the killer mains,
thanks to the dual queue that was added with zero added incentives to play survivor.
or they had 7 friends who wanted to play dbd…which compared to other games, no one would dare touch this game.
hyperfocus has been on the rise since april due to kaneki's release.
everyone in their experince has seen an obvious uptick in that perk being used after his release,
i dont think nerfing the perk. survivor or even swfs, over and over will solve that issue,
especially now that kaneki will be hated even if he gets nerfed down to sm status, since he has been left in top tier status for 9 months now.
i dont think anyone would even mind a hyperfocus nerf if soloq isnt going downhill with every update.
if you really have to bring out another overtuned killer, at the very minimum, improve on the soloq experince.
Philscooper
Re: Chaos Shuffle just exposes how bad tunneling really is
“Learn to play” doesn’t mean anything in this context.
There is no amount of “learning” that lets a survivor outplay a killer who is sitting close to hook, immediately re-commits after the unhook, and hard tunnels with full intent to remove one person from the match. Especially in Chaos Shuffle, where you don’t control your perks and often get zero anti-tunnel tools.
After an unhook, you’re usually injured, in a dead zone, with mostly filler pallets already gone. You’re not making “mistakes”, you’re being forced into an unwinnable situation by design. At that point it’s not about skill expression, it’s about whether the killer chooses to leave you alone or not.
DBD isn’t a game where “learn to play” magically counters tunneling. If the killer wants you gone, you’re gone and Chaos Shuffle makes that more obvious than ever.
Re: The survivor experience feels like it gets worse and worse with every update
Where?
Because I'm on these forums plenty, and I only see it brought up as a counter-argument to people complaining that 'survs OP'.
I never see it brought up on its own merit, in the way people talk about camping, tunnelling or slugging.
Re: Does anyone else just not like original killers?
No, I find the complete opposite to be true. Original killers are more exciting for me. A lot of licenses DBD pulls from are popular, which isn't a problem, but popular = mainstream and that typically comes with types of horror that we've already seen before. Original chapters break that as a lot of the non-licensed killers in the game do have an archetype written around them but is twisted to feel organic and unique to the game.
Licensed chapters I feel as if have more of an opportunity to let players down or just be underwhelming. Springtrap is a prime example of this. Everyone was expecting a full chapter with a killer, survivor, and map, but we practically got a sidegraded huntress and a map that was decent but could have been expanded on much more. Not only that but we've been getting WAY too much licensed chapters recently, the devs are losing popular IP's to pull from.
Re: LGBTQ propaganda has no place in video games (UBI analysis)
I would like to remind you all, that Inclusivity is important to us, and it's important to the people that play our game….we stand by it.
Mandy
Re: Regarding the Gooning Allegations...
Sure, but you got plenty of (conventionally) attractive characters already.
Other players just want a bit more variety.
Re: LGBTQ propaganda has no place in video games (UBI analysis)
I'm not a part of the LGBTQ+ community but at no point has anything *ever* felt "forced" upon me. No one forces you to equip the pride flags or play David or Orela or Tubarao. Also, BHVR have always been inclusive and DBD is still trucking along just fine. When it does eventually end, it'll have nothing to do with "ideology".
And honestly, it only feels forced upon you because you think about it so much and therefore you notice it everywhere. Respectfully, find a hobby outdoors and get off the internet. Maybe then little things like a few in game flags and characters will stop bothering you so much.
Re: LGBTQ propaganda has no place in video games (UBI analysis)
If you’re gonna be a turd,
I’m inclined to post a bird
Source: https://birdfact.com/birds/bee-eater
Re: LGBTQ propaganda has no place in video games (UBI analysis)
Kinda telling that this is the reason people are choosing to believe ubisoft has gone down the plughole.
Instead of you know, the more logical reason of:
They made incredibly mediocre games with bland stories/characters that didn't sell "to expectations".
Re: I'm glad BHVR is doing something about the blatant cheaters in this game
So cheating is not against the rules? Maybe you guys need to deal with that first or else you won't have players.
