Best Of
Is The First OP?
Enough time has past it's time to discuss if the First is OP or not now what drived me to make this post was cause I've seen talk from creators like Otz and Hens saying he's not Op and actually exhaustion perks destroys the First and that exhaustion perks need to be nerfed.
What do you think?
Re: This game is flawed
Have you considered people read the OP's opinion and concluded they wouldn't be interested in an actual discussion so they didn't waste their time?
Re: New Special Pallet Break Condition
Not only that, but its reliance on enduring meant it was two perks that aren't gen defense. Now might as well drop both and replace em with the more meta choices.
Re: comms and ranked system for balancing
That's a nice idea, but how do you determine who is a "sweaty SWF"?
Pulsar
Re: comms and ranked system for balancing
This discussion about third party comms is irrelevant. Unless the devs install spyware, as someone else said before, they can't possibly know who uses it and what their intent in using it is, and therefore cannot ever balance around it. The only way to balance around comms is to have an in-built comms system, which is very unlikely to ever happen because it's more time, money, and resources dedicated to policing it. As others have said, best option would be a comms wheel. No policing, and easy to balance around. People can moan about third party comms til the cows come home but the devs can't balance around assumptions. They need hard data.
Re: comms and ranked system for balancing
Now, this? This I can agree with.
There is nuance, there is context. But still, we do know Killers are doing very well as a whole right now. So when I hear people like runningguy claim that comms are ruining the game, or that they are somehow OP, I look at the data we DO have.
And that data does not support their argument. It isn't perfect, but they are asking for something that cannot be proven. They want to prove intent, basically. What did the SWF INTEND to do. Were they goofy? Competitive? Silent? That's what they want to know, and that's ridiculous, quite frankly.
Pulsar
Re: comms and ranked system for balancing
I find it amusing, tbh.
We don't like the empirical data because it goes against the narrative. You can hem and haw all you like, but the fact of the matter is that Killers are killing more than Survivors are escaping, and they have been for a long time.
There's something to be said for context, but that's not really your argument. You want to ignore the stats completely, because they prove that there's really not a big difference between Solo and SWF in terms of escape rates AND that Killer, as a whole, is doing very well.
I'm glad you think the game is nuanced now, but somehow I suspect you'd be signing a different tune if the Kill Rates showed 40% across the board.
Pulsar
Re: comms and ranked system for balancing
Yes, I agree. I think a communication wheel is pretty much just a great idea. Not really any downsides.
Pulsar
Re: comms and ranked system for balancing
You say that, but then attack a single poster and call them a liar for daring to disagree.
You debunk nothing, you have no opinion, you contribute nothing except chaos and derailment. You simply jumped in to cause chaos and disrupt the discussion. I've seen countless discussions derailed by you, where all you do is say, "No, that's not true." "No, you made that up." "No, that's not real, you manipulated data." "No, those stats don't count, they aren't what I want."
You have no supporting evidence, you refuse to elaborate and you refuse to do anything except sow discord. We have enough of that already, imo. Most of the comments in this thread are you just saying, "Nu uh." When people try to meaningfully engage with your baseless points. Perhaps that's equally on us, for falling for that ruse.
Pulsar
Re: this games netcode is killer sided
but i am the one with the lower ping? you can see that i have only 30-40ms so my actions should be sent to the server before someone with higher ping