Best Of
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Yeah, you're right, I do not understand. It's a game, not a war. The people you play with and against are often kids. "At all costs" is a wild approach to gaining internet points that have no value and no one cares about. You're not even playing comp, where people at least have the same mindset. You're proud of one upping players who probably don't even care that they lost.
But if you're the one that gets tunneled and the other three walk out, you're satisfied?
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Because SWF comes in a lot of shapes and sizes and blanket nerfs don't make sense. There are far more people partying up for the sake of fun and socializing than there are psycho cordinated teams with clock callouts. The game would make no distinction between extremes, like those psycho teams and two people who added each other in-game from different platforms and have never been on comms. All this would do is make SWF players just as miserable as many soloqers. Communal misery is not a solution. Lifting soloq up is.
You saying "survivors constantly ask for killer buffs" is super biased. I play both. There are killers I absolutely want nerfed, and others I want buffed. Everyone should be an A-C killer. There should be nothing above or below that.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
I don’t explain because no explanation is needed. Your question is merely posed from the perspective of a killer. Your problem is that you pretend to know nothing at all.
Playing same 5 maps months later after nobody asked for it
haven’t played rpd in weeks this time instead of Badham being spammed its swamp and shelter woods two of the dullest maps in the entire game
Re: No Dev Update Today?
Can't keep dodging forever, BHVR
I am insanely curious to see where we go from here.
Re: A general lack of sympathy from ignorance
In regards to the forum, one thing that's really not constructive is when people come here to lament, clearly bothered by some recent events, only to have someone tell them that said role is easy and they themsleves do just fine at it with zero effort. Bonus points if they drop their inflated stats. There's nothing worse than being unhappy and having someone tell you there's no problem. Give advice, give encouragement. Don't just say "KiLlEr/SuRvIvOr iS eZ mOdE."
In-game is a little trickier. I'm always a big advocate for empathy and compassion. The problem is, you don't know how your opponenet is feeling at any given time, and you don't know what we'll make it worse or better. Everyone is in a different headspace at any given moment, and everyone takes the game different levels of serious. Some people are prone to anger and frustration and others aren't. Some care more about the outcome, others, the journey. Almost everyone I know plays both roles, but how they feel about and react to those roles is different. I'm much more prone to anger as killer, and any outside effort to quell that anger will likely amplify it. Even a well-meaning gg will make it worse. If I knew what would make my opponents feel better about losses every time—pallet farming, goofing around, two-hooking, whatever—I would do it. But I don't know.
Re: What gameplay changes are you hoping for with the upcoming 9.4.0 PTB this Tuesday?
The 9.4.0 PTB patch will finally remove the de-buff from Calm Spirit. I've been waiting for years, but I just have a feeling that this patch is the one.
Re: A general lack of sympathy from ignorance
I'd wager most players play both sides, they simply have a preference. I think in general some people have one (or a few) bad games, get tilted, and feel the need to come online and rant about it. Play long enough and things start to bother you alot less.
Re: Name something good in DBD 2025
Vee, shes my next p100, theres many other great things that happened in 2025 but Vee was my favorite.

