Best Of
Re: Why is the Ghoul Allowed to be so Ridiculously Obnoxious?
The problem is not only Aura Read to be honest. It is also that screaming and especially Killer Instinct are omnipresent. And to me this shows that the Devs dont want Stealth to be a viable Playstyle because if you want be as stealthy as possible, you will waste A LOT of time. Like constantly running into areas where no Gens are to make sure the Killer does not chase you or being in Lockers for a substantial amount of time.
Like, every Ghoul plays at least Friends Till the End and many of them Surge as well. You would need to be in lockers constantly to not be found. Let alone that you never really know when someone will go down and when it will trigger Surge, so you either have to let go of the Gen whenever the Ghoul is nearby or you have to accept that Surge will trigger, make you scream and then Ghoul is on you. (Without any risk at all, since Anti-Slugging is cancelled)
On top of that, you only play one out of four Survivors. Even if I do everything to avoid being found, this would mean my teammates are the ones being chased. Not only is this kind of cowardish, but it does not really matter for the game who is out first and turns the game in an unwinnable 3v1.
But I dont know when and if they will change anything about Ghoul. The Devs seem to want to have an S-Tier Killer who is braindeadly easy. They also allow Nurse to exist, which is also not really hard to play once you learned her, so I doubt we will see Ghoul-Nerfs anytime soon, especially because they probably make a lot of money. Just imagine, whenever a new player gets destroyed by a Ghoul, they will probably buy the Tokyo Ghoul-Chapter if they want to play Killer, since they see how strong Ghoul is.
Re: Why is the Ghoul Allowed to be so Ridiculously Obnoxious?
True that: money.
Same for server-side validation: it costs and sells zero skins, so it never ships.
Skins pay; protection doesn’t.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
Well said, and I am glad to have been part of your comeback tour. May 2026 bring better times for everyone who is playing DBD
Re: Why is the Ghoul Allowed to be so Ridiculously Obnoxious?
I really liked Rize from the anime so i was quite happy they brought her in as a legendary of all the characters from the show. Ive even prestiged her to 100 during the anniversary.
But i can't stand how easy it is to just win, often in under 5 minutes either because they were just easy to catch with no way of reaching anything or they just sit there and ask to go next. And i don't like playing a killer that survivors hate because i play allot of survivor too and know what they are going through. So they did great with the Rize skin but i would love a full rework of their power because its just not right for this game.
And they said they would monitor the ghoul closely but how closely do you need to monitor the sable of killers lol they are every 2nd or 3rd lobby which means its selling alllllot.
Re: Why is the Ghoul Allowed to be so Ridiculously Obnoxious?
money and people defend it.
if there was backlash like there was with streetwise, kaneki would 100% not be the way he is.
because there was no blacklash, means that people dont care or think hes fine for basically being a easier nurse/blight.
Re: Nerf myers
- As for Myers' Mori, it now works a bit like Pyramid Head, so it's not a "new mechanic", It's definitely more balanced than its older mori add-ons. If you don't like its overall gameplay, that's another story.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
Mental state is really the number one thing with this game. You can try to cut out emotion and view balance from a completely clinical perspective but that isn't going to work. Where there's humans, there's emotion. I'd venture to say that most people who are unhappy with either role still have stats at the target numbers. It's not the outcomes that matter so much as how the match feels. People want to feel like they had a full experience. As killer, the thing that keeps my mindset from tanking is those shock turnarounds. They are utterly undeserved, but they keep me from feeling beaten down.
Survivor is more complicated, because there's a lot of moving parts.
For me, personally, my mindset is actually quite good right now. That doesn't mean I don't think survivor as a role needs help, but I myself feel possibly the best since I was fresh and new. But four or so months ago my mindset for survivor was at rock bottom. My friends were leaving, my matches were miserable, I was burning out and felt like a punching bag. The thing that changed was making more friends. I played with seven different people yesterday, in three separate sessions. Was there tunneling and slugging and general scuzziness? Yeah. But frustration over cheese tactics can cool very quickly when your friend runs over to slap the killers butt while it's happening. Something disheartening becomes funny. The outcome is the same but how you feel about it isn't. This is why I'm a huge advocate for SWF. It's not about sweaty squads for me, it's about groups of friends having fun.
That's also why I want more for soloq. I'd like a reason to play it as well. More info like basekit Kindred. More in-game tips to develop macro. These aren't game-breaking. They'll just make survivors—especially new and average ones—feel like they have a shot. And yeah, more reason to feel like you accomplished something when things are rough. They had said when the abandon was being introduced there'd be big incentives to stick out rough matches. I don't even know what those were supposed to be. If the only thing they can give us is a free pass to leave whenever things are bad, then the game is not doing a good job with making people happy.
Remove Onryo's lullaby
This existing makes absolutely zero sense. There is no point in being Undetectable if you put out a lullaby telling them you're there. You might as well just remove the Undetectable at that point because it's the same thing as a terror radius. It being directional makes no sense either, but the lullaby has no point in existing anyway. As long as the lullaby exists she isn't a stealth killer. Everyone knows she's coming and pre runs.
Onryo needs a lot more but this at least seems like a simple fix that would improve her QoL and let her actually be a little sneaky.
Re: Balancing around S+ Killers and SWF’s ruins it for M1’s and solo Q
Like I said, the fair and balanced versions of camping and slugging involve spreading hooks.
Forcing someone through hook states without letting the survivor team rescue is not one of the fair or balanced contexts for camping, and it's been nerfed accordingly. Still doable, but an aware team can counter it.
Compare that to proxy camping to initiate a chase with someone who comes for the save, to force them a little further out of position at the start of the chase + cut down on potential lost time searching for someone. That still involves spreading hooks, and it's also the far more reasonable version of camping.
Same for slugging. Bleeding everyone out isn't fair or balanced and also isn't even fun, but leaving one person on the ground so you can go chase someone else still ultimately involves spreading hooks.
My larger point, though, is more important. Even if you include all three as alternatives to spreading hooks… the sheer amount of options, tactics, and playstyles that do involves spreading hooks massively outnumbers them because spreading hooks is still the basic interaction of killer gameplay.
All stealth oriented playstyles, hit and run, totem defence, resource denial, loop zoning, M1 fundamental looping, and the million different perk builds you can lean into, all of these things involve spreading hooks because that is fundamentally just kind of the cornerstone of skilful killer play.
"Only able to spread hooks" is tantamount to "only able to play the game". It implies only that one (or three, if we accept the other two examples) option has been taken away, not that you're being railroaded into taking only one specific option.
The game has so much more depth and nuance than tunnelling someone out or camping them through hook stages.
