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Re: Seriously, I'm tired of 2v8 extensions...
while i have grown to strongly dislike the mode myself, even less fun on the killer end than 1v4 if I'm being honest, extending it every time gets annoying for a lot of players who want to play standard 1v4 without it feeling like more of a sweat fest than it already is. for once I wish they'd end it when it's scheduled to end
Killers ping shouldn’t be my problem.
having to accommodate for someone else’s ping as survivor is tiresome, why should I have to play differently to try and counter it. Out of all the games I play iv never known ping to favour one side than the other.
Re: Get rid of that “entity displeased” screen…
If a screen offends people that much, we may have bigger issues, respectfully.
I don't think it be a negative to remove it, I just don't think that it would help that much.
Pulsar
Re: What are some of the biggest missplays you see a lot by your team mate sin 2v8?
I've found it painfully annoying to play 2v8 survivor because the second it goes to 1 generator everyone decides it's not their problem and don't do any generators. It's infuriating because half the time this is only the result because they 5-gen themselves due to only wanting to do the corner gens.
Re: What are some of the biggest missplays you see a lot by your team mate sin 2v8?
- Survivors DON'T know how to manage the RPD map.
- When 1 generator remains, everyone stops working on generators.
- Too much altruism in rescuing and healing 1 survivor in the cage; only 1 survivor is needed to perform a rescue/heal.
- Survivors all concentrate in one area of the map.
EDIT - The "flashlight" class in general... just its existence, is a huge help to killers (for many reasons)
The double punishment in 2v8 for fair play?
Hello everyone,
as some of you may know I am back from my DBD break and the game is much more fun after some chill time.
After all that I still got a question and I don´t want this to be an us vs them so please be honest in this discussion.
My problem is the following.
We all know that tunneling is the most unfun thing in this game so tunneling should be "punished" am I right? I think we can all agree in this. But as it seems are Killers who spread hooks in 2v8 the ones which are punished more strictly.
What do I mean?
- If the Killer gets 3 hooks this could mean that 3 Survivors got a hookstate each or that one Survivor is already dead. In both scenarios the gens get the same amount of gen speed but the Survivors numbers are different. So tunneling is sadly the better way here.
But now I get to the point which is the more problematic in my opinion and these are the abilitys which are unlocked after the first hook stage is archived.
What do I mean?
- If I decide to not tunnel I have till hookstate sixteen, eight stronger Survivors to deal with than Killers which go for elimanation every 3 hooks.
So I am a bit buffled. Shouldn´t this be the other way around?
Shouldn´t the Survivors which are tunneld out get more help than the ones which are more safe?
Maybe I am missing something but thats the moment I ask you for your help.
Re: The players are the problem
The biggest gripe for me is when players gets mismatched so much, that the match is pretty much pre-determined in the lobby.
It becomes so lopsided, that one side barely gets to interact with anything, before they inevitably lose the match.
Where are the nice, and even matches at?
Re: Seriously, I'm tired of 2v8 extensions...
At this point just call it Oni and Friend VS 8.
Re: Seriously, I'm tired of 2v8 extensions...
If BHVR is going to keep extending 2v8 to 3 weeks, they should just release it 3 weeks instead.
Re: Seriously, I'm tired of 2v8 extensions...
They do it every time. 2 weeks pass by, the players slowly open the door, peep through gap... "Is it over yet?" Nope..."will come back next week"...slowly closes the door.
runningguy