Best Of
Re: This game is flawed
I dont understand how someone can be so bothered by stealth play but each to their own.
No one is talking about this. Try to stay on track.
We have already been over this "grown MMR by tunneling" nonsense.
I sometimes get killers with a couple hundred hours and they immediately go for the hard tunnel. Sometimes it works for them, mostly it doesn't, but they're clearly boosted by cheese if they're oppoenents have 10x+ the hours of them.
It was only after losing match after match i started to tunnel.
And how many matches was that? Because I can manage about 5 losses before the game gives me the pity present of Team Potato who I 4k at 5gens. The survivors I get are usually better players than me and I almost never have a long streak of losses.
But like you said if these are things that bother people then maybe they shouldnt play at all….like if a killer complains about being looped….or survivors complain about being tunneled.
The maps have been designed around looping. It's what you're supposed to do with tiles. You're meant ro try to outplay one another in a setting designed for it. The game wasn't designed around tunneling. It's just something that's gotten worse and worse over the years. There'd be no basekit BT if survivors were meant to be tunneled. There wouldn't have been multiple ptbs trying to address. It doesn't make sense to design a system that's basically an autoloss for a team at what could be the first 2 minutes of a match.
Maybe go perkless with no items for a while to learn to play the game properly
You really don't understand comparsions at all. This would be the equivalent of a killer also going perkless and add-on-less, which some do because the game is already killer-sided.
so if you tell killers they are not playing the game properly by tunneling then you have massively misunderstood what the game is and what playing properly is.
If tunneling is the one and only way you know how to win then you do not understand the overall game. You've developed zero gamesense, zero map awareness, zero perditiction ability, zero control. You are are acting like a brainless bot.
Re: This game is flawed
so ######### are survivors meant to do lol? let you kill them for free and not attempt to loop/escape you??
Re: Pig Trapping and stalking you until you're dead.
As others have said before, a Pig that does this strategy, is actively throwing the game. She will probably (not guaranteed) get one kill and that's it. Any further kills are entirely on the survivors playing poorly.
A Pig playing this way isn't using the power correctly by any means. For me, it's a last resort strategy to get at least one kill against extremely strong teams when I already lost 4-all gens and only got one hook.
The strongest Pig is the Pig that spreads traps, tracks searches and survivor patching and rarely ever tunnels.
Is The First OP?
Enough time has past it's time to discuss if the First is OP or not now what drived me to make this post was cause I've seen talk from creators like Otz and Hens saying he's not Op and actually exhaustion perks destroys the First and that exhaustion perks need to be nerfed.
What do you think?
Re: This game is flawed
Have you considered people read the OP's opinion and concluded they wouldn't be interested in an actual discussion so they didn't waste their time?
Re: New Special Pallet Break Condition
Not only that, but its reliance on enduring meant it was two perks that aren't gen defense. Now might as well drop both and replace em with the more meta choices.
Re: comms and ranked system for balancing
That's a nice idea, but how do you determine who is a "sweaty SWF"?
Pulsar
Re: comms and ranked system for balancing
This discussion about third party comms is irrelevant. Unless the devs install spyware, as someone else said before, they can't possibly know who uses it and what their intent in using it is, and therefore cannot ever balance around it. The only way to balance around comms is to have an in-built comms system, which is very unlikely to ever happen because it's more time, money, and resources dedicated to policing it. As others have said, best option would be a comms wheel. No policing, and easy to balance around. People can moan about third party comms til the cows come home but the devs can't balance around assumptions. They need hard data.
Re: comms and ranked system for balancing
Now, this? This I can agree with.
There is nuance, there is context. But still, we do know Killers are doing very well as a whole right now. So when I hear people like runningguy claim that comms are ruining the game, or that they are somehow OP, I look at the data we DO have.
And that data does not support their argument. It isn't perfect, but they are asking for something that cannot be proven. They want to prove intent, basically. What did the SWF INTEND to do. Were they goofy? Competitive? Silent? That's what they want to know, and that's ridiculous, quite frankly.
Pulsar
Re: comms and ranked system for balancing
I find it amusing, tbh.
We don't like the empirical data because it goes against the narrative. You can hem and haw all you like, but the fact of the matter is that Killers are killing more than Survivors are escaping, and they have been for a long time.
There's something to be said for context, but that's not really your argument. You want to ignore the stats completely, because they prove that there's really not a big difference between Solo and SWF in terms of escape rates AND that Killer, as a whole, is doing very well.
I'm glad you think the game is nuanced now, but somehow I suspect you'd be signing a different tune if the Kill Rates showed 40% across the board.
Pulsar