Best Of
Ghostface desperately needs a buff
At the moment, ghostface is very lacking in both map pressure and individual chase potential, so I've been thinking about a change that could alleviate that by a lot:
- When shroud is active, ghostface moves at 5.2m/s(or 4.6 when crouching).
This may sound silly but hear me out.
- Shroud Is an ability with a relatively punishing cooldown.
- You can be taken out of it by survivors stunning you, you missing OR succeeding attacks, or even survivors looking at you.
These factors would allow for a faster shroud ghostface to not feel overly oppressive, while still giving him good map mobility and ambush potential.
They would also help the GF in feeling elusive and popping out of unexpected places, more effectively stalking and skulking about the survivors.
Furthermore, they would insentivise playing stealthily, as stalking players is the best way to prevent them from spotting you out of your power, and allows you to spend your one usable stab to actually down them, instead of spending your entire speed boost for a single injury.
EDIT: from seeing the comments on how these changes may not be quite enough to apply sufficient pressure in high level play, I've devised a few extra changes to compliment the first batch.
- Spotting the ghostface has distance dependent speed. From current speed at 8 meters up to 1/3s the current speed at 24 meters, making the Ghostface more difficult to take out of power at range.
- A successful basic attack on a marked survivor will not remove the night shroud, rewarding playing for marks and focusing on downing your targets.
- Marked survivors cannot gain the endurance status effect for the duration of the mark, making it a much more dangerous condition.
All in all, these changes would focus on helping Ghostface against otherwise unavoidable perks like dead hard, and make not getting marked a much more important aspect of counterplay.
Re: When will legion come back to 2v8 ?
- Legion and Plague are not suitable killers for 2v8. Let's not repeat the same things over and over again; we've already talked about this dozens of times. The problem isn't Legion, the problem is Legion + any other killer (except poor Billy because he's an instadown).
Re: Killswitch urgently needed
It's easy enough to spot an indetectable killer rolling up on you because they are visible. And it's easy enough to spot a wraith because they usually get right on top of you before they uncloak. But that heat haze is not easily visible at a distance on darker maps, which is most of them. And he doesn't need to get right on top of you because he is circumventing the delay to his uncloak. So it's easy to stay unseen. He isn't slowed or delayed in any way when using TBTC, and every single killer has a delay and/or speed decrease while using their power.
Re: When will legion come back to 2v8 ?
Hopefully never. 2v8 is far more enjoyable without them.
Re: How to counter tunneling
dead hard is kinda useless against camp/tunnel now. I was hit off hook which activated deep wound. And you can’t use Dead hard then.
Re: When will legion come back to 2v8 ?
Never. Unless they want to give Legion a completely new Power for 2v8. Legion should have never been in 2v8 to begin with, the whole point of the Killer is that they can get a very easy first Hit but then have to play as a basically powerless M1-Killer. This just does not work if there is a second Killer running around.
Re: An apology to all survivors
The general playerbase isn't upset about aggressive plays against aggressive players. There's a big difference between double hooking someone using their BT to body block and hard tunneling a random survivor at 5 gens who is just trying to run away.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
Entirely situational.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
I will do what I see best in the situation. There is no reason to put yourselves on the timer in most situations.
Re: An apology to all survivors
What is the purpose of this post other than to stir up “us vs them” toxicity?
