Best Of
Re: Trickster sucks to play against lol
I wont say its fun to play against Trickster, but there are ways to deal with him. The most important thing is to prerun (make use of the 4.4) and always look for high objects and loops. Its better to give him a hit to reach a good loop than delaying the hit for 10 seconds and then getting two-tapped.
Prime example is shack, but some other loops also work. Predropping the pallet is sometimes necessary.
Re: Tunneling issue
Remember our talk about baseball bats?
If someone smacks you with a baseball bat, who do you blame?
The company that made the bat, the baseball bat itself, or the guy who smacked you?
Re: Blood Moon 2026 Event Feedback
The Bloodsense map doesn't reveal the auras of injured survivors anymore?
Why was an event item arbitrarily nerfed?
How did the balance team even find the time for that, they have way bigger fish to fry.
Re: Knock everybody down...
Me when I spread lies on the Forums.
Seriously, you are massively overexaggerating. I see it all the time and see it in my own games that Killers can still win by hooking people. Even by going for Hooks.
But obviously you will play on a special Server with only good players, somewhere where not even Content Creators who play the game for a living and win all the time have access to.
Re: Fast Track, what were you thinking with this perk?
Sometimes I'm just playing it for the rewarding gong.
The perk is not for punishing you for hooking. The hooking is the restriction of the perk.
Re: Fast Track, what were you thinking with this perk?
This is what I haven't been getting about the discussions. If they weren't running Fast Track, what else would the survivor have been running? Even if we just leave it to gen rushing perks, I can see scenarios were Fast Track could outperform alternatives, but also lots of scenarios were it doesn't.
Probably another Perk where people would complain. My Build with Fast Track was Fast Track, Hyperfocus, Stake Out, Built to Last and a Commodious Toolbox with good Add Ons. And there were Gens which I finished fast. But other games where I am very sure that my regular Build (Resilience, Deliverance, DS, Dejavu) would have been more helpful. E.g. I got tunneled in a game, but I could have unhooked myself with Deliverance and I would have had DS. And while this would have only bought a bit of time, it would have been more useful than me not being able to be on a Gen (let alone that me being tunneled did not create any Stacks for me anyway). Another time I was simply two-hooked and I would have had Deli ready to avoid that.
There was one instance where Fast Track MIGHT have been clearly the better choice, it was a Gen which was heavily guarded by the Killer and it helped to put in Fast Track Stacks bit by bit to slow down the regression. But we only finished the Gen because the Killer left it at some point, which might also have been due to the LImit on Regression Events.
I guess overall it evens out or is slightly worse to use Fast Track. And I also think that the perceipton of Killer Players is warped, because people who lost game before the Buff are still losing games, but are now claiming it is due to Fast Track.
Re: Fast Track, what were you thinking with this perk?
Those are nonsensical arguments which happen every damn time someone picks out the current Survivor-Perk which is now a problem or a reason why Killers tunnel.
Subtle cheaters are no reason why the Perk should receive changes or not. Otherwise you can nerf every Perk with just saying "subtle cheaters". IMO if there is a Perk subtle cheaters might use it is Hyperfocus and if someone is using Hyperfocus without Stake Out, it is a sign, but even then, there needs to be more solid evidence.
And when it comes to tunneling - it is just another excuse for Killers who would have tunneled anyway to tunnel. We know those threats at this point which come up when a new Perk is released. But in the end, Killers will tunnel anyway. Saying that Fast Track might lead to more Killers tunneling is just not logical, tunneling is already the most efficient way to play Killer and also the easiest way to play Killer, which has no downsides (if you pick your right chases of course) and only upsides. So Fast Track excisting does not change anything on that.
This event is terrible to play as a survivor.
This event is terrible to play as a survivor. The blood bombs are extremely far from the generators, and they’re all clustered together. In RPD, the only blood bombs were at the back of the library to fill the middle generator, and there were only those two there—the opposite side of the map had none. You should fix this soon and also add an aura to the bombs, since you just released a new map. If we already waste time searching on a familiar map, on this Trickster map we waste even more time—it’s impossible to play.


