Best Of
Re: Kaneki needs to be killswitched (Serious Exploit)
He didnt do this for 8 months since release.
Re: Bring back good distortion.
On another note it was nerfed to prevent players from hiding all round, which the new birds system was brought in to prevent afterwords, so there isnt much of a reason to avoid reverting the perk as something else is alredy preventing players from hiding all round now.
A big thank you to the community
I just wanted to express my gratitude to those who partook in the grimoire and managed to bag us our first elderly woman survivor!
Nice to see that people do in fact want to expand the character roster and have different archetypes represented.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
If you are ending chases in under 15 seconds, you really don't need to care about DS lol.
Getting a rehook with no counterplay is not even remotely close to DS.
There is not, and will not, ever be a Killer version of DS because Killer is a fundamentally different game than Survivor. There are very few directly equivalent perks.
Pulsar
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
What do you think "second chance" means exactly? If you hooked someone, your first effort was successful. No second chance needed. The only perk that comes close to removing a hook state—which would be equal to getting one for free—is StB, and it doesn't remove it, just shifts its location. It's also super risky. So okay, you can have your free-hook perk, but it's one time use and, after using it, you spend the next two minutes stunned. You'll get to feel like the NPC you want the survivors to be as gens pop around you and they stand in front of you and tbag.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
You're either trolling or you want a game that gives you every single thing for free. The survivor equivalent of this would be hitting a skill check while in the killer's TR that removes a hook state.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
I have as well. Aura is taking over the game. Sometimes I wish I had a Time Machine when there were little to no aura and you actually had to play the game not let the game show you where survivors are. Follow scratch marks, use your ears to hear footsteps or whining. Some aura is fine! But having 4 aura perks and an add on that show aura is kinda of ridiculous. I’d rather face a gen regression build killer than have my aura freely shown to the killer. I miss chases, those are impossible now with the anti looping killers they keep coming out with. Oh and pallets? What are those? Nerfed those too. Some rooms don’t even have a single pallet! We were told we were getting QOL changes but then it was just scrapped and haven’t heard anything else about it. Other than more nerfs that were coming to survivors. I don’t play comp and don’t tend to. Guess it’ll be another break for me. Not all of us play like comps. I guess they just don’t get it and probably never will
BHVR, Please Show your Killer some Love
Fun Facts about the Unknown
- Unknown has one of the longest cooldowns in the game, notably longer than Nurse, Blight and Ghoul AFTER they have expended all their tokens.
- Unknowns cooldown is 7 seconds, with a 1 second charge time. While survivors only have to stare at the Unknown for 10 seconds to remove their weakened. This means you have roughly a 2 second window in a lot of cases to lineup and fire a shot.
- Unknown is one of two killers with no addons to improve the lethality of his power (the other being the Xenomorph). No cooldown addons, no addons to improve the speed of the projectile, no addons to show auras, no addons to increase the time it takes to remove weakened, nothing...but you know what he does have?
- Two addons that give you small advantages if you hit them DIRECTLY with the UVX projectile. Funny enough, hitting them directly is arguably harder than hitting them with the explosion and does not apply weakened but you know what you do get? Two extra seconds of hinder on the survivor while your movement speed recovers from shooting, exhausting the survivor and another 7 second cooldown...thanks. Why do those exist?
- Unknown has one of, if not the slowest projectiles in the game, thus hitting long range shots can prove rather troublesome if the survivors see you for even a second. He also can't look down so running into the killer is the best strategy thus making him a mediocre short and middle range option as well.
- Unknowns power is infection based, much like Plague, Nemesis, Wesker, Singularity, Krasue and Vecna the Second First of his Name. With these killers you have to find an item on the map and use it to rid yourself of the infection, or interact with a world object (in Plague's case this powers her up). With Unknown...look at him. You don't even have to be in chase to rid yourself of this. This makes one of if not his best addon Captured by the Dark (applies weakened to all survivors) completely countered by survivors finding you at any point. And unless survivors are holding hands, you'll be lucky to get more than one injury if they spawn near enough to each other.
- Alternative ways to apply weakened? File not found, oh wait, Vanishing Box applies weakened to all survivors who complete a gen. However, it has been nerfed so many times it's an active detriment to use.
- Did I mention for some ungodly reason survivors get a 1.5 second buffer to staring the Unknown down. Which means the weakened will still dissipate for 1.5 seconds after losing line of sight.
Unknown is a really fun but eternally frustrating killer that needs a lot of love. Giving him a more forgiving cooldown would be a nice start however, more is needed. Alternative ways to apply weakened, an addon pass, some benefit to hitting a survivor directly with the UVX (and no, the "hinder" doesn't count), A FASTER PROJECTILE FOR THE LOVE OF THE ENTITY! A better system than looking at the killer to remove weakened because for all the work the Unknown puts in, having to just look at him to remove it is a buzzkill. Unknown should be able to look down, running directly at the killer should not be the best counterplay to a killer. And so much more
Re: Opinion: Worldbreaker Duration Didn't Need to be Extended (Paused During Pickups)
I wonder if too many Henrys were slugging? sounds like a very unneeded buff even if it were a fix. definitely should go back to the way it was.
Re: We need to have a Spider killer ASAP!
honestly idk if this is a hot take or not, but in a horror game where your darkest nightmares come true that you have to face, i think it'd be time to man up and face your phobia because all it is is just another killer design. im terrified of clowns and i absolutely HATE going against clown (not even just bc of bottles) but i know that him being in the game is for the best. his design is HELLA cool and so is his lore, so if there ever is a spider killer, i'd be so excited to see the design and lore the devs come up with.