Best Of
Can we do something about chronic dodging.
I usually run into the same players in lobbies, probably around a hundred names or so. There’s this one pair, one of those “Adam❤️Eve” types, who always leave the lobby right after joining. They often get thrown back into the same one and keep doing it over and over, which resets the timer and annoys everyone else waiting to start. It’s starting to get a little frustrating.
Re: Why doesn't a chase start when Pig is crouching?
So, here's what always worked for me. When a Pig does this, go to a box and try remove the trap. They will panic and grab you off the box. Refuse to wiggle. They'll either hook you or, if theyre committed to the bit, will pick up and drop you until you're back on your feet to try again. Run straight back to the box and try remove the trap. Rinse and repeat. While this not only puts a wrench in their plan, it ultimately buys your team time to smash the gens. As a Pig enjoyer myself, it's a silly way to play but people love copying what they see on YouTube.
Re: What do you think of the upcoming update?
I really wish we had never gotten 9.2 PTB to see some bolder ideas or waited so many months into the quality of life to kind of get the obvious thing.
As some others have mentioned, also worried about what we'll actually have at the end of the PTB.
Going through the ideas
Tunneling - its an improvement, the unhooked should have more advantages. How much of a difference will it it make? We'll see.
Slugging - whatever, its going to be inconsequential the vast majority of the time. I'm worried soloq survivors will actually buy into the 'just leave them on the ground, they'll get up', not realizing the impact of a survivor being out of the match for so long.
Camping - we'll need to see it in action. Could be an improvement, could be much worse.
Re: How do YOU think the new PTB is going to pay out?
Real gamblers will bet over who will be more broken post-update, Twins or Houndmaster?
I can't believe Houndmaster is still like this
I recently played two Houndmaster matches and I won both, but I just didn't like it because it felt so frustrating. She has been out for one year, I can't believe she is in this state.
In both game my dog got stuck while pathing in Search Mode at least once each, and multiple times each when I was just walking around. (Why can't you make it just that tje power just works if the dog is considered to be with you?) Didn't help that both were maps with generators at different elevations which makes aiming search an absolute pain. I haven't played her all year tbh but I thought you did at least something to make her feel better, but she still feels as buggy and frustrating as she did on release.
Re: BHVR, I'm sorry to say, but the most recent Dev stream was the most "one sided" stream I've seen.
I’ll love to see them play live on stream.
Pallet Density needs to be reverted already.
Trying to play this game as an M1 killer is torture now. It's genuinely unwinnable on many maps because there's just 1000 pallets everywhere. It's so frustrating to see the devs prioritize making the A-S tier killers the only ones you can play if you actually want to have fun and not just break pallets all game while gens are done in 4 minutes.
Re: Why are there so many spots for Freddy to place Dream Pallets on the map now!?
pallet density patch
